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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2277991 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1245 on: May 09, 2012, 04:56:47 am »

Bitch be mocking my pikes....

And honestly I'd advise training people with hammers instead for the last ditch militia. I had a custom reaction added just so we could make friggen depleted urnaium hammers, and I even fortress mode tested them on all kinds of crap! Seriously, we have pitchblende, and it was to make firteningly lethal hammers.

And by that I mean I had a weak, no skill dwarf shattering bones through light-to-medium armor with them, along with any emu unfortunate enough to come within the fortress' territory. Oddly though a giant slug's sheer blubbery fat assitude kept it from dyng, despite repeated lethal smashes upside the head and body.


And now to submit my complaint on the axe troops seeming to replace the regulars (As in your making the spec ops play redshirt. This ain't Call of Duty damn it!)
__________________________________________
12th Galena, 206... 5.... whatever the fuck year it is. Interm Entry.

Mitch has made wonderful progress getting things in order around this dump. I must say, this is a far cry from the mighty bastion I had envisioned. We seem to have medical staff either flat killing people or coming damn close to it, corpses that need to be cleaned up everywhere (I've submitted several things in writing to Mitch. Among them bieng a proper cremation chamber to get rid of all the bodies given past... mishaps involving Bombzero's hobby.) While Mr Frog tells me emplying the blood of the earth against the spawn is a bad idea, that doesn't mean we can't minimize risk!

I've also gotten over my fear of being around that.... stuff. While I still don't trust the spires, I can at least work with this wretched material without pissing myself now.

I've alos noticed something rather disturbing and going against our great nation's military doctrine. Our current overseer, despite the fact that our pikes have served us well thus far, seems adamant on putting soldiers intended to be reserve troops and specialists as mainline infantry. Pikedwarves saw us through the wars prior, the battles here, and I believe they should continue to do so! I also believe training the people to use hammers would be more beneficial, as we know how to make hammers from stone and there's enough that if we need to we can arm evey able-bodied civilian with a stone warhammer should we become desperate enough. At least a hammer only requires basic instruction: You hit somthing, you'll hurt it. I mean for the love of the gods, I brought that damned purple glowing rock to make hammers any fool could wield like a master and the stones sit unused! Only the ones Stova made are even viable.... Oh Stova.... When it's my time to come I'll see you again. And I'll bring a hammer for each of us.

Anyway, I've got to lay down. The sounds of industry picking up after months of neglect and Fischer barking orders is starting to get to me. Which reminds me, I've put ina formal request to have Draignean assigned his own squad of raw recruits. He may be clueless and in many cases downright stupid since the various messes here began, but he's relearned his old mastery of the pike and in place of proper instructors from home, it will be on him and the colonel to train up a new force of mighy pike wielding infantry dwarves.

15th Galena, year unknown (I've honestly lost track.) Interm Entry.

Everyone is on edge. Between another damned migration of the dead and the spawn arriving, we're all scared to death, except for Bombzero and Draignean. Bombzero's been eyeing through small cracks and going up into the tower with a sharpening stone, her cleaver and her pick. I honestly think she's sizing up the spawn's bear. Or possibly the spawn themselves. Oh, did I mention those damned things can ride bears? It's as if our gods are feeling the regular attacks by these damned things and the bi-yearly undead migrations weren't bad enough. Draignean is still so suicidally overconfident I've made another request he train more soldiers. If nothing else, having soldiers unafraid of death simply by sheer force of thier own inflated egos will be a thing to be praised. Although having soldiers talk like him doesn't sound appealing...

Mr Frog nearly had heart failure when Mitch said he saw a spawn riding on a fighting bear. He threw his food across the table, bolted for the tower and looked like he'd been sucked dry by a vampire when he came back. I haven't seen him since, insisting he needs to calibrate the saw-weapons. I tried to go in to help him out,but his door is locked better than it used to be. Given his irrational behavior, I decied to ask Fischer to try and force it open, but we quickly stopped when he threatened to "Shove my [his] foot so far up your [my] ass I'll be able to use your o-ring for an ankle bracelet" and that he'd make Fischer "Do a pirouette on that fancy metal stick while it's rammed soundly through both ends of your digestive tract!"

This is quite honestly the first time he's resorted to such threats beyond simple insults and occasionally drugging someone's food if he didn't like them. But given his access to equipment that can render even the cursedmetal into little more than scraps, I ordered Fischer to stand down. She would have gotten us both killed after her pike was insulted.

I honestly think alot of people have started becoming a touch unhinged around here. Insults have been flying more than normal, a suit of armor went missing (We found it in the trash chute two days ago,) Solpyre almost got killed by zombies, Bombzero is complaining more and more about not chopping things up, Sgt. Ashsaber started getting uppity again, probably calling for help from the trueborn spawn topside, Talvieno's been crying for her cavies (No-one had the heart to tell her alot of them died on thier own and Bombzero 'took care of' thier remains)....

If we make it past the next year, the gods will have been smiling on us.

___________________________________________________________________

Long winded rambling. I'm tired and bored, but someone take this and run with it.

HorridOwn4ge

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1246 on: May 09, 2012, 05:32:54 am »

Journal of Kramar
----------------
12th of Galena:

It all began quite well, I arrived at SpearBreakers a year ago or so (OOC: can I have my character sheet so I know a little more about my dwarf including skills if you have the time Mitch) and today I finally got the honour to participate in the military as a Hammerdwarf. I have some experience with crutches so it couldn't be that hard right?

Our squad is named: The Gleams of Rope, and we're basically the forts last defense if everything else fails.

13th of Galena:

The dead rose once again but Fischer and the like will take care of them so I can relax and hone my skills a bit.

A vile force of darkness has arrived!

Oh god it's the fucking spawn again and they're riding on fucking war trained Grizzly bears, dear fucking Armok what?!

Most of them are waiting outside our fortress, waiting for us to come out of our little hidey hole in the mountain.

I also overheard Fischer handing out death threats to dwarfs like their leaflets.

--------------------
What is the hammer squad equipped with Mitch?

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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1247 on: May 09, 2012, 06:08:01 am »

What is the hammer squad equipped with Mitch?

Hammers.

Spoiler: Epic zing (click to show/hide)

But no serious, everyone has full iron armour and the hammers are silver I think.
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Mitch cancels sleep: Interrupted by Clowns

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1248 on: May 09, 2012, 06:20:20 am »

I would imagine pitchblende is denser. (If that isn't a word it should be.)

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1249 on: May 09, 2012, 06:56:58 am »

I'll check the material of our hammers later. I'm choosing against hammers because this isn't a last-ditch militia, I'm training up an actual army for people to lose later on. Also, axes are better against Spawn.
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Mitch cancels sleep: Interrupted by Clowns

Ashsaber

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1250 on: May 09, 2012, 07:15:03 am »

Pah. Better.

This is Spearbreakers. We will use spears and be expected to fail.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1251 on: May 09, 2012, 11:20:15 am »

Actually, Splint, pitchblende (and most stone) uses STONE_TEMPLATE, while silver (and most metal) has its own values.
Silver:
   [SOLID_DENSITY:10490]

Stone:
   [SOLID_DENSITY:2670]

Silver is a lot heavier. I suppose if you carefully modded in weights for everything, that'd work, but... Pitchblende might as well be marble or granite, or anything else. :-\


Epic that you were saying, "Oh, my year is boring, not much is happening, I'll get a chance to fix up the place" and "Nope, no more zombies, necromancers all dead", and then BAM - you're in the middle of a Holistic Spawn/Zombie siege. lol   I'm greatly enjoying this.

Oh, and how did the spawn get mounts??? It's not enabled in the raws as far as I can see...



EDIT: Oh, and Splint... It occurs to me that although you took many precautions to try to help this fort survive as long as possible, such as removing vampires (aw), you parked us practically right next to a necromancer tower.  ...Why? Lol   Sure, it's great fun... So long as they don't get to any spawn parts...

Oh, and did I mention there's practically unlimited material for them to animate outside?
(btw, Lol at Mr Frog's threats)


REEDIT: Mitchewawa - could we get a pic of what you've done with the entrance so far? That really needed work. Despite being our, what... fourth attempt at an entrance?
« Last Edit: May 09, 2012, 11:33:26 am by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1252 on: May 09, 2012, 11:36:54 am »

Oh, and how did the spawn get mounts??? It's not enabled in the raws as far as I can see...

-_-; Welcome to my private hell. I think it's because the Spawn monarch has MILITARY_STRATEGY set as one of its functions, but I don't know for sure.


@Splint:

If the axes work well against the Spawn -- and it seems that they do -- I don't see why we shouldn't make them our main attacking force.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1253 on: May 09, 2012, 03:00:58 pm »

Hehe, THEY'RE LEARNING.  Soon they'll be unplugging computers and corrupting save games. :P
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He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1254 on: May 09, 2012, 03:09:00 pm »

Why? Because they're effective. Where's the fun in that? And as I said, the pikes have worked fine so far.
Asking me why not switch to axes is like asking a cocain addict why they do crack. Besides, look at the name. And I'm trying to have this place use something besides the standard axe hammer combo that damn near everyone seems to use if they don't spam crossbows and traps. At least Mitch got the marksdorfs right and limited it to one fireteam.

And the necro tower was an oversight on my part, but has hence turned into a happy accident.

And if you're all in agreement, I'd like pitchblende set up to be as devestating as it should be as a weapon. That's what it was brought for.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1255 on: May 09, 2012, 03:38:33 pm »

Besides, what is cooler than a dwarf with a slightly radioactive hammer?
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1256 on: May 09, 2012, 03:40:38 pm »

Besides, what is cooler than a dwarf with a slightly radioactive hammer?

Exactly!

Also, in confined spaces Pikes are big, clumsy, and inefficent. In short, they're perfect for dwarven use.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1257 on: May 09, 2012, 03:56:44 pm »

Oh, and how did the spawn get mounts??? It's not enabled in the raws as far as I can see...

-_-; Welcome to my private hell. I think it's because the Spawn monarch has MILITARY_STRATEGY set as one of its functions, but I don't know for sure.
lol, yeah... that might be it... Not sure, though, but it kind of makes sense... sort of. =P

Hehe, THEY'RE LEARNING.  Soon they'll be unplugging computers and corrupting save games. :P
No... Today, Dwarf Fortress; tomorrow, the world. After all, if you can take over Dwarf Fortress what can't you take over?

I'm with Splint on the pikes thing. They're pretty much just as good as the axes, in the tests I did, just a bit slower (thus more bites, without more casualties - though a fully-armored dwarf wouldn't have any problem at all). It's Spearbreakers, we ought to have some spears to break.

I also like the idea of the crazy hammer bugfix. I'd thought that the depleted uranium hammers were heavier (no, I didn't check), and that's why I made them.

Now I wonder how you got those results in your tests, though, Splint... lol

Besides, what is cooler than a dwarf with a slightly radioactive hammer?
Agreed.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1258 on: May 09, 2012, 03:59:35 pm »

Maybe I'm like an ork or something. If it's made of pitchblende, then of course it'll make a better hammer!

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1259 on: May 09, 2012, 07:18:49 pm »

I really mainly like how heavy it ought to be. It should be twice as heavy as silver... which would make for an epic hammer. Sadly, you can't make the uraninite give anything hit with it radiation poisoning, but that would be epic too.
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Talvieno ... seems to be able to smash out novella-length tales on demand
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