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Author Topic: Lords and Kings (OOC) Full up  (Read 45823 times)

King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #135 on: February 22, 2012, 09:34:27 pm »

It cost 1 influence to make the population do what you want.  Unless you ask your hero (I don't know what he is to you) to use his influence, your limited to 2 actions, which could be making both pop work, or making one pop work and doing something else with your influence.  If you don't do anything to the pop, they'd do whatever I tell them to do.
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thatkid

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Re: Lords and Kings (OOC) Full up
« Reply #136 on: February 22, 2012, 09:39:41 pm »

Ok.
Going with 1. still
Scratch 3. I just won't use much influence this turn I guess.
As for 2..
Reword it too:
2. Encourage the people to work harder for the betterment of themselves and others, and so cut more wood and do so in a fashion that produces better quality lumber.

The quality is affected by what it is, not how you cut it.  I can do more though, +1 harvest rate per influence used in speech.
Unless you're verizon and we have influence roll-over plans, I'll put 3 influence into #2.
If we actually do keep unused influence and add it to the next set of influence we get (whenever it is we get new influence), use only 2.
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IronyOwl

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Re: Lords and Kings (OOC) Full up
« Reply #137 on: February 22, 2012, 09:43:07 pm »

Serious, major oversight corrected: When writing up the description for Turvanger, I forgot to mention hellish desolation anywhere.

Heh, all better now. Alllllll better.
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Azthor

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Re: Lords and Kings (OOC) Full up
« Reply #138 on: February 22, 2012, 09:45:36 pm »

Ok.
Going with 1. still
Scratch 3. I just won't use much influence this turn I guess.
As for 2..
Reword it too:
2. Encourage the people to work harder for the betterment of themselves and others, and so cut more wood and do so in a fashion that produces better quality lumber.

The quality is affected by what it is, not how you cut it.  I can do more though, +1 harvest rate per influence used in speech.

Does that mean each currently deployed population unit has their rate increased, or does is it a flat +1 bonus?
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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #139 on: February 22, 2012, 09:47:15 pm »

Influence is reset every turn, you can't store influence.

Gonna have to work out a resource depletion system.

Simple one, Foraging (lumbering, hunting) lowers the population of said thing for 1 week (turn) making it un-usable.  If you use influence to get more at once, it's another week per influence used.  So while you can get more stuff quickly, you'd get more if you waited.

So if you go gung ho on the cutting of the tree of your choice it'd be gone until next month.  (or longer if I see fit)

This makes farming viable instead of just picking berries in the forest every week and surviving, now you'd have to wait every other week, but you have other plots of land of course, population will eventually be too much for that though.
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thatkid

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Re: Lords and Kings (OOC) Full up
« Reply #140 on: February 22, 2012, 09:52:36 pm »

That's cool. 4 weeks worth of not being able to cut lumber is fine- There are more important things to deal with, and what's a hero if not a conniving piece of shit who indirectly forces the direction of an entire nation?
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obolisk0430

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Re: Lords and Kings (OOC) Full up
« Reply #141 on: February 22, 2012, 09:57:42 pm »

That kind of screws me over, doesn't it?  I need 1 food per population, right?  Those fruit trees are the only safe food resource I have that is + 2.  I assume it will take a week to make a farm.  Besides, it takes months for crops to grow, so farming won't be productive for many turns.  Also, I would like to pick influence for my hero this turn, because he is at work, and it's holding the game up.
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Terenos

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Re: Lords and Kings (OOC) Full up
« Reply #142 on: February 22, 2012, 09:58:37 pm »

Hmm, When the time comes I will totally play a Hero in this.
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thatkid

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Re: Lords and Kings (OOC) Full up
« Reply #143 on: February 22, 2012, 09:59:04 pm »

That kind of screws me over, doesn't it?  I need 1 food per population, right?  Those fruit trees are the only safe food resource I have that is + 2.  I assume it will take a week to make a farm.  Besides, it takes months for crops to grow, so farming won't be productive for many turns.  Also, I would like to pick influence for my hero this turn, because he is at work, and it's holding the game up.
It's a bit early for that.
Why not just...wait?

The entire idea of forum games is that they're asynchronous.
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Azthor

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Re: Lords and Kings (OOC) Full up
« Reply #144 on: February 22, 2012, 09:59:34 pm »

Hmm, When the time comes I will totally play a Hero in this.

And I will definitely try and have you join my nation.
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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #145 on: February 22, 2012, 10:03:05 pm »

That kind of screws me over, doesn't it?  I need 1 food per population, right?  Those fruit trees are the only safe food resource I have that is + 2.  I assume it will take a week to make a farm.  Besides, it takes months for crops to grow, so farming won't be productive for many turns.  Also, I would like to pick influence for my hero this turn, because he is at work, and it's holding the game up.

Your surrounded by forests, when you say, I harvest the fruit from the trees, your only harvesting from one hex, all the other hexes still have there fruit trees, plus you have 4 food stores, so you can go two turns right now not getting any food.
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obolisk0430

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Re: Lords and Kings (OOC) Full up
« Reply #146 on: February 22, 2012, 10:05:57 pm »

That kind of screws me over, doesn't it?  I need 1 food per population, right?  Those fruit trees are the only safe food resource I have that is + 2.  I assume it will take a week to make a farm.  Besides, it takes months for crops to grow, so farming won't be productive for many turns.  Also, I would like to pick influence for my hero this turn, because he is at work, and it's holding the game up.

Your surrounded by forests, when you say, I harvest the fruit from the trees, your only harvesting from one hex, all the other hexes still have there fruit trees, plus you have 4 food stores, so you can go two turns right now not getting any food.
Oh yeah...
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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #147 on: February 22, 2012, 10:08:17 pm »

Alright here's the current problems I have with peoples turns.

obolisk0430-

You're fine.

Taricus-

Mountains or The hills you can't visit both.  Mountains have 1 ore 1 stone, hills have 2 ore.  You can prospect one of those.

Adwarf-

You need to be specific of what and where for both things.

Everyone else-

You have to actually post your actions.
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IronyOwl

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Re: Lords and Kings (OOC) Full up
« Reply #148 on: February 22, 2012, 10:12:27 pm »

Thought you wanted them in here at first? Just as an absolute preliminary or what?

Mine are way back here, if that helps.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Azthor

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Re: Lords and Kings (OOC) Full up
« Reply #149 on: February 22, 2012, 10:13:08 pm »

I am waiting for my Hero.
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