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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278652 times)

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2835 on: July 15, 2012, 07:52:00 pm »

I've seen in the copy that has spawn, Mawfaces everywhere. Because they're capable of speech when among other species, they can be found anwhere. Most in places outside holistic hives were abductees while still in a larval form though.

And I may well do that, but It'd have to be through the caste system. Dfusion cana ccomodate it, but it doesn't always work. Hell I got a freaking demon in my first migrant wave once, mixed in with dwarves, goblins and humans. She was imediatly appointed as head of the army.

How did you get it to work anyway? That feature always crashes/does nothing for me.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2836 on: July 15, 2012, 07:53:21 pm »

wait, what would happen if a berserk spawn migrant bit a dwarf?


IT MUST BE DONE! FOR SCIENCE!
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2837 on: July 15, 2012, 07:54:28 pm »

Berserk spawn migrant wouldn't stop until the dwarf or it was dead.

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2838 on: July 15, 2012, 07:55:31 pm »

hmm...

ok.
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2839 on: July 15, 2012, 07:57:15 pm »

On the plus side, we know from the goblins and my adventuring Spawn do make good soldiers when disciplined and organized. Thank god they can't master metalworking.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2840 on: July 15, 2012, 07:57:22 pm »

Scary idea for the "immigration mod" idea: spawn only get moods that involve slaughtering dwarves and turning them into artifact furniture. because FOR TEH EVULZ.
« Last Edit: July 15, 2012, 07:59:15 pm by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2841 on: July 15, 2012, 07:59:13 pm »

Sadly can't dictate what they'll have for a mood. And they'd only go fell/macbre if they're on the verge of snapping.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2842 on: July 15, 2012, 08:02:00 pm »

But... But... Teh evulz... D'X wah! You'd would think there would be a way in a game that tracks your individual layers of skin. :/
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2843 on: July 15, 2012, 08:06:34 pm »

I like this Xahnel. He/she is equally if not more mad than the rest of Bay12.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2844 on: July 15, 2012, 08:06:34 pm »

Just for the record, some of us are planning another game. And Mr Frog, YE SHALL HOLD THY TONGUE,
If you'd like to join in, send me a message and I'll send you the details.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2845 on: July 15, 2012, 08:12:03 pm »

Ehwot? What happened to Spearbreakers?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2846 on: July 15, 2012, 08:16:15 pm »

Nothing, but I have a nigh insatiable Adminning lust for reason I cannot pinpoint. I love running this and would like to start another seperate tale for fun.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2847 on: July 15, 2012, 08:16:29 pm »

Well, i'd love to participate. However, as i am on my cell phone, i has no idea where teh frig my PM's are. Also, thank you for the compliment~ I am male, though i am at my best when playing half crazy females who could easily rampage at the lightest slight. Very literally in one case, what with uncontrollable superpowers and all. I just looove experimenting on vict- volunteers in video games.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2848 on: July 15, 2012, 08:17:47 pm »

Well if you'd like a go or details let me know when you're at a computer.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2849 on: July 15, 2012, 08:23:11 pm »

im still dead. LIST IT!
fecking hell. im alive.

WHO *^$&*%&# NAMED MY DWARF?!?!?!
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