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Author Topic: Apology to the soapmaker  (Read 10238 times)

simonthedwarf

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Re: Apology to the soapmaker
« Reply #30 on: February 23, 2012, 12:43:12 am »

"#()=!¤=/"¤%!!!

I wish DF was done.
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Shooer

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Re: Apology to the soapmaker
« Reply #31 on: February 23, 2012, 12:58:23 am »

No they're supposed to tend to the animals. Wrap their wounds, perform surgery and such ...

... but they never do. They just claim to be an animal caretaker and then waltz around doing fuckall while the pets die.

It's a bug that makes them probably one of the most useless dwarves ever. How they were able to reach great animal caretaker is beyond me.
They probably just lied on their resume tablet.
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numerobis

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Re: Apology to the soapmaker
« Reply #32 on: February 23, 2012, 01:20:34 am »

The Test Of Empathy in a Foreign Land is pretty easy to fake if you bring a cute cat to the test.
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Talvieno

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Re: Apology to the soapmaker
« Reply #33 on: February 23, 2012, 01:53:48 am »

"#()=!¤=/"¤%!!!

I wish DF was done.
I'm glad it's not. Can you imagine - no new features?  :'(

OP - that was awesome. I've never killed off soapmakers, though, I always used them to make soap. Made me a bit annoyed when everybody used it all up for baths, though.
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orius

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Re: Apology to the soapmaker
« Reply #34 on: February 23, 2012, 02:24:13 am »

My 0.31.25 fort had around 100 bars of soap that were all made there, more than I really could ever use.  So it's not like it was totally useless, but still, I've never seen the need for mre than 1 soapmaker, and that soapmaker could easily handle both the lye and soap production parts of the industry on his own.

Now dissectors, they're totally useless.  They get shoved into whatever industry is short or drafted into the army.  Same with potash makers, I've never really needed large amounts of fertilizer.  And animal caretakers are the worst since they don't acutally do anything.  I kind of wish Toady would just disable that skill or something since an animal caretaker is just begging to spend the rest of his (short?) life hauling rocks, fighting in a suicide squad ,or being a subject of !!SCIENCE!!.
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Fortressdeath

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Re: Apology to the soapmaker
« Reply #35 on: February 23, 2012, 02:33:37 am »

My 0.31.25 fort had around 100 bars of soap that were all made there, more than I really could ever use.  So it's not like it was totally useless, but still, I've never seen the need for mre than 1 soapmaker, and that soapmaker could easily handle both the lye and soap production parts of the industry on his own.

Now dissectors, they're totally useless.  They get shoved into whatever industry is short or drafted into the army.  Same with potash makers, I've never really needed large amounts of fertilizer.  And animal caretakers are the worst since they don't acutally do anything.  I kind of wish Toady would just disable that skill or something since an animal caretaker is just begging to spend the rest of his (short?) life hauling rocks, fighting in a suicide squad ,or being a subject of !!SCIENCE!!.

Yeah, but hey. We do need them meatsh- I MEAN UM recruits. Yeah recruits.

SixOfSpades

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Re: Apology to the soapmaker
« Reply #36 on: February 23, 2012, 02:38:59 am »

But the most useless skill is 'Military Tactics'.
But that looks so badass on a militia commander . . . :(

Also, what the flux am I supposed to do with a High Master Wax Worker? How could any self-respecting dwarf even get to that point, anyway?
"Urist, come tend the garden!"
"Can't. Gotta mold this wax."
"Urist, it's your turn to butcher the livestock!"
"Can't. Gotta dip this wax."
"Urist, are you ever going to build that additional bedroom you were always talking about?"
"Not now, honey, I've gotta carve this wax."
"Urist, we're under attack by goblins! Curse them!"
"Ooohh, hang on, I feel a FUNNY MOOD COMING ON!!!!"
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Gukag

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Re: Apology to the soapmaker
« Reply #37 on: February 23, 2012, 02:40:37 am »

Did I just never notice this before or is it new? Grazing animals that are starving (from never being anywhere near grass) actually get fed by their owners now. Is this part of animal caretaking skill?
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Abraxis

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Re: Apology to the soapmaker
« Reply #38 on: February 23, 2012, 04:38:23 am »

Since when has soap not been appreciated?  I actually stopped playing for a couple months when soap was broken a while back.  There is nothing Dorfy about dieing to infection, and there is little future for badassery without soap.
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Yaotzin

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Re: Apology to the soapmaker
« Reply #39 on: February 23, 2012, 05:42:01 am »

Did I just never notice this before or is it new? Grazing animals that are starving (from never being anywhere near grass) actually get fed by their owners now. Is this part of animal caretaking skill?
I've tried to put guys on animal caretaking and they don't ever seem to do anything.

HOWEVER, the dorf that fed his pet seems to gain skill in it. I had one who started with nothing, next time I look he had dabbling in it.

So I guess it's slowly being worked up to full working status :p

re soap, after too many damn infections I've decided to start making it. Another happy thought can't hurt. Any suggestions on how much soap is needed for the fortress?
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pushy

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Re: Apology to the soapmaker
« Reply #40 on: February 23, 2012, 06:20:56 am »

Since when has soap not been appreciated?  I actually stopped playing for a couple months when soap was broken a while back.  There is nothing Dorfy about dieing to infection, and there is little future for badassery without soap.
Since the old days - prior to 0.31.x versions, soap served no purpose beyond being a trade good which was a pain in the arse to create and often not worth the effort (unless you happened to have tallow from a valuable creature). As such, migrant soapmakers were often seen as expendable.
In the past couple of versions, with the introduction of infections and stuff, soap has become a little more valuable but because it has no quality modifier there's still no real need for a dedicated soapmaker so they're still somewhat expendable, with random haulers or whatever being assigned to soapmaking duty when required.

Did I just never notice this before or is it new? Grazing animals that are starving (from never being anywhere near grass) actually get fed by their owners now. Is this part of animal caretaking skill?
Not new, but not something you're likely to notice too often. I noticed it in a 31.x game where somehow a goat got trapped on top of a wall that it should never have been able to reach in the first place and I got loads of job cancellation spam from the goat's owner being unable to feed her because she was inaccessible. Annoyingly, even after the goat died and I finally found its corpse I still got spam about it - oddly, the goat's death didn't stop the owner from trying to feed it ??? I've noticed caged animals being fed (or rather, seeds being left in their cages after they've been released, rather than actually seeing them being fed) and that goat, but it seems that stray animals that aren't caged are expected to fend for themselves.
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Muffindog

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Re: Apology to the soapmaker
« Reply #41 on: February 23, 2012, 06:24:21 am »

That was a great read indeed! Soapmakers have always been underrated. But my ire is actually more directed at the doctors, who despite having an awesome hospital filled with supplies don't seem to care enough for their fellow wounded. Everything's done at a sluggish rate, patients get cleaned waaay too late when every single wound is infected and can't be helped anymore.

Does cleaning with soap have any chance of removing the infection? I hate seeing my dwarves be let out of the hospital and become more and more pale until they die of the infections  :(

re soap, after too many damn infections I've decided to start making it. Another happy thought can't hurt. Any suggestions on how much soap is needed for the fortress?

One bar of soap is sufficient for about 10 cleanings. Since the patients get cleaned only once, you shouldn't need more than just a few bars. But since dwarves tend to enjoy a soapy bath, be sure to make more. Tallow from one butchered domestic animal should be sufficient to make enough soap, regardless of the animal's size.
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orius

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Re: Apology to the soapmaker
« Reply #42 on: February 23, 2012, 06:53:41 am »

Did I just never notice this before or is it new? Grazing animals that are starving (from never being anywhere near grass) actually get fed by their owners now. Is this part of animal caretaking skill?

Pets get fed somehow.  It's the stray grazers that starve.
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Fortressdeath

FaultyLogic

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Re: Apology to the soapmaker
« Reply #43 on: February 23, 2012, 07:54:36 am »

I always end up with too many idling fisherworkers, animal caretakers and dissectors anyway. So, at the moment, I have a dedicated wood burner (wich of course isn't very strange at all), a dedicated lye maker and a dedicated soap maker. They do nothing else since my fort consumes massive amounts of wood and produces alot of tallow. Alot of quarry bush leaves are being eaten as well, for the purpose of gathering milling rock nuts and pressing oil, so that the dwarves have choice of a variety of soap types.

At some later stage I'm pondering to enclose the forest with an outer perimiter of walls, and really get into the cattle business. Mostly because I love soap.
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vintermann

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Re: Apology to the soapmaker
« Reply #44 on: February 23, 2012, 07:59:15 am »

I remember Soaplanterns. Pretty sad the save got corrupted, that was an awesome story.
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