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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280422 times)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3570 on: July 28, 2012, 11:18:03 am »

Next installment!

Spoiler (click to show/hide)
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3571 on: July 28, 2012, 04:06:04 pm »

Not at all. I strongly suspect dwarven alcohol has a purity higher than one hundred percent. Something like three hundred proof, which is 150% alcohol.

Technically possible. Same principle as quantum stockpile.

Edited previous story post to reflect the fact that there is frankly no way in hell Frog could have actually kept his gadgets concealed for any length of time.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3572 on: July 28, 2012, 04:43:52 pm »

@ Talvieno -  I feel like my contractors need attention during this excursion, perhaps coinciding with thier own jump to make thier little delivery? Nah I'm kidding. But the place reminded me of the delivery being made.

@ Xahnel - You sir made me laugh. +5 internets. I guess I could use one more guard. How's a depleted uranium hammer sound?

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3573 on: July 28, 2012, 05:08:33 pm »

Aw, thanks, Splint!
n.n;
Sounds good to me.
WATCH OUT SPEARBREAKERS, ROSE IS ARMED.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3574 on: July 28, 2012, 05:27:26 pm »

Welcome back, Bukitodinos. :)

@Splint: Actually, if you aren't totally kidding, I have some plot points I might PM you - possible Bugi cameo in Vanya's next entry. I was going to leave it out since I'm not totally sure of her character (besides badass), but since you've brought it up... Anyway, interested?

@Mr Frog: Lol, yeah, I did notice that. Wasn't anything big, though. I would've blamed it on Joseph getting careless. He is human, after all...   ...isn't he?  :o *shifty eyes*

@Xahnel: Haven't read your post yet, but I'm about to.

EDIT: Bahahaha, loved Draignean in your post.  :D And Rose's character is awesome.
« Last Edit: July 28, 2012, 05:32:34 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3575 on: July 28, 2012, 05:35:27 pm »

'Course I'm interested. I'll also be happy to share Bugi's character as i interpreted it from her military career at Shockedtowns, which cluded walking around with an arrow in her shoulder for three years.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3576 on: July 28, 2012, 05:57:18 pm »

Awesome, glad to hear it. :) PM sent. And yes, a rundown on Bugi's character would be helpful (though I doubt she still has an arrow stuck in her shoulder).
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3577 on: July 28, 2012, 06:09:48 pm »

@talvieno: thanks. I'm never sure whether or not the things i say will be enjoyable for anyone but me.

EDIT: For example, i just resprited Rose as a mermaid. This joins about four other remakes of her that i have no idea if anyone besides me would like.
« Last Edit: July 28, 2012, 06:15:33 pm by Xahnel »
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3578 on: July 28, 2012, 07:05:54 pm »

@talvieno: thanks. I'm never sure whether or not the things i say will be enjoyable for anyone but me.
Same with what I post. Often I'm not sure if other people find it enjoyable as well, or just a chore to read.

Rose as a mermaid? Do we get to harvest the bones of her kids? :D   (and yeah, I wouldn't mind seeing it - you're a pretty good sprite artist, from what I've seen.)
« Last Edit: July 28, 2012, 09:21:52 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3579 on: July 28, 2012, 07:10:50 pm »

Sure. There are five rose alts in total. Also, she says if you tried anything like that, she'd shoot you.
EDIT: Though if you want to see the picture anytime before ten o' clock monday morning, i'll need an email or cell number to send them to.
« Last Edit: July 28, 2012, 07:14:32 pm by Xahnel »
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3580 on: July 28, 2012, 08:56:07 pm »

you sir, write condensed awesomesause.



Stone INC dosent have AI in computers, it has AI in robots AND computers. however its R&D is still working on combat robots that are compact and small. think WALL-E with pulse cannon. i have a image of one but i STILL HAVE NO &^$@(*! SCANNER!!
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Warning, nearly incapable of expressing tone in text

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3581 on: July 28, 2012, 09:00:17 pm »

 Man, i never realized people liked my writing so much. Almost makes me want to post the thirteen fanfics i got going...

EDIT: Take pictures with your cell phone. Put the images under a bright light, and just adjust the angle til you got it.

EDIT 2: I'm reading a comedy book from Jerry Seinfeld, and he's talking about punishment for traffic infractions. I just love this quote.

Quote
Maybe the punishment should be instead of traffic school, or traffic court, just traffic. They sentence you to one hundre hours of traffic. They assign like five people to drive all around you at five miles an hour wherever you go. You're on your way to Vegas, there isn't a car in sight. "Come on, move it!"
« Last Edit: July 28, 2012, 09:17:16 pm by Xahnel »
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llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3582 on: July 28, 2012, 10:00:14 pm »

the journal that is completely devoid of any timeline crap, just the rambling of a dwarf.
Spoiler (click to show/hide)
all disapproving comments are welcome.
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3583 on: July 28, 2012, 11:08:48 pm »

*Has Completed his project*
*Draconik Parasol Scientist has created a Bio-Mass Storage Unit*
Spoiler (click to show/hide)

Parasol Weapons Archive
Bio-Mass:
Spoiler (click to show/hide)
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3584 on: July 29, 2012, 01:06:40 am »

XAHNEL XAHNEL I THOUGHT OF SOMETHING

Rose is a {investigative journalist/private detective, pick one} who's been (somewhat-unwisely) looking into Ballpoint's suspicious activities, among them being the mysterious 'reassignment' of one of their top researchers to an undisclosed location. At some point, one of the following happens:
  • Ballpoint twigs onto her and arranges for her to be 'disappeared' via dumping her in a random 'verse (not sure if I like this one, pretty contrived that she ends up in the same 'verse as Frog)
  • Rose works out Frog's location and wormholes over to Everoc to track him down (not sure how'd she get back, but meh)
So... thoughts? Love it? Hate it? Already thought of it? Love it but it's too late to work in so sorry?
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
Pages: 1 ... 237 238 [239] 240 241 ... 815