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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 192 193 [194] 195 196 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280296 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2895 on: July 16, 2012, 12:29:58 am »

Indeed.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2896 on: July 16, 2012, 12:33:53 am »

... Did i just come up with a unique idea for why elves are general pricks? Also, splint, can you make one half of the pickaxe head pointy, and the other half an axe? EDIT: And make it crosstrain axe wielding and mining with every use! (it's not too crazy, since we got mug rifles, right?)
« Last Edit: July 16, 2012, 12:36:04 am by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2897 on: July 16, 2012, 12:37:55 am »

...... It'd need one skill to govern it sadly. But it'd be possible to make a war mattock governed by the axe skill or hammer skill, having a flat smashing head and the chopping blade of a mattock.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2898 on: July 16, 2012, 12:41:47 am »

I believe one mod somewhere has a halberd that has:
A spearpoint on top
An axeblade
Back spike
Bashing shaft
Buttcap that's pointed
Smash with the flat of the blade

So... You could have all kinds of attacks on one weapon.

And yeah, Xahnel, I think you did.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2899 on: July 16, 2012, 12:42:20 am »

Well frigberries. Also, i has no clue what these weapons you speak of are. What's a mattock? EDIT: Ninja'd. That's pretty cool, hans. So, if you hate elves... Guess that means you chop everything down! Also: is that weapon called the "deathstick mk 27000: killer of all"? Because if it isn't, then i gotta wonder why not. Update: i'm in the four hundreds, though my phone displays only five posts at a time for some reason, so i am catching up. and yes, i did read it all.
« Last Edit: July 16, 2012, 12:48:01 am by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2900 on: July 16, 2012, 12:44:03 am »

A mattock is a digging and deconstruction tool. http://en.wikipedia.org/wiki/Mattock
 My version would have the chopping axe blade replaced with a hammer head while maintaining the horizontal digging blade. Either hammer or mining skill would govern it's use.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2901 on: July 16, 2012, 12:44:59 am »

Ninja'd by Splint.
What he said. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2902 on: July 16, 2012, 12:45:50 am »

Why is it I have this strange feeling we'll be berrated by Mr Frog for the derail into weapons modding? xD

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2903 on: July 16, 2012, 12:49:58 am »

If he does, just invite him to the tinychat and show him what you showed me. o.O That should be retaliation enough.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2904 on: July 16, 2012, 12:51:00 am »

It's the middle of the night, and no one can stop us. -cue evil laughter- also, how will we stay above third place in the thread list if no one is talking? If it goes quiet we might... Might... FALL TO FOURTH!!! D: Oh it burns my retinaes just to picture it!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2905 on: July 16, 2012, 12:52:14 am »

If he does, just invite him to the tinychat and show him what you showed me. o.O That should be retaliation enough.

Does the phrase "Cruel and unusual punishment" Mean anything to you!?

Even getting a leg chopped off cannot stop a fighting pick it sems.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2906 on: July 16, 2012, 12:53:35 am »

Haha, we were on the second page once. We quickly rectified that oversight.

As always, Ninja'd by Splint:
Yes. Yes it does.
Hey hey hey, stay out of my shed. *Crazy eyes*
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2907 on: July 16, 2012, 12:55:06 am »

@hans: it's only sexist if i said it insultingly.

Bullshit. It's sexist either way.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2908 on: July 16, 2012, 12:56:24 am »

That shed thing was horrible....

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2909 on: July 16, 2012, 12:59:30 am »

I'm pretty sure numbers can't be sexist, racist, or bigoted in any way possible. It's like, a rule or something. And as the person who has read every fantasy book the library next door has (it's a small library), the numbers be in me favor, Mr Frog, sir. ... I have no idea why i slipped into a pirate accent there. EDIT: We also appear to have been caught. I propose hiding under a rock. Anyone want to second this motion?
« Last Edit: July 16, 2012, 01:02:29 am by Xahnel »
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