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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280054 times)

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2985 on: July 16, 2012, 03:27:16 pm »

O.o
Deep pits in the ground covered with leaves is its weakpoint.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2986 on: July 16, 2012, 03:29:18 pm »

That's just it. Dwarves didn't make it. Or any of the city's weapons. All manmade and thus, braindead artillary crews aside, shou;ld be idiot proof. The only dwarven components are the engines and those have almost as much armor on them as the front end for obvious reasons.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2987 on: July 16, 2012, 03:31:12 pm »

It wouldn't be dwarven if it didn't have a chance to explode because of a lucky shot.
I lol'd. But hey - you're totally right. :P And Splint, even if dwarves didn't make them, they're operating them. I'm putting my money on the dwarven stupidity of legend.

new avatar courtesy of Mr Frog's suggestion. I don't care for it so much, but he says it's more "me".
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2988 on: July 16, 2012, 03:35:32 pm »

I'm not gonna trust dwarves with nuclear weapons. I play humans more for two reason: They seem to grasp what direction safty is in better, and their soldiers train far more agressivly.

The story i've got (still reluctant to post it.) is centered around a city in the same realm as Spearbreakers called Sewaturet. Nominally a human city, and independant of the megacorporations and Eris, aside from bieng stuck along a major supply route.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2989 on: July 16, 2012, 03:36:11 pm »

Nitpick: In reality, the chances of causing a nuclear/fusion/fission reactor to explode by shooting it with high explosives is... Pretty much completely zero. You might breach containment, and then there'd be a Chernobyl type situation, with a huge slagged piece of the coolant system melting through the very earth into the groundwater while producing enough radiation to turn you into a delicious piece of mutated bacon within seconds, but a nuclear explosion is pretty much out.
That said, this is fictionland, where space has sound, time travel is possible, and lasers go about 45 miles per hour. :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2990 on: July 16, 2012, 03:40:56 pm »

I haven't mentioned lasers. And any lasers I emply in fiction have no recoil and are deadly accurate. Recoil is provided by blanks so the soldiers feel like they're actually doing something.

And the armor is more to prevent the solid fuel engines from exploding The reactor is in it's own hardcase that no manportable or extant vehicle weapons  can penitrate, mostly to avoid a meltdown or containment breach (basically if this monster of a war machine exploded all that would probably be left is the reactor.)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2991 on: July 16, 2012, 03:42:57 pm »

Yay fiction! If it's a tank, make the ammo compartment vulnerable to boom. and give a small chance of breaching the reactor because of the ammo boom. Because it wouldn't be !!FUN!! without it.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2992 on: July 16, 2012, 03:44:44 pm »

You people clearly haven't gotten the hint to my fictionland warmachines. They aren't supposed ot have any !!FUN!! aspects, at least not for the operators. They are intended to be punishment for making the gods angry at you. By shoving several hundred tons of metal and explosive rounds, and depleted uranium slugs down your throat.

And do you really think they wouldn't armor that too? The aren't dwarves who built this. :P

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2993 on: July 16, 2012, 03:45:48 pm »

Nice. I like that, Splint. Its quite realistic.

And yeah, that's awesome about the lasers. It would also be quite realistic. Although, I'm halfway wanting to suggest that some veteran soldiers don't load the blanks because they feel the recoil messes with their aim, whereas the rookies want the recoil, so as you said, they feel like something is happening when they pull the trigger. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2994 on: July 16, 2012, 03:49:02 pm »

Sound reasoning Hans. Quite sound.

Only problem is veteran in my ... works tend to be whoever managed to live past thier first deployment (I like me grimdark attrition rates)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2995 on: July 16, 2012, 03:49:56 pm »

I feel like i am missing out on important contextual data here.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2996 on: July 16, 2012, 03:56:35 pm »

Very much so. Splint has his own universe.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2997 on: July 16, 2012, 03:59:11 pm »

Seconding what Hanslanda said. It makes sense.

edit: ninja'd by Hanslanda.
« Last Edit: July 16, 2012, 04:03:11 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2998 on: July 16, 2012, 04:03:46 pm »

I have a whole bunch of universes, some of them more bullshit than the last - creepy smile -

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2999 on: July 16, 2012, 04:03:46 pm »

Power is still out... No art from me yet... Anyone got any requests, though?
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