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Author Topic: Terrifying biome - really TERRIFYING.  (Read 12445 times)

Grax

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Re: Terrifying biome - really TERRIFYING.
« Reply #30 on: February 25, 2012, 10:51:07 pm »

UPD. Training military with zombies is simple as ABC.
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Loud Whispers

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Re: Terrifying biome - really TERRIFYING.
« Reply #31 on: February 25, 2012, 11:21:13 pm »

UPD. Training military with zombies is simple as ABC.
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Grax

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Re: Terrifying biome - really TERRIFYING.
« Reply #32 on: February 25, 2012, 11:35:33 pm »

UPD. Training military with zombies is simple as ABC.
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What?
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Loud Whispers

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Re: Terrifying biome - really TERRIFYING.
« Reply #33 on: February 25, 2012, 11:44:59 pm »

xaldin

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Re: Terrifying biome - really TERRIFYING.
« Reply #34 on: February 26, 2012, 11:10:42 pm »

But tell me more, if there is any difference between sinister/haunted/terrifying biomes in case of zombies or they all [EVIL] alike and differs only in animal genus?

Actually that's a good question that I'd like to know too. The wiki doesn't really differentiate between the 3 gradients inside good/neutral/evil all that much. It does have a section for savage which is evil's version of Terrifying but that doesn't really answer the question fully.
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Grax

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Re: Terrifying biome - really TERRIFYING.
« Reply #35 on: February 26, 2012, 11:31:43 pm »

But tell me more, if there is any difference between sinister/haunted/terrifying biomes in case of zombies or they all [EVIL] alike and differs only in animal genus?

Actually that's a good question that I'd like to know too. The wiki doesn't really differentiate between the 3 gradients inside good/neutral/evil all that much. It does have a section for savage which is evil's version of Terrifying but that doesn't really answer the question fully.
As far as i'm !!SCIENCE!!ed, it seems that sinister biomes doesn't have poisoned rains and have more corpses than zombies.
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xaldin

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Re: Terrifying biome - really TERRIFYING.
« Reply #36 on: February 26, 2012, 11:39:26 pm »

But tell me more, if there is any difference between sinister/haunted/terrifying biomes in case of zombies or they all [EVIL] alike and differs only in animal genus?

Actually that's a good question that I'd like to know too. The wiki doesn't really differentiate between the 3 gradients inside good/neutral/evil all that much. It does have a section for savage which is evil's version of Terrifying but that doesn't really answer the question fully.
As far as i'm !!SCIENCE!!ed, it seems that sinister biomes doesn't have poisoned rains and have more corpses than zombies.

How about cursed mists?   Mean realistically if I wanted mist and rain and undead hordes I'd always pick terrifying just to be sure but it'd be nice if I could target say haunted and get all that just to open more embark sites.
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Grax

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Re: Terrifying biome - really TERRIFYING.
« Reply #37 on: February 26, 2012, 11:44:36 pm »

How about cursed mists?   Mean realistically if I wanted mist and rain and undead hordes I'd always pick terrifying just to be sure but it'd be nice if I could target say haunted and get all that just to open more embark sites.
Never seen cursed mists even in terrifying biomes.
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Poch

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Re: Terrifying biome - really TERRIFYING.
« Reply #38 on: February 27, 2012, 05:19:18 am »

AFAIK, digging tombs or butchering corpses in the "good" area of the map doesn't help. Didn't helped me, anyway.

I'd like to know, too, the maximum evilness/savagery available at embark WITHOUT zombifying risk.

On my last game i eventually got dwarves raising from their tombs in a "Joyously wild" area, with no evil at all on embark. No explanation on that, it was early game and i don't know what caused this. I guess you just have to be prepared for it, wherever you choose to live.

But yes, volcanoes do help a lot.
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EmperorJon

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Re: Terrifying biome - really TERRIFYING.
« Reply #39 on: February 27, 2012, 05:43:46 am »

My current terrifying biome is just "misunderstood", I think. The fog causes minimal pain, the rain sometimes causes unconciousness, and there's been no undead. There doesn't even seem to be a resurrection interaction.
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Enki

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Re: Terrifying biome - really TERRIFYING.
« Reply #40 on: February 27, 2012, 05:56:12 am »

My current terrifying biome is just "misunderstood", I think. The fog causes minimal pain, the rain sometimes causes unconciousness, and there's been no undead. There doesn't even seem to be a resurrection interaction.
Well in a case I kinda "misunderstood" my embark region. It was raining some slime that caused unconsciousness ... then after some time I sent some dwarves outside to construct some hatches and bam, they died instantly due to the slime pools.
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Alkhemia

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Re: Terrifying biome - really TERRIFYING.
« Reply #41 on: February 27, 2012, 06:20:29 am »

I have a sinister Ocean no zombie yet just a mist the blister the whole body made a bridge with some cat to test that Infernal Dust it called
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I am Leo

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Re: Terrifying biome - really TERRIFYING.
« Reply #42 on: February 27, 2012, 09:35:51 am »

I suffer from having a pretty awful computer, so I'm limited to small embarks, sometimes even 1 square ones made possible by nanofortress if I want to do clever things with flows.
This means that any time undead wander onto the map, they're within spitting distance of my dwarves, and as soon as I kill them the next wave spawns immediately, and usually within job-stopping distance of my miners that are diseprately trying to give me a foothold underground.

My next plan is to embark on a river that won't freeze and cross my fingers and hope the first wave of enemies comes from the other side.
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Shinotsa

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Re: Terrifying biome - really TERRIFYING.
« Reply #43 on: February 27, 2012, 11:23:17 am »

My current terrifying biome is just "misunderstood", I think. The fog causes minimal pain, the rain sometimes causes unconciousness, and there's been no undead. There doesn't even seem to be a resurrection interaction.

Is it called "The Peaks of Annoyance" or "The Plains of Inconvenience?" Maybe "The Forest of Impending Sniffles." You must have some germophobic Civs if THAT'S what they call a terrifying biome.
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Old Greg

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Re: Terrifying biome - really TERRIFYING.
« Reply #44 on: February 27, 2012, 12:12:28 pm »

My next plan is to embark on a river that won't freeze and cross my fingers and hope the first wave of enemies comes from the other side.

I've learned the hard way that, oftentimes, zombies don't give half a shit about rivers. Even if you don't get giant raven corpses or some other flier, zombies don't have problems with water, and I've seen a few walk right through a river.
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