Adds Superheroes and Super-villains to your game! Superheroes are playable in adventure mode and fortress mode, while Villains can be played as adventurers. Super heroes have a hard time controlling their powers, not often thinking of all the consequences of using them, and are by no means immune to each others or even their own powers. If you can teach them right, though, they'll serve you well!
WARNING: Adds tights to game. Do not play if the thought of dwarves importing tights from superheroes scares you.
Download v0.2Change Log:
Changelog:
V0.2
--Made Flamers more fire-resistant
--Bodies for supers now defined at caste-level
--Fixed error message due to unrecognized word tokens in hero language, villain language still broken
Super beings can be of the following types:-Generic: Like the other types, is bigger and stronger than most humans, with bones comparable to iron. They are unique in that they can go into martial trances.
-Flamer: Has the power of controlling fire, able to throw fireballs and breathe a mighty jet of flame. WARNING: Not entirely fireproof yet! Much more resistant though
-Webber: Fairly self-explanatory, has the ability to spin and throw webs to entrap foes. Good for getting the crafty enemies into traps.
-Speed: Able to move great distances in the blink of an eye, performing any task at the same speed, too. Able to dodge traps.
Planned features:-More powers: Ice, rain summoning, regeneration, steel skin
-Villain specific powers: necromancy, enthrallment, pain infliction
-New megabeasts
-Hero/Villain specific materials and reactions: Spandex/rubber for clothes, exotic metals for weapons/armor
Undecided features:-Flight: all castes or a select few?
-Secrets that can transform others into heroes/villains?
-A megabeast caste for villains that has multiple powers?
-Changes to vanilla civs?
Any feedback/testing results welcome. Feel free to suggest powers or other things!
CREDITS: Thanks to Narhiril for fireproof mat raws!