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Author Topic: Tanks and Dreadnoughts.  (Read 2868 times)

Matz05

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Re: Tanks and Dreadnoughts.
« Reply #15 on: February 22, 2012, 08:49:11 pm »

But you can't make them USE it, can you?
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Hugo_The_Dwarf

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Re: Tanks and Dreadnoughts.
« Reply #16 on: February 22, 2012, 09:03:30 pm »

There's no way to turn anything back from a transformation other then putting an end to the first transformation.  Aka, if you transform your self and some one tries to transform you nothing will happen.

If you make the tank transformation last a certain amount of time then this should work.
One says you can't the other says you can

It's impossible to make a transformation when one is active, but someone says that you can transform again if thr target is the transformed creature. Somebody made a gender change drink and as they where drinking (it had two syndroms one targeted male and changed to female, and the other targeted females and changed them to male) as they where drinking they kept swaping from male to female until the "drinking" process was finished.
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Shooer

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Re: Tanks and Dreadnoughts.
« Reply #17 on: February 22, 2012, 11:08:46 pm »

It's impossible to make a transformation when one is active, but someone says that you can transform again if thr target is the transformed creature. Somebody made a gender change drink and as they where drinking (it had two syndroms one targeted male and changed to female, and the other targeted females and changed them to male) as they where drinking they kept swaping from male to female until the "drinking" process was finished.
That happens probably because the interactions are part of the same material but different syndromes, and each is competing with each other.  I've tested and haven't been able to use a body transform a second time on something.
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Trapezohedron

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Re: Tanks and Dreadnoughts.
« Reply #18 on: February 23, 2012, 12:06:01 am »

^ what he said. Tried unpolymorphing via a different interaction, no effect.

If there was a way to unpolymorph at will, then people could outfit dwarves with Biometals...
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Thank you for all the fish. It was a good run.

NobodyPro

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Re: Tanks and Dreadnoughts.
« Reply #19 on: February 23, 2012, 12:14:18 am »

I love this thread thiiiiiis much:


Note: level of love may change on different resolutions.
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simonthedwarf

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Re: Tanks and Dreadnoughts.
« Reply #20 on: February 23, 2012, 12:47:27 am »

Make a item with a touch syndrome alled tank allocation document that destroys itself.
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Meph

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Re: Tanks and Dreadnoughts.
« Reply #21 on: February 23, 2012, 10:46:15 am »

Well, the general consens seems to be: Yes, the idea would work. In a clutchy kind of workaround way, as always in modding.

It is too high tech for my mod, but if any Warhammer mod wants to use it, I will be curious how it will turn out.
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NobodyPro

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Re: Tanks and Dreadnoughts.
« Reply #22 on: February 23, 2012, 04:47:38 pm »

Challenge accepted.
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sackhead

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Re: Tanks and Dreadnoughts.
« Reply #23 on: February 24, 2012, 02:43:51 am »

id also like it as i am thinking of a little steampunk mod
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