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Author Topic: Towers/ Necromancers  (Read 8171 times)

Spiderking50

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Towers/ Necromancers
« on: February 23, 2012, 04:50:55 pm »

Does your fortress only get attacked by necromancers if there are towers in your world?
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wierd

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Re: Towers/ Necromancers
« Reply #1 on: February 23, 2012, 04:53:40 pm »

Pretty much.

Similar to how goblins only siege you if they have a dark fortress nearby. If the tower is too far away, no zombie invasions unless you embarked in an evil/terrifying biome.

For maximum pleasure, embark very near a goblin fortress and a necromancer tower.
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Kilroy the Grand

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Re: Towers/ Necromancers
« Reply #2 on: February 23, 2012, 04:54:35 pm »

You need to embark near them, before you embark press Tab until you get to the civ screen, if you are close to a tower it will show up on the list as "tower"
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Re: Towers/ Necromancers
« Reply #3 on: February 23, 2012, 05:28:43 pm »

Pretty much.

Similar to how goblins only siege you if they have a dark fortress nearby. If the tower is too far away, no zombie invasions unless you embarked in an evil/terrifying biome.

For maximum pleasure, embark very near a goblin fortress and a necromancer tower.

...But Goblins siege you regardless of a Dark Fortress being near by or half way across the wrong side of the world. Would this mean necromancers would too?

Reelya

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Re: Towers/ Necromancers
« Reply #4 on: February 23, 2012, 05:46:47 pm »

Does your fortress only get attacked by necromancers if there are towers in your world?
Check neighboring civs in embark screens (tab over). Tower will appear in the list. This will vary as you move far away, same as other civs. Look for purple 'I's appearing in worldgen. 200 years is usually sufficient to get 1 or more towers.

vytarrus

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Re: Towers/ Necromancers
« Reply #5 on: February 25, 2012, 03:03:54 pm »

You can go to "Artifacts" tab in Legends. All created books are listed there. If there is no "... contains secrets of life and death" - well, no necros in this world.
I have three 250+ years worlds. In two of them there is no necros and there are around 30 books, all created by one deity. In one that has necro there are 139 books.
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Buttery_Mess

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Re: Towers/ Necromancers
« Reply #6 on: February 25, 2012, 08:00:06 pm »

You have to embark fairly close to a tower for it to be able to attack you. As long as a rival civ is on the same continent, and isn't seperated by mountains, they will be able to reach you for trade or raids, no matter how far they are away.

On the embark site selection screen, tab through the various site information screens to see which civs can interact with your fort, and if towers can attack.
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Re: Towers/ Necromancers
« Reply #7 on: February 25, 2012, 08:20:15 pm »

Damn I wish I knew that before I started my fort. Goblins will have to suffice than.
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Cyco_Chicken

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Re: Towers/ Necromancers
« Reply #8 on: February 26, 2012, 01:25:51 am »

I just made a new fortress and on the civ list at embark were all the normal viva plus "Tower." only the goblins have the at war red line all the others are at peice, does this mean the tower is friendly or are they like kobolds except appear on the civs at embark.
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sneakey pete

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Re: Towers/ Necromancers
« Reply #9 on: February 26, 2012, 02:02:25 am »

You'll get necromancer sieges. Towers don't need the red lines.
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Aspgren

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Re: Towers/ Necromancers
« Reply #10 on: February 26, 2012, 02:06:10 am »

oh god really?

REALLY? I've built this fort for years and there's NO chance of getting necromancer sieges? ... ffffffffffffff
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sneakey pete

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Re: Towers/ Necromancers
« Reply #11 on: February 26, 2012, 02:22:44 am »

Maybe you don't want them.

I got a siege. 3 months later, random body parts of some of the bodies suddenly started to randomly revive themselves. And then spread.
Seems kinda broken.
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UnHerpers

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Re: Towers/ Necromancers
« Reply #12 on: February 26, 2012, 03:02:04 am »

Sounds like you have a sneaking necromancer, they walk around invisible raising the dead around the place.
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Eddren

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Re: Towers/ Necromancers
« Reply #13 on: February 26, 2012, 03:18:16 am »

Your best bet is to actually dump all of your bodies into an area via chute, but have an entrance to it, with a pressure plate. Once the necromancer walks onto the pressure-plate, he'll shut the door behind you, and bam! Instant zombie-supply chain.
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sneakey pete

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Re: Towers/ Necromancers
« Reply #14 on: February 26, 2012, 06:12:39 am »

Sounds like you have a sneaking necromancer, they walk around invisible raising the dead around the place.

Oh god.
Putting the refuse stockpile next to the trade depot was defiantly not a good idea then...
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