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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2282546 times)

Splint

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Got some work done on the mod. Switched out snatching for theft in all hostile races besides goblins (and making it acceptable so they don't fight over it.) Should reduce overall hostility some towards each other if I read the wiki right.

Rival dwarves should be pretty fun to fight, plus I'm looking into making some custom materials for use in a custom workshop ("lead-cored" steel for maces and hammers and "strong" steel to make better axes and swords.) Would also be nice to have that stuff even to fight the spawn. Make it easier to beat them to death and cut through those bones.

TheBiggerFish

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Got some work done on the mod. Switched out snatching for theft in all hostile races besides goblins (and making it acceptable so they don't fight over it.) Should reduce overall hostility some towards each other if I read the wiki right.

Rival dwarves should be pretty fun to fight, plus I'm looking into making some custom materials for use in a custom workshop ("lead-cored" steel for maces and hammers and "strong" steel to make better axes and swords.) Would also be nice to have that stuff even to fight the spawn. Make it easier to beat them to death and cut through those bones.
Well, if the other races are blaming the dwarves for being the Spawn, your mod should fit just fine.


Which is not an impossibility.


In fact, I highly suggest it as a plot point for SBII.
« Last Edit: July 09, 2015, 06:25:09 pm by TheBiggerFish »
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TalonisWolf

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  ...Technically, we did shelter one of the creators of the Spawn (Mr Frog), but I don't see too many people condemning the Scientists who invented Nuclear Weapons, at least in the Western World. I would honestly be surprised if it wasn't different in Japan.

  Doesn't matter too much though, since SB and SBII won't be directly* connected to spare confusion on the part of the readers.

 *I say directly since , while it's somewhat disconnected plot-wise, it still has creatures and references from the original SB.
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TheBiggerFish

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  ...Technically, we did shelter one of the creators of the Spawn (Mr Frog), but I don't see too many people condemning the Scientists who invented Nuclear Weapons, at least in the Western World. I would honestly be surprised if it wasn't different in Japan.

  Doesn't matter too much though, since SB and SBII won't be directly* connected to spare confusion on the part of the readers.

 *I say directly since , while it's somewhat disconnected plot-wise, it still has creatures and references from the original SB.
This is a significant plot element.
It will be connected THAT much, surely.
That people can blame the dwarves for being Spawn-able, that is.
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TalonisWolf

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  Alright, point to THeBiggerFish unless the RAWS have been changed, which I don't believe they have in that respect.
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Splint

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Well there were plans to  include additional spawnifications for a sequel.

However they wouldn't have been nearly as potent in combat (though still tougher than thier normal versions,) and unable to spawnify other creatures themselves.

TheBiggerFish

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Well there were plans to  include additional spawnifications for a sequel.

However they wouldn't have been nearly as potent in combat (though still tougher than thier normal versions,) and unable to spawnify other creatures themselves.
Nah, we should just keep one type.  The ravening gibbering spawn horde loses some of its appeal when it becomes a beehive.
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Splint

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Well it was less hive mind so much as it infecting things like humans, elves, and domestic animals - things they'd be up against at any given time, and thus it being useful to infect them so they attack and weaken enemies even if the horde's attack failed (goblins being immune due to thier own demonic origins.)

TheBiggerFish

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Well it was less hive mind so much as it infecting things like humans, elves, and domestic animals - things they'd be up against at any given time, and thus it being useful to infect them so they attack and weaken enemies even if the horde's attack failed (goblins being immune due to thier own demonic origins.)
Maybe have the Spawnitis just fail at human/elf/animal biology and create a completely random body.  With spawn-ness.
Iunno how random we can random.
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Splint

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Well it was less hive mind so much as it infecting things like humans, elves, and domestic animals - things they'd be up against at any given time, and thus it being useful to infect them so they attack and weaken enemies even if the horde's attack failed (goblins being immune due to thier own demonic origins.)
Maybe have the Spawnitis just fail at human/elf/animal biology and create a completely random body.  With spawn-ness.
Iunno how random we can random.

The results were pretty much jerky-monsters in the shape/size of the creature that were way easier to kill than a normal spawn or proper dwarf-made spawn.

TheBiggerFish

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Well it was less hive mind so much as it infecting things like humans, elves, and domestic animals - things they'd be up against at any given time, and thus it being useful to infect them so they attack and weaken enemies even if the horde's attack failed (goblins being immune due to thier own demonic origins.)
Maybe have the Spawnitis just fail at human/elf/animal biology and create a completely random body.  With spawn-ness.
Iunno how random we can random.

The results were pretty much jerky-monsters in the shape/size of the creature that were way easier to kill than a normal spawn or proper dwarf-made spawn.
Sounds like a good reason for everyone to hate dwarves.  And thus include your mod.  ;P
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Splint

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I'm going to keep the spawn out of the Elf Invasion mod. I already have invading elf armies and dwarves fighting over mineral and weapon/armor trade rights.

TheBiggerFish

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I'm going to keep the spawn out of the Elf Invasion mod. I already have invading elf armies and dwarves fighting over mineral and weapon/armor trade rights.
I mean, include the mod in SBII.
Because internal squabbling is unfortunately very a thing.
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TheBiggerFish

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*poke*
Anyone want to see Splint's mod in SBII?  I don't know, it feels like it would fit.  We're further in the future and Spawn are gaining ground, right?
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Splint

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Less gaining ground and more everyone got sick of being stuck between bacon-blood people and vagina-faced jerky monsters killing eachother constantly.

Just need to get one civ working and I can finally release a new version of the invasion mod.
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