Alright.
So the refinery, weapons, jackborg bits, and combat armor will use Schematics, while ballistic weave and new alloys will use Processing Notes or something similarly named.
PARASOLIAN PLANS
Refinery Schematics - Needed to build the Refinery. Must be bought from Parasolians, as the Contractors steal or buy any materials they may need.
Nuclear Battery Schematic - Uranium batteries require proper assembly, lest they accidentally cook the worker. Uranium batteries can be produced without schematics in a different reaction, but with a 40% chance of resulting in a big ol' dose of radiation that drops all physical stats to the absolute lowest possible or outight flash fries (read: instantly kills,) the worker instead of resulting in a usable battery.
Cybernetic parts schematics - Two schematics to produce a modified endoskeleton and synthetic organs. Both plus nuclear batteries are needed to make jackborg parts, and thus, Jackborgs.
Nanite Paste Production Notes - For those who'd rather take the risky route to cuberizing their soldiers, this series of notes has a tidy grocery list of materials needed to make an ingestible nanite paste.
[Alloy] Production Notes - Multiple separate tools, need to produce advanced alloys in the Refinery as well as extract other metals.
Medical Cloner Schematic - The Medical Cloner building has one use and one use only: Give injured people thier missing and nerve-damaged bits back. Transforms the dwarf into a "MedClone Patient" creature. Once the transformation ends, the unit should have all thier bits in working order again. The process requires Nanite Paste (to replace the damaged nerves,) and multiple Nuclear Batteries to power the clone pod and Autodoc responsible for growing those parts and putting them in plae properly.
BALLPOINT PLANS
Stubgun Schematics - Allows the production of bolt-action rifles ("stubguns,") in the Tech Lab. Stubguns act as a less expensive alternative to magnetic weapons, being much stronger than bows or crossbows, but lacking anywhere near the killing power of more advanced weapons. Stubguns come fitted with a bayonet.
Ammunition Production Notes - Needed to make stubgun ammunition.
Chain weapon Schematics - Allows production of chainsaw-type weapons, which can slice through shit better than their normal counterparts.
Mass Driver Schematic - Allows Mass Driver production (the railguns we'll be using are a local creation based on a Ballpoint design, and as such don't need schematics to be built.)
Battle Armor Schematics (not quite accurate name, but meh)- Allows production of Corporation armor.
Ballistic Weave Production Notes: Needed to make ballistic weave cloth, and thus, home-made battle armor.