Trying to find ways to make my embarks as easy as possible.
Obviously I want to bring along level-5 weaponsmiths and armorsmiths, so that I get a jump on early gear...but if I'm going to do that, it seems a little silly (not to mention expensive!) to bring any metal gear myself.
Trick #1: Forge-your-own bismuth bronze
- Don't bring ANY metal tools except an anvil.
- Bring N tin, N bismuth, and 2N copper bars. You're going to be making a lot of bismuth bronze in a hurry. Those all cost 10 each, while one bar of bronze costs 25. Four assorted bars + 1 fuel = four bismuth bronze, what a steal! When you factor in fuel, below, each bismuth bronze bar costs a little less than 11 embark points.
- Bring a ton of wood. You'll use it as your sole fuel source early on and you want to start burning it ASAP. A cost of 3 and a little time gives you charcoal, much cheaper than the 10 that fuel normally costs.
- Burn five logs, and you have 4 bismuth bronze and the fuel to make your initial 2 picks + 2 axes for the low low price of 55 dwarfbucks in total. Pretty good considering that a single pick is normally, like...44 embark points. If you brought a proficient weaponsmith, they are probably *tools*, which makes a massive difference if your workers get jumped by anything.
- I can usually spare enough points to make, oh, 28 bars. Two picks for miners, two axes for woodcutters, and eight bars each for a squad of three military dwarves: That's a pretty damn good start! Right from the very beginning, they each get a *quality* weapon, shield, breastplate, and greaves. You can cover the rest with leather if you want.
Trick #2: Cheap booze
The only plants you can bring are plump helmets, at a cost of 4. They're very versatile. Now, of course you want to maximize your barrels by bringing a drink of each type, but it goes a lot farther. At first glance you might say, "Plump helmets cost 4, booze costs 2, of course I want to bring the booze--it's cheaper!" But no. Remember, brewing turns a stack of 5 plants into a stack of 25 booze! Twenty points of plump helmets (5x food) turns into fifty points of booze (25x wine). I think I heard that dwarves prefer homemade booze, too. So, it's simple:
- Bring extra plump helmets. 10 extra oughtta do it.
- Bring just a little bit of extra wood: 2 as above. You need barrels after all, but you don't need many. Plants in stacks of 5 are nice!
- About a day or two in the still, and suddenly you have more booze than you thought you could ever need. 40 points of plump helmets + 6 points of wood = 50 booze for 46 points. If you bought it straight, you'd be paying 100 points.
- Want a slightly even bigger bonus? I haven't tried this myself, but I think you can use pots for booze. Now you don't even need to bring extra wood, just snag the stone!
Trick #3: Leather and wood goods
- Leather costs 5 embark points. Rope and bags and quivers stuff can cost as much as 20. Need I say more?
- Leather is also good for armor, so don't worry about bringing a whole ton of it.
- Similarly, crutches and splints are pretty expensive. Logs are not.
- Seriously guys. Bring that wood. The less time you spend chopping it down, the more time you spend building your early fortress. Also, you'll be wishing you brought more wood when your wilderness gets mostly depleted and you have to station your military outside to cover your woodcutters from goblin attacks.
Trick #4: Dog genders
Yeah, this is an old and obvious trick. But if you bring four dogs, you really only need one of them to be male. You don't need them to be war dogs, either, because a little spare time from a single dwarf will make them into that anyway.If you bring a lot of extras
Trick #5: A skill you don't need
If you played earlier versions, you knew that having at least novice appraisal was absolutely necessary to see the prices in a trade depot. Not anymore. Drop it like it's hot.
"But Commander Hurricane," you ask, "Won't it take a long time to get all of this stuff set up? It'll take valuable months before I can even strike the earth!" Nay, I say. I got my miners equipped and some booze in the stockpile by day 7. This stuff happens FAST. The biggest problem I have is hauling all my wood into the fortress!
Any other sneaky tips and tricks to abuse your embark screen as much as possible?