In reply to 1.)
It happens sometimes that you embark on a map that lacks in wildlife / undeath.
It definitly has its advantages, as the following dialogue will explain.
Human trader: "Please, do not kill us, just take our goods and let us go!
Mayor: "Kill you? We've just come to trade with your caravan."
Human trader: "Why is it, then, that you have us surrounded by 200 soldiers the moment we arrive?"
Mayor: "They're not soldiers. They're civilians."
Human trader: "Civilians, eh? Civilians clad in full steel and armed to the teeth. You expect me to believe that? Come on you sadist, just get it over with and kill us now."
Mayor: "We're... Hunters."
Human trader: "Hunters. Right. You know as well as I do that nothing bigger than a fluffy wambler lives in these lands.
Mayor: "Yes. That is... very conveniant!"
In a area devoid of wildlife, you can turn on the hunting skill for all civilians and use the [m]ilitary menu to arm (and more importantly, armor) them.
Normally turning on hunting will cause dwarves to wander outside looking for wildlife, and turning it on on all your dwarves would delay your economy greatly. But without wildlife, no hunting jobs are generated.
Those goblins are surprised every time they think they have an easy kill on my civilians.
So for more of a challenge, your map did not provide the undead you hoped for. But then again, If you are still at the stage of having food problems, then I doubt you have seen any serious goblin sieges yet (population 50+, before that only minor ambushes, although those can be dangerous as well if they're archers)
So you could stick with the map for a while, practice your farming skills and let the goblins come. (They will come independant of the hostility / alignment of the territory)
For feeding my dwarves in the first year, I usually have one 3x5 farming plot producing only plump helmets. (EDIT: O, and don't forget to set the crops to be harvested for all 4 seasons.) Maybe some herb gathering. (take 15x PH spawn when embarking, and some points in growing skills on embark helps as well). When the first immigrants arrive, I usually make one extra planter and make a second 3x5 field. And indeed one dedicated fisher. And a fish cleaner. (Can have more jobs)
After that, It don't really matter. Food aplenty. Just make sure you have enough (specialized) plant and seed stockpiles. Experiment to your liking, familiarize yourself with the production chains.
Have fun!
[ May 14, 2008: Message edited by: martinuzz ]
[ May 14, 2008: Message edited by: martinuzz ]
[ May 14, 2008: Message edited by: martinuzz ]