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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281487 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2865 on: July 15, 2012, 09:14:20 pm »

Well... i can see about getting her a limestone hammer made if that'd work for you.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2866 on: July 15, 2012, 09:19:15 pm »

Naw, one of those depleted uranium hammers you've bragged about for 300 pages should be fine. If you need something to do with machines too, you can use her for that. I like her being a tinkerer no matter how she manifests.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2867 on: July 15, 2012, 09:20:10 pm »

I'm sure we got a few laying around. Dunno how they were so effictive in fortmode tests though.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2868 on: July 15, 2012, 09:31:54 pm »

Because radioactivity is steriods to dwarves. Like duke nukem. (Urist McIrradiated: I've got balls of adamantium.)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2869 on: July 15, 2012, 09:34:02 pm »

Well I only used pitchblende in my tests for hammers, but what I'v ebeen told, any stone should do the same. But regardless, these hammers can be devestating in unskilled hands. A number of emu and wolves found that out the hard way.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2870 on: July 15, 2012, 09:40:28 pm »

Sweet~ question: for characters, do we acknowledge the randomly generated physical features, or can we totally ignore that?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2871 on: July 15, 2012, 09:44:45 pm »

Either one. We mostly toss it out of the window, but Talvieno sometimes follows bits of the character he get's personality traits in stories.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2872 on: July 15, 2012, 09:46:28 pm »

Depends. I usually try to describe the characters however they were described first. But if your description is different, we can just put it down to character viewpoint or something.

Edit: @Mr Frog: Awesome job on the TVTropes page btw.
« Last Edit: July 15, 2012, 09:48:35 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2873 on: July 15, 2012, 09:50:10 pm »

Well, as long as you get three things right about rose, i will has no complain. Red hair. Thin. Green eyes. EDIT: almost feel like telling you how to find Original!Rose, but it feels like i would be tooting my own horn. EDIT: ah, screw it. Type this search string into google: "rose and halen/ari/holly/xaoc halen2020"
« Last Edit: July 15, 2012, 10:03:16 pm by Xahnel »
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2874 on: July 15, 2012, 10:16:54 pm »

So, am i getting that email at some point...?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2875 on: July 15, 2012, 10:20:00 pm »

testing something at the moment. I'll get on it as soon as. It seems roman style gear can lead to humans decimating the rest of the world....

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2876 on: July 15, 2012, 10:22:12 pm »

Roman gear was the best around. Only reason rome fell was internal bickering. That and a large portion of the army was vacationing.
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bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2877 on: July 15, 2012, 10:24:04 pm »

when we found the spawn we were all like.

Spoiler (click to show/hide)

But now we're all

Spoiler (click to show/hide)


@splint, elves have wood,goblins have shitty silver, most dorfs have not reached addy. figures.
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2878 on: July 15, 2012, 10:29:07 pm »

Besides, something tells me the humes would have a tactical advantage. In their eyes, elves are tree humpers who couldn't care about other races being conquered, and dwarves are the same but with rocks. Only the gobbos would care because they wanna rule/kill the world too. They died of apathy.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2879 on: July 15, 2012, 10:31:50 pm »

Well Alot of them were just flavor weapons, but the Hasta was set up as a middling between the spear and pike, and Imade the Scutum a fairly OP shield, possesing it's own attacks using the boss or just slamming the shieldface into the enemy, with it being governed by the shield skill.
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