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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 97 98 [99] 100 101 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279426 times)

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1470 on: May 18, 2012, 05:36:00 pm »

Mr Frog, I do hope that you are taking into account that Terrahex the dwarf will be taking part in Joseph's storyline.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1471 on: May 18, 2012, 06:05:11 pm »

Well, to tell the truth, I've now decided that the whole Joseph thing is basically what should have been a one-off gag on Talvieno's part that I proceeded to take way, way too far for its own good. I'm a little leery about continuing on that path, 'cuz it seems to pose a risk of just piling the thread with more irrelevant baggage that nobody but myself really cares about.

If you want to take up the reins, you have my complete approval lack of disapproval. I just think that I should back off before I bugger things up even more, and leave cleaning up the whole Joseph mess to more-competent writers.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1472 on: May 18, 2012, 06:11:24 pm »

You are one of our more comptetant writers. And besides, a little sidework is never a bad thing. We've already eaten this place down with random commentary, journals, art, mugs, and small talk regarding the fortress or things inspired by it. Or random shit when we can't think of stuff regarding either to kill time.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1473 on: May 18, 2012, 06:14:22 pm »

I like the stories. its why i joined the forum.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1474 on: May 18, 2012, 06:19:01 pm »

Sidework is good. It's just that it's now going past "sidework" and into "apocrypha with only the most vestigial of relations to Spearbreakers itself".
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1475 on: May 18, 2012, 06:24:03 pm »

I doubt one more bout of unsound judgment from anyone will be seen as awkward. And besides, it'll show some of the goings on outside of Overseer observations and dorfs' responses to their choices..

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1476 on: May 18, 2012, 06:25:49 pm »

Eldes and Nicollo have been dwarfed as recruits. Just in time too, because they're all probably going to die.
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1477 on: May 18, 2012, 06:27:55 pm »

... heh heh heh... well then
Spoiler (click to show/hide)
time to get to work... heh heh heh heh

actually I'm not quit yet sure how I'll be developing the character of Joseph. I'm thinking about turning him into a bad guy but I'm not sure. I really didn't want to be the first to delve into this matter.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1478 on: May 18, 2012, 06:31:28 pm »

You and mr Frog could work it out in PMs, unless you wanna get the rest of us involved.

Eldes

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1479 on: May 18, 2012, 06:38:04 pm »

Oh dear. This could be interesting.

I really hope I don't die. I want Eldes to be a legendary... What weapon did you give me? I died in my first battle in Deathgate too, BTW.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1480 on: May 18, 2012, 06:43:55 pm »

Unless you're a dedicated specialist, you'll be a pikedwarf.

Eldes

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1481 on: May 18, 2012, 06:59:08 pm »

Ok than, I SHALL BE THE GREATEST PIKEDWARF IN THE WORLD! MURDER EVERYTHING!
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1482 on: May 18, 2012, 07:23:50 pm »

BECAUSE THIS. IS. wait for it.....
Spoiler (click to show/hide)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1483 on: May 18, 2012, 07:29:59 pm »

Nice.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1484 on: May 18, 2012, 07:30:25 pm »

Thanks :)
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