I generally have a standard design for dorf fortress and a more organic "as needed" bases for human towns i modded in
dorfs start out with a 3 by x hallway until there's enough room to dig a 11 by 15 entrance hall which is the priority to smoothen and engrave (once
man dorfpower becomes available) and generally filled with statues upgraded over time as better ones come along
the hallways are smoothed if possible and engraved in the middle tile for dorfs to admire on the road (they do do that, right?)
the outside, irregular parts of the mountain are used for barracks, diplomacy (noble offices, trade depots) and fortifications and will likely have a secondary 3 tile entrance for wagons.
the inside are divided into "modules" of templates of 3 by 7 but is very flexible
these modules are always multiples of 4 - 1 in both dimensions, by extension the entry hall (12-1 by 16-1) are really just big modules, same goes for the streets, makes for a very organised feel to the fortress.
example:
Dormitory (used for temporary accommodation since new bedrooms take time to build and stone removed) are 3 by 7 rooms with 12 beds lined on the sides and possible extra beds or statues on either end (or improvised hospitals that has chests/bags) that can have doors on both sides for a infinite chain of dorms
wwwwdwwww
wbbb+bbbw
w+++++++w
wbbb+bbbw
wwwwdwwww
apartments can also be chained (each 3 by 7 modules contain 2 rooms with a infinitely extendible hallway of 1 tile)
wwww+wwww
w++w+w++w
wb+d+d+bw
w++w+w++w
wwww+wwww
initial meeting hall is a 7 by 7 room (think 2 3 by 7 modules together with the wall removed) with chairs and tables lining the middle of the hall and possible statues:
wwwwdwwww
w+++++++w
w+c t + t c+w
w+c t + t c+w
w+c t + t c+w
w+c t + t c+w
w+c t + t c+w
w+++++++w
wwwwdwwww
the back door can then lead to a kitchen/still module (these modules can conveniently fit 2 workshops together and allow a way through/between them, useful for things like forge/smelter module or double jeweler module where one does the cutting and the other encrusts)
advantages of this design lies in the fact that all the rooms are perfectly sized for most workshops (7 by 7 can fit a woodfurnance, a forge, and 2 smelters), stockpiles (since they're almost always perfectly rectangular), and always odd in dimension allowing a definite centerpiece (7 by 7 tombs, 11 by 15 halls with legendary statues in center etc.etc) and that it minimizes wasted space by only having 1 tile thick walls