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Author Topic: Vampires not respecting burrows?  (Read 2936 times)

Vehudur

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Re: Vampires not respecting burrows?
« Reply #15 on: February 26, 2012, 03:15:47 pm »

I believe that atom smashing vampires is a bad idea due to the fact that they use fake names when they arrive as immigrants so if they come back as a ghost you won't be able to memorialize them; so you would need a body to cram in a coffin to get rid of the ghost.

OK fine, fill a pit with masterwork spoiler upright spikes, station them there with no armor and flip the lever to turn the repeater on...
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Loud Whispers

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Re: Vampires not respecting burrows?
« Reply #16 on: February 26, 2012, 03:18:06 pm »

I believe that atom smashing vampires is a bad idea due to the fact that they use fake names when they arrive as immigrants so if they come back as a ghost you won't be able to memorialize them; so you would need a body to cram in a coffin to get rid of the ghost.

OK fine, fill a pit with masterwork spoiler upright spikes, station them there with no armor and flip the lever to turn the repeater on...

Meh, any metal/even wooden spikes would do as long as they're unarmoured.

Vehudur

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Re: Vampires not respecting burrows?
« Reply #17 on: February 26, 2012, 03:19:09 pm »

I believe that atom smashing vampires is a bad idea due to the fact that they use fake names when they arrive as immigrants so if they come back as a ghost you won't be able to memorialize them; so you would need a body to cram in a coffin to get rid of the ghost.

OK fine, fill a pit with masterwork spoiler upright spikes, station them there with no armor and flip the lever to turn the repeater on...

Meh, any metal/even wooden spikes would do as long as they're unarmoured.

Yes, but it wouldn't be as fun.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

cerevox

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Re: Vampires not respecting burrows?
« Reply #18 on: February 26, 2012, 03:22:19 pm »

From what I understand, vampires will respect burrows until they need to drain your legendary weapon smith, and then they do whatever they want. So the burrow will only keep them away from others when they are not trying to do harm, when they are they will ignore burrows.
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Sutremaine

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Re: Vampires not respecting burrows?
« Reply #19 on: February 26, 2012, 03:53:59 pm »

I have an idea for a vampire detection chamber.

Code: [Select]
c = hatch
^ = pressure plate
# = wall
+ = floor

#######
#+###+#
#+c^c+#
#+###+#
########

Access not shown, doesn't matter what it is.

You have two chambers, separated by a pressure plate between two hatches, and each of those chambers has its own burrow plus food and drink and a bed. You put a safe dwarf in one burrow and a possible vampire in the other. Hopefully one of two things will happen:

1. The two dwarves stick to their burrows, showing that they're safe.
2. One dwarf steps onto the pressure plate and opens the hatches, and because they can't move off the tile the hatches stay open. This shows that the stuck dwarf is a vampire, unless one side ran out of food and drink and got desperate. If that happens the stuck dwarf will probably die before you notice, showing that he or she was safe. Um, oops?

The idea of vampire testing that isn't harmful to non-vampires is a pretty good one, but finding a way of doing it is tricky. At the moment you could detect a vampire pretty easily by dropping dwarves one level and seeing who doesn't get stunned, but possibly that loophole will be closed at some point. Doing something that turns their own feeding behaviour against them will work forever.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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