So, there's been
some talk about starting a game based around
Mini Troopers.
For those who don't know the game, it's sort of like Progress Quest (zero player) game where you choose a bunch of troops, level them up, pick skills for them, and watch them fight. The downside right now is that it only allows a few battles a day and has extremely slow progress.
What I'd like to work on now is a very simple single player version. I had worked on my own
interpretation of the genre for a few weeks, but stuff kept getting in the way.
Anyway, here's my outline for the game:
- Similar watch-and-level-up gameplay
- Roguelike-ish gameplay. No saving, you run through the game without a single save and try to survive on luck and knowledge of the game.
- Quick gameplay, you can probably play the whole game in about 3-4 hours, but most of the time you'll die much earlier.
- Cover mechanics, one shot can kill, but cover and a little armor will prevent deaths.
- A simple equipment system.. body armor, head armor, main weapon, side weapon, weapon mods.
- Game storyline will be fairly linear. You click on missions on the map, and as you complete some missions, you'll unlock several others.
However, I'm a little too busy to work on it (have a ton of things I have on higher priority than this). I do have a bit of experience working on games in a group, and I'd be happy to help direct this or help with the game design. I'll also keep this OP updated on the latest progress, if any.
My version of the code was screwed a few times thanks to some bugs in Construct, so if anyone wants to code it over from scratch, not much is lost. I spent most of my time on the game design so far anyway. I'd prefer not to code it really, since it's a bit too time consuming, and I don't really have a lot of skill with coding, compared with some of you. The game is simple enough to make in something like Game Maker, and very simple if you left out things like cover and equipment.