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Author Topic: Lords and Kings (OOC) Full up  (Read 45755 times)

micelus

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Re: Lords and Kings (OOC) Full up
« Reply #90 on: February 22, 2012, 07:34:41 pm »

Name of Character: Uvsald Deigeohtter
Age: 46
(3 extra points)
Might: 2
Wisdom: 3
Charm: 1
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obolisk0430

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Re: Lords and Kings (OOC) Full up
« Reply #91 on: February 22, 2012, 07:36:39 pm »

For the wiki, here's what I'm thinking.
Leaders: Get their own page
Kingdoms: Get their own page
Cities: In the Kingdoms page
Regions: In the Kingdoms page
Plants & Animals: Not sure.  The info on them is kind of bare bones right now, but they might get fleshed out later down the road, especially if they become frequently used by a kingdom.  Right now I guess, listed under the regions.
Heros: Get their own page
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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #92 on: February 22, 2012, 07:39:17 pm »

For the wiki, here's what I'm thinking.
Leaders: Get their own page
Kingdoms: Get their own page
Cities: In the Kingdoms page
Regions: In the Kingdoms page
Plants & Animals: Not sure.  The info on them is kind of bare bones right now, but they might get fleshed out later down the road, especially if they become frequently used by a kingdom.  Right now I guess, listed under the regions.
Heros: Get their own page

Pretty much, but settlements would be under regions, which is under kingdoms.  I might turn the coordinates on the grids as well.
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Dwarmin

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Re: Lords and Kings (OOC) Full up
« Reply #93 on: February 22, 2012, 07:43:02 pm »

I might be able to find cool fantasy pics that relate the countries dominant terrain.

Ya want me to do that?
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Taricus

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Re: Lords and Kings (OOC) Full up
« Reply #94 on: February 22, 2012, 07:43:49 pm »

That would be great D. I think Turvanger is a highlands sort of place, with some forest.
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obolisk0430

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Re: Lords and Kings (OOC) Full up
« Reply #95 on: February 22, 2012, 07:48:35 pm »

Okay, the page for Caldan is up.  I'll put up some more stuff later.
Unfortunately, I don't know how to add pages on my phone.  Also, thanks for the forest picture.
« Last Edit: February 22, 2012, 07:56:44 pm by obolisk0430 »
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Dwarmin

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Re: Lords and Kings (OOC) Full up
« Reply #96 on: February 22, 2012, 07:59:14 pm »

@Obo: No problem. ;)

@Taricus: How's this for Turvanger in winter? Harsh yet beautiful. :P

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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #97 on: February 22, 2012, 08:03:21 pm »

@Obo: No problem. ;)

@Taricus: How's this for Turvanger in winter? Harsh yet beautiful. :P



Also incorrect.  The mountains are nothing but rock, sand, and ore.  They're basically wasteland, the land south of it is barely better, the woods to the west are very lush though.
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IronyOwl

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Re: Lords and Kings (OOC) Full up
« Reply #98 on: February 22, 2012, 08:04:00 pm »

I'm going to let Irony name everything, considering his character has the higher wisdom score :P
:D

I'll get to work on that soon. Have you noticed everything that lives here is pretty in some fashion?


Also, just to clarify. I have no use for my influence until we get more population, unless I want to try to usurp the current ruler's orders?

And, I count as a unit of population, so I can run off and harvest wood or whatever just like a population unit?

And the rules are kinda vague and ill-defined so I can try to research things or build something that doesn't exist or something and it might or might not work? Any clues on that one, like whether we need a specific building to research things, or build certain things, or harvest certain resources?


Finally, it's occurred to me that your system of population growth, while somewhat realistic, is likely going to lead to problems, either because (in the long run) once someone gets ahead they tend to stay that way, and/or because everyone's going to explode in population and then crash and burn, and definitely because it'll take 52 turns for us to reach 3 population, then 52 more turns to reach 4 population, then 52 more turns to reach 6 population. I, uh, think things should be a bit more rapid and perhaps fluid (easier to lose population as well as gain it) than that.


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Taricus

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Re: Lords and Kings (OOC) Full up
« Reply #99 on: February 22, 2012, 08:05:40 pm »

Hey, can't we imagine the town was built on the NON desolate piece of mountain?
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Dwarmin

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Re: Lords and Kings (OOC) Full up
« Reply #100 on: February 22, 2012, 08:07:06 pm »

Taricus gets Mordor then. :I

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Taricus

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Re: Lords and Kings (OOC) Full up
« Reply #101 on: February 22, 2012, 08:08:11 pm »

Aw come on, The snow is still accurate all-round :I
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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #102 on: February 22, 2012, 08:09:35 pm »

Hey, can't we imagine the town was built on the NON desolate piece of mountain?

nope.

I'm going to let Irony name everything, considering his character has the higher wisdom score :P
:D

I'll get to work on that soon. Have you noticed everything that lives here is pretty in some fashion?


Also, just to clarify. I have no use for my influence until we get more population, unless I want to try to usurp the current ruler's orders?

And, I count as a unit of population, so I can run off and harvest wood or whatever just like a population unit?

And the rules are kinda vague and ill-defined so I can try to research things or build something that doesn't exist or something and it might or might not work? Any clues on that one, like whether we need a specific building to research things, or build certain things, or harvest certain resources?


Finally, it's occurred to me that your system of population growth, while somewhat realistic, is likely going to lead to problems, either because (in the long run) once someone gets ahead they tend to stay that way, and/or because everyone's going to explode in population and then crash and burn, and definitely because it'll take 52 turns for us to reach 3 population, then 52 more turns to reach 4 population, then 52 more turns to reach 6 population. I, uh, think things should be a bit more rapid and perhaps fluid (easier to lose population as well as gain it) than that.


The rules are vague and ill defined for a reason, if you want to try something just post it here an I'll tell you if it's possible.

once the game gets rolling we can probably do multiple turns per.. turn.


@Dwarmin

yes pretty much that.
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Taricus

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Re: Lords and Kings (OOC) Full up
« Reply #103 on: February 22, 2012, 08:11:32 pm »

Not amused by that at all :I

I mean, it's not ash and magma covered, and there's no volcano to boot. Probably more like the misty mountains.
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King_of_the_weasels

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Re: Lords and Kings (OOC) Full up
« Reply #104 on: February 22, 2012, 08:12:49 pm »

Not amused by that at all :I

I mean, it's not ash and magma covered, and there's no volcano to boot. Probably more like the misty mountains.

Your resources are Sand,Undefined Stone, and Undefined Ore.
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