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Author Topic: Lords and Kings (OOC) Full up  (Read 45681 times)

King_of_the_weasels

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Lords and Kings (OOC) Full up
« on: February 22, 2012, 02:20:25 pm »

Game Thread
Wiki

System used to generate this current game.
Upgraded version I'm working on, feel free to leave comments about how stuff wouldn't work or make sense.

Nation's Starting Lands Stat rolls
Spoiler: Akethoria (click to show/hide)
Spoiler: Caldan (click to show/hide)
Spoiler: Turvanger (click to show/hide)
Spoiler: Free Lands (click to show/hide)

Spoiler: map (click to show/hide)

Spoiler: Join Sheet (click to show/hide)

Spoiler: rules (click to show/hide)

I spent a long time rolling those locations and stuff so I don't want to write much more, if you have questions feel free to ask.  This game is open to experimentation, if you want to try something, I can make up a rule on the spot, in fact I prefer working that way.

This is not first come first serve, but players can later divide their lands into smaller parts and allow other players to control them, which is helpful since you have limited influence (which is used to get things done) per month, and you'll eventually have a very large kingdom.

« Last Edit: March 01, 2012, 11:44:48 am by King_of_the_weasels »
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Taricus

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Re: Lords and Kings (OOC)
« Reply #1 on: February 22, 2012, 02:25:12 pm »

Name of Character: Ulfgar Parilason
Age: 28
Might: 2
Wisdom: 2
Charm: 2

Name of Nation: Turvanger
Name of Settlement: Sturaf
Color: Blue
« Last Edit: February 22, 2012, 02:31:58 pm by Taricus »
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King_of_the_weasels

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Re: Lords and Kings (OOC)
« Reply #2 on: February 22, 2012, 02:26:56 pm »

Name of Character: Ulfgar Parilason
Age: 28
Might: 2
Wisdom: 2
Charm: 2

Name of Nation: Turvanger
Name of Settlement: Sturaf
Color: Blue

Looks good, here's your settlements stats.

Sturaf
Defense: 2
Population: 2
Food Stores: 4
Lumber cost: 1 per turn


Ulfgar Parilason
Age: 28
Might: 2
Wisdom: 2
Charm: 2

Influence: 3 per turn
Wounds: None
Traits: None
« Last Edit: February 22, 2012, 02:58:48 pm by King_of_the_weasels »
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obolisk0430

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Re: Lords and Kings (OOC)
« Reply #3 on: February 22, 2012, 02:41:35 pm »

Name of Character: Alain Uran
Age: 30
(3 extra points)
Might: 2
Wisdom: 3
Charm: 1

Name of Nation: Caldan
Name of Settlement: Lahway
Color: Red

« Last Edit: February 22, 2012, 03:12:07 pm by obolisk0430 »
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King_of_the_weasels

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Re: Lords and Kings (OOC)
« Reply #4 on: February 22, 2012, 02:46:46 pm »

Name of Character: Alain Uran
Age: 30
(3 extra points)
Might: 2
Wisdom: 3
Charm: 1

Name of Nation: Caldan
Name of Settlement: Lahway
Color: Red

Lahway
Defense: 0
Population: 2
Food Stores: 4
Lumber cost: 1 per turn

Alain Uran
Age: 30
Might: 2
Wisdom: 3
Charm: 1

Influence: 2 per turn
Wounds: None
Traits: None
« Last Edit: February 22, 2012, 03:26:33 pm by King_of_the_weasels »
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Azthor

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Re: Lords and Kings (OOC)
« Reply #5 on: February 22, 2012, 03:00:51 pm »

Name of Character: Almon Crux II
Age: 43
Might: 1
Wisdom: 4
Charm: 1

Name of Nation: Akethorian Empire
Name of Settlement: Akethor.
Color: Black


Alas, poor Green.
« Last Edit: February 22, 2012, 03:25:09 pm by Azthor »
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King_of_the_weasels

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Re: Lords and Kings (OOC)
« Reply #6 on: February 22, 2012, 03:24:24 pm »

Name of Character: Emperor Almon Crux II
Age: 43
Might: 1
Wisdom: 4
Charm: 1

Name of Nation: Anvaeliec Empire
Name of Settlement: Realm's End.
Color: Black


I mentioned this in my second post but I deleted it to save space when I edited it.  But heroes are other players, looking for 8 players (4 rulers 4 heroes)

Anyway here's your settlement.

Akethor
Defense: 2
Population: 2
Food Stores: 4
Lumber cost: 1 per turn

Almon Crux II (can't be an emperor of 1 settlement.)
Age: 43
Might: 1
Wisdom: 4
Charm: 1

Influence: 2 per turn
Wounds: None
Traits: None
« Last Edit: February 22, 2012, 03:27:24 pm by King_of_the_weasels »
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Azthor

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Re: Lords and Kings (OOC)
« Reply #7 on: February 22, 2012, 03:27:04 pm »

Alright, I removed the hero, and I agree with you on the title, one cannot really be called an Emperor while owning just a single city-state. That aside, could you please tell us a bit about how the Rulers' stats affect their realms?
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adwarf

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Re: Lords and Kings (OOC)
« Reply #8 on: February 22, 2012, 03:35:04 pm »

Name of Character: Alexander Togash
Age: 30
Might: 1
Wisdom: 2
Charm: 3

Name of Nation: Kingdom of Free People
Name of Settlement: Togash
Color: Green
« Last Edit: February 22, 2012, 03:53:28 pm by adwarf »
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King_of_the_weasels

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Re: Lords and Kings (OOC)
« Reply #9 on: February 22, 2012, 03:36:27 pm »

Might is pretty much just for when they are in combat.  Charm influences.. influence.  Wisdom I don't know yet, I just don't want to come up with needs for things and then the players not have them, probably would do with discovering properties and research like stuff, domesticating animals, etc (I'll also be more ready to tell you when your about to do something stupid).  Each stat would probably influence other rolls as well.


edit- Poor green? You chose a land that has elephant sized carnivore spiders.
« Last Edit: February 22, 2012, 03:38:14 pm by King_of_the_weasels »
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King_of_the_weasels

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Re: Lords and Kings (OOC)
« Reply #10 on: February 22, 2012, 03:40:41 pm »

Name of Character: Alexander Togash
Age: 30
Might: 1
Wisdom: 2
Charm: 3

Name of Nation: Kingdom of Free People
Name of Settlement: Togash
Color: Green

Kingdom of free people, named after there benevolent ruler.  Not sure if you were trying to be ironic.  I'll give you a chance to change your nations name seeing as I didn't mention that, no one knows anyone, the blank lands are unknown so being "Free" means nothing since you were never.. not free.
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adwarf

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Re: Lords and Kings (OOC)
« Reply #11 on: February 22, 2012, 03:41:58 pm »

I want it to be ironic :D
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King_of_the_weasels

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Re: Lords and Kings (OOC)
« Reply #12 on: February 22, 2012, 03:45:55 pm »

I want it to be ironic :D

Then I'll allow it.

Togash
Defense: 0
Population: 2
Food Stores: 4
Lumber cost: 1 per turn

Alexander Togash
Age: 30
Might: 1
Wisdom: 2
Charm: 3

Influence: 4 per turn
Wounds: None
Traits: None

Rulers are full up, Heroes are still open (heroes can later become rulers by being given land, or just stealing population.)
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Azthor

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Re: Lords and Kings (OOC)
« Reply #13 on: February 22, 2012, 03:46:42 pm »

Might is pretty much just for when they are in combat.  Charm influences.. influence.  Wisdom I don't know yet, I just don't want to come up with needs for things and then the players not have them, probably would do with discovering properties and research like stuff, domesticating animals, etc (I'll also be more ready to tell you when your about to do something stupid).  Each stat would probably influence other rolls as well.


edit- Poor green? You chose a land that has elephant sized carnivore spiders.

I reckon what will be a hassle... Until they are tamed into warbeasts.  The very idea of creating a Heavy Cavalry unit based on the concept amuses me greatly.  ;)

Yet another annoying question: will a player with 3 CHA (4 influence) get to act twice as much as a player with 1 CHA (2 influence) in the first rounds or will there already be other influence modifiers into play?
« Last Edit: February 22, 2012, 03:48:33 pm by Azthor »
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Taricus

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Re: Lords and Kings (OOC)
« Reply #14 on: February 22, 2012, 03:49:05 pm »

Really, it's less poor green and more DAMN BLUES HAVE EVERYTHING. Seriously, I have more ore, stone and good wood than everyone. I just have killer crocs :P
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