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Author Topic: To anyone looking for a good cage trap setup  (Read 616 times)

MetalHead

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To anyone looking for a good cage trap setup
« on: February 23, 2012, 12:56:22 am »

So I'm a bit for a nub concerning major DF challenges like breaching caverns, dredging magma from the mag sea or the Fun beyond but I would like some advice from the professionals as to what my quasi-casual playing strategy might be missing.  Two main points:

1: If most of my non-critical workers have wood hauling enabled, why don't they deliver wood to my nearly empty wood stocks?

2 (and the title-relevant post, sorry but im kinda wasted right now): My walls stretch to a post about 6x away from the border, so in an effort to capture local wildlife and unlucky invaders i put traps in this design:

0^
^^^
  ^

or:

  ^
^^^
0 ^^

around each corner to try and trap anything that rolls by.


TL;DR: If you have a chokepoint like this, a cage trap setup like this employed by an important corner will catch ABSURD amounts of both wildlife and prisoners.

I wouldn't mention this except for both the people having trouble with effective traps and those literally swimming in captives as I am right now.  I just got done with my third wave of 10+ goblin execution runs with my entire military standing by to slaughter the hapless captives, and enough elephants to run my ivory processing industries for at least 5 years.
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Loud Whispers

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Re: To anyone looking for a good cage trap setup
« Reply #1 on: February 23, 2012, 02:32:56 pm »

1. Are they busy? Are they on a break?

twilightdusk

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Re: To anyone looking for a good cage trap setup
« Reply #2 on: February 23, 2012, 02:37:42 pm »

1. Make sure they can reach the wood, and that there's wood to be collected.
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