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Author Topic: To kill a deity  (Read 12842 times)

Thecard

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Re: To kill a deity
« Reply #15 on: February 25, 2012, 11:53:48 pm »

No, Elves have a god.  Well, sort of.  They believe in some omniscient force that resides in nature and whatnot.

Oh, and adventurers aren't tied to certain civs.  You can't start up a war, to my knowledge.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Loud Whispers

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Re: To kill a deity
« Reply #16 on: February 26, 2012, 12:00:04 am »

No, Elves have a god.  Well, sort of.  They believe in some omniscient force that resides in nature and whatnot.

Elfs have no gods. Just their nature stoof.

Oh, and adventurers aren't tied to certain civs.  You can't start up a war, to my knowledge.

Give civs the ability to build towns, and attack them.

Be that guy who caused WWI

Chilton

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Re: To kill a deity
« Reply #17 on: February 26, 2012, 05:19:47 am »

Just Punch/Kick/Throw the bastard. Worked swell for Me.
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I Like To Think Of Myself As An Artist - I Create Masterpieces With My Tools Of Trade.

lionstar

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Re: To kill a deity
« Reply #18 on: February 26, 2012, 06:46:30 am »

I finally killed him after training the hell out of my maceman skill and getting finely crafted armor + a silver morningstar. Finally got necromancy and had a lair with some bodies of assorted creatures I thought would be fun to raise, along with like 50 plain humanoids. Raised a giant lion, A pack of wolves, a giant.. some insect who's name started with an "I" since their description sounded awesome, and 10 dingos at his feet along with the 50-so people. The zombies, to my great suprise, beat the shit out of him. Eventually I got a clear shot at his zebra head and hit him, crushing his skull. YES.  FINALLY. (Deletes save and gens a new world)


```***Worth it***```

#Sorry I forgot to print screen.
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Chilton

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Re: To kill a deity
« Reply #19 on: February 26, 2012, 06:51:55 am »

I finally killed him after training the hell out of my maceman skill and getting finely crafted armor + a silver morningstar. Finally got necromancy and had a lair with some bodies of assorted creatures I thought would be fun to raise, along with like 50 plain humanoids. Raised a giant lion, A pack of wolves, a giant.. some insect who's name started with an "I" since their description sounded awesome, and 10 dingos at his feet along with the 50-so people. The zombies, to my great suprise, beat the shit out of him. Eventually I got a clear shot at his zebra head and hit him, crushing his skull. YES.  FINALLY. (Deletes save and gens a new world)


```***Worth it***```

#Sorry I forgot to print screen.

Gamelog, Dude. You dont lose that with the World.
Open the Gamelog, use 'Find' to search for Zebra, go to the last known reference, and Youll be in the right general area. Then Copy Paste the interesting bits.
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I Like To Think Of Myself As An Artist - I Create Masterpieces With My Tools Of Trade.

lionstar

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Re: To kill a deity
« Reply #20 on: February 26, 2012, 09:32:44 am »

In my new world there is another clown leader, a "Towering, skinless tapir twisted into humanoid form. Beware its deadly spittle!"
._. His dungeon had AWESOME stuff in it, I now have a full set of fine/well crafted and decorated iron armor and a jade-decorated iron long sword.  (Also some fishery worker in a hamlet is flashing blue, but accusing him does not work and there seems to be nothing special about him at all. He also won't join me. wtf?)
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Xotano

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Re: To kill a deity
« Reply #21 on: February 26, 2012, 09:46:05 am »

ask him his profession, he will likely tell you he killed something, also look at his equipment if he has a large amount of sentient bone/nail/hair jewelry then he is a vampire even if he denies it.

might just need more fame to get him to react.
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"Engraved on the wall is a masterful depiction of a human by Logrin.  The artwork relates to Xotano Beastblood The Everseeing Dwelling of Clouds the human vampire recruiting some new human shields companions after his encounter with Ral Firewealthy the Warm Flicker the dragon, during which his face was melted off."

300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

lordcooper

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MaskedMiner

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Re: To kill a deity
« Reply #23 on: February 26, 2012, 10:18:19 am »

Flashing means that hes historical figure somehow. Maybe he just killed another historical figure causing him to be one?
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lionstar

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Re: To kill a deity
« Reply #24 on: February 26, 2012, 11:01:17 am »

Well damn >:( I just can't find a single living vampire anywhere in my "Smaller" worlds.
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Thecard

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Re: To kill a deity
« Reply #25 on: February 26, 2012, 07:12:33 pm »

Uh, what's his reaction when you ask?  If he says "death will find you soon enough" then he's just out of your league in terms of combat (or rhetoric).
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

lionstar

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Re: To kill a deity
« Reply #26 on: February 26, 2012, 07:39:22 pm »

"Ha, such enthusiasm for one such as yourself!" but I can recruit him now. He isn't a vampire, but he's a damn good knife fighter apparently.

I guess the lack of vampires in smaller worlds is because vampires get caught a lot, forcing them to run to another civ. In smaller worlds there are very little civs so the vampires quickly run out of places to hide and get killed.
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NW_Kohaku

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Re: To kill a deity
« Reply #27 on: February 26, 2012, 08:05:39 pm »

Check the human civ for deities, check those deities in legends mode for if they have any events tied to them.  For now, they basically only curse people (and become subjects of worship, but that shows up on the human's page, not the god's), so you can quickly find whether they've been active or not.

I typically find only one god even has a temple to profane, and that god has been going on a cursing spree generating a vampire every 10 years, while the gods that don't have a temple to profane just sit on their thumbs all worldgen. 

It might just be that no god even managed to get a temple in a smaller world, so none were profaned, so no vampires were ever made.
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Nexaduro

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Re: To kill a deity
« Reply #28 on: February 26, 2012, 08:15:23 pm »

Does anyone else get a twisted Bull-god of humanity named Sluste? I've had him in three random worldgens thus far. <.<
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Thecard

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Re: To kill a deity
« Reply #29 on: February 26, 2012, 10:12:18 pm »

Does anyone else get a twisted Bull-god of humanity named Sluste? I've had him in three random worldgens thus far. <.<
Are you serious?  Because the game must be messing with you.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v
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