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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 141 142 [143] 144 145 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279353 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2130 on: June 25, 2012, 01:05:10 pm »

Mascot 1: Mr Frog, for the one off joke about cave moss being an effective drug turning him into an extradimensional drug-addict-reasearcher who pissed someone off at his company. Likely has an IC trait of "Doesn't really care about anything anymore" or "Is a hardened individual."

Macot 2: Talvi the possibly unstable woodcutter-mechanic with a strange cavy obsession.

Mascoit 3: Bombzero the mad butcher, for her indescriminate chopping up of anything. Quite honestly She probably would have chopped up a dead dwarf had she gotten the opprotunity.

Mascot 4: Draignean, our friendly expy of Zapp Brannigan, made so by the madness of this place. What's not awesome about that?

Mascot 5: The Master, who flipped shit over a blue garnet spear tip he broke while possessed by the voices that told him to keep chestnut the training pike safe.

Mascot 6: Splint the administrator, A person obsessed with defending the fortress to the point here he'll say, do, or have a hand in inventing damn near anything that will thin out the numbers of the spawn. Also likes to break mugs to relieve stress.

Mascot 7: Colonel Fischer, the head of the Spearbreakers military, who seems to have a blurred gender, with some thinking That the col. is male, and some female. Notoriously vicious with an irrational hate for flying birds and a mean streak several miles wide.

Mascot 8: A strange dwarf named Terrahex, who acts as the messanger of the fortress, delivering messages out fo the shadows where someone in the fort needs them. He's hard to spot, and because of that, we consider him worthy of being counted as a mascot.

Mascot 9: The F.R.O.G. observation system, made most often out a birds for the purpose of ambush detection. Ever exit to the surface has or needs one.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2131 on: June 25, 2012, 03:00:27 pm »

Terrahex is also a mascot of a sort, as he keeps appearing in various journal entries and overseer logs. Don't forget him. :) Don't forget Fischer, either, though Fischer technically isn't dwarfed after anyone - she's still mascot-ish.

As to Splint's character, I see him more as a fatherly figure to the fortress, though almost psychotically obsessed with keeping the fortress alive as long as possible - even if it means joining ranks with deviant time travelers from alternate universes and designing doomsday weaponry. I think Splint isn't good or evil, really - he doesn't take sides one way or the other. He just does whatever it takes to keep Spearbreakers safe. Also, I consider it a running gag that he throws mugs when angry... mainly because of how you made him break mugs in two of the stories you wrote (one of them may not have been posted in the Spearbreakers thread, though - that intro you never finished).

Also, soldiers don't count as defense, in my opinion. That's offense, and dwarves are not to be trusted anyway. :P


Finally, I miss Bombzero the butcher. She was fun to have around.
« Last Edit: June 25, 2012, 03:03:16 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2132 on: June 25, 2012, 03:16:04 pm »

Mascot list updated and improved then. :3

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2133 on: June 25, 2012, 03:21:24 pm »

Excellent. But I forgot to say... as to the F.R.O.G. observation system, the kiwi bird above the fortress entrance is dead, likely due to the zombies that spawned in the tower, right above it. That entrance is possibly worthless now and we need another! :D  It somehow seems more in the Spearbreakers style than just replacing the kiwi bird.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2134 on: June 25, 2012, 03:24:37 pm »

We can just jam an emu over the next one. Or maybe a giant one so it can put up a fight.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2135 on: June 25, 2012, 05:05:53 pm »

Every effort must be made to set up a Spawn moat.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2136 on: June 25, 2012, 05:46:44 pm »

The problem being they'll scare the bejesus out of merchants, workers...... you know, things we have in short supply, as well as constantly pissing off the soldiers.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2137 on: June 25, 2012, 06:37:24 pm »

Measures can be taken to hide the moving parts of the Spawn-Powered Uninvitee Destroyer (S.P.U.D.) when not in use.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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  • War is a valid form of diplomacy.
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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2138 on: June 25, 2012, 07:07:36 pm »

clearly we can figure out a water cannon to force spawn into a prepared trench. However it'll have to be scouts or ambushes.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2139 on: June 25, 2012, 09:23:09 pm »

I approve this. Every effort must be made to make a spawn moat with moving parts. :D

I would've named it "S.P.I.T" (Spawn-Powered Invader Terminator), though - "Uninvitee" doesn't sound right...
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2140 on: June 25, 2012, 09:43:55 pm »

Ninja'd. Hello Talvieno, you ninja. :P

Yes, someone inform Stormtemplar that his next project is a Spawn Moat.
« Last Edit: June 25, 2012, 10:09:43 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2141 on: June 25, 2012, 10:11:45 pm »

Hey, Hanslanda. =)

I'm not going to get a journal entry out tonight (sorry, yes, I hate cliffhanger endings too, but Vanya isn't dead), just going to semi-lurk.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2142 on: June 25, 2012, 10:15:17 pm »

Nooooooo. :P Bastard.

But more seriously, I get to go to jail from 10 pm tomorrow night to 10 am Thursday morning. I won't be posting, so you all keep Spearbreakers on the 1st page. Or I'll find you. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2143 on: June 25, 2012, 10:16:33 pm »

I suppose the problem with "uninvitee" is that it seems to imply that some sort of specific action was taken to prevent the person from being invited. Like, "Rakust's having a rave party in the statue garden, and under no circumstances must Tirist receive an invitation. No, I don't care if he comes anyways. Just make sure he's not invited. THIS IS IMPORTANT. LIVES HANG IN THE BALANCE."

Basically, an uninvitee implies the existence of an uninviter, which is... odd.
« Last Edit: June 25, 2012, 10:19:13 pm by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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  • Baal's More Evil American Twin
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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2144 on: June 25, 2012, 10:21:07 pm »

I suppose the problem with "uninvitee" is that it seems to imply that some sort of specific action was taken to prevent the person from being invited. Like, "Rakust's having a rave party in the statue garden, and under no circumstances must Tirist receive an invitation. No, I don't care if he comes anyways. Just make sure he's not invited. THIS IS IMPORTANT. LIVES HANG IN THE BALANCE."

Basically, an uninvitee implies the existence of an uninviter, which is... odd.

Lol, I'm trying to imagine dwarves having a rave, and all I can picture is FrogDorf scratching records and dwarves snorting forgotten beast dust.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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