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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273589 times)

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3870 on: August 03, 2012, 12:58:50 am »

@Xahnel:

I almost forgot... what exactly am I supposed to do with that link you posted? Attempts to give direction to Mr Frog will invariably fail unless highly-specific instructions are given, not because Mr Frog is a spiteful dick (even though he is), but rather because Mr Frog is incredibly-dense and knows that he'll find a way to mess it up unless he is told exactly what to do.

Mr Frog acknowledges your suggestion that he stop bitching about the Spawn being too weak.

Mr Frog is wondering when and why he slipped into the third person.

@Splint:

Incidentally, Mr Frog notes with amusement that one of the first things he suggested to you during planning back in February was that you should drop the rigidly-structured military rule because it would just be ignored.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3871 on: August 03, 2012, 01:00:44 am »

My main complaint is the pike order being ignored really. And retraining the stupid fucks will take too long.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3872 on: August 03, 2012, 01:05:52 am »

Mr Frog read Splint's comment regarding the lack of pikes, feeling mildly-confused; he questioned the utility of pikes as an offensive weapon against the Spawn, and wondered sardonically if Splint was trying to make the game harder.

Then Mr Frog realized: this is Spearbreakers. Of course he's trying to make it harder.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3873 on: August 03, 2012, 01:07:18 am »

And thus, the whole damn purpose of the pikes is figured out. It was indeed supposed to make fighting the spawn more difficult. Hammers break bones too easily and choppy bits make fighting them pitifully easy.

EDIT: Does anyone care if I put out Stausic's corpse with DFhack so we can bury it properly? four masterworks were lost and he seems to have flipped shit and killed himself in one of the smelters. Or a stray bit of magma lit his toe on fire or something.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3874 on: August 03, 2012, 01:10:57 am »

I'll say about the same thing i said the Mr Frog then. I don't want to hear about a problem you aren't gonna fix/aren't asking for help with. Either solve it, or don't.
@Mr Frog: Mr Frog should sign up fro that website, and then click add freinds, and type my name (xahnel), then send the request. Then I will accept, and we can figure out whether or not the plotline will work. I'm considering having Rose decide to HELP dorf!Frog, because she's nothing if not pragmatic. Revenge can come at a later date.

EDIT: Go ahead. So, one of our dwarves killed himself by climbing in a forge? A funeral for Urist McExtraCrispy.
« Last Edit: August 03, 2012, 01:17:20 am by Xahnel »
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3875 on: August 03, 2012, 01:14:41 am »

Mr Frog was aghast at this revelation; so Splint knew from the start that the Spawn were underpowered, yet had refrained from telling him, he thought darkly. He wondered what other secrets Splint had been keeping him, and in particular whether any of them pertained to the identity of whoever it was that had eaten his Boston Creme donut.


Upon finishing typing up his reply and seeing that he had been ninja'd by Xahnel, Mr Frog's thoughts were interrupted by further questions regarding the website, in particular whether signing up required giving one's email address and checking for a confirmation email; Mr Frog was far too lazy to do any of that at the moment, though he supposed he may be more up to it later.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3876 on: August 03, 2012, 01:15:53 am »

Seriously. He's smoking up the forge area and I won't go forward until the body can be taken care of.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3877 on: August 03, 2012, 01:20:01 am »

Mr Frog chuckled to himself and posted a reply suggesting that Splint use a controlled cave-in to obliterate the smouldering corpse, after which a slab shall be carved to calm any ghostly manifestations. Cave-ins were always fun, particularly when magma was involved.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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  • War is a valid form of diplomacy.
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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3878 on: August 03, 2012, 01:21:08 am »

I rather not have to rebuild the forges you built.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3879 on: August 03, 2012, 01:23:05 am »

Yes, email. No, no confirmation. I think. It's been a while, but the site is designed to be cell phone user freindly, so, requiring email confirmation kinda works against it.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3880 on: August 03, 2012, 01:23:46 am »

Mr Frog wondered about the feasibility of diverting water down into the forges to extinguish the corpse, after which the magma channels could be re-dug.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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  • Hail the King
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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3881 on: August 03, 2012, 01:27:28 am »

Mr Frog should be careful not to take that joke too far.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3882 on: August 03, 2012, 01:32:09 am »

Also, it's not that they're underpowerd (They can easily disable a dwarf with one good claw strike to a limb) it's just I know how choppy bits work from shocked towns. Axes, Halberds, Greataxes, Longsowrds, and 2H swords are absolutly brutal and more often then not score bleedout kills or decapitations more than anything.

And a rigidly structured military works out very well in DF when units are trained in small groupings. Small squads means no more troops need to be commited to battle than absolutly needed (Hell I though sending more than just four dwarves to fight the goblins in spring was overkill.) and you have those troops as reserves should they be needed elsewhere. Weapon specialists make up for what the regulars can't do (such as dismembering bronze collosi or taking down dragons more efficently) Plus I'm an almost psychotically obssessed person when it come to the military so....

EDIT: Evidently Dorf!Frog worships something named Aquos Thinagido and has a pet turkey.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3883 on: August 03, 2012, 01:40:42 am »

@X:

I... think I added you. I was extremely dodgy about the site asking for an area code, but naturally I was all 'enter potential identifying information and click Confirm first, question whether it was a good idea later', so I guess it's too late now :\

Incidentally, you are now the only B12er that I know the actual appearance of. A bit jarring.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3884 on: August 03, 2012, 01:49:51 am »

Friend request accepted, i should get a text whenever i get a message and am not logged in. So, i'll log out after every message i send you, so i get the alert.
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