Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Safe Windmilling?  (Read 2622 times)

Thelogman

  • Bay Watcher
    • View Profile
Safe Windmilling?
« on: February 22, 2012, 01:38:46 am »

Since I embarked on a biome without aquifer, brook, river, or any sort of flow (and I don't want to build a fusion reactor if I can help it), I've been forced to build windmills to supply power.

Now I don't need much power, just nine windmills worth.

On previous maps, I seem to remember being able to create perfectly sealed wind farms (constructed in such a way that fliers, building destructors, and flying building destructors could not get in).

But for whatever reason when I tried sealing in the top of my wind farm, the windmills stopped working. This seems like an obvious feature now, but it leaves me with a question:

How do I keep nine windmills powered while making sure that they are air tight, or at least are safe from even flying building destroying titans?

I've already tried placing floor grates over the windmills, it seems the grates don't let in enough windflow to cause windmilling to happen.

Worst case scenario I'll build a few fusion reactors, but since I only needed 50 some power, it seemed silly to build a whole reactor, I'm only pumping magma up like 6 stories.

Logged

Boogeyman

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #1 on: February 22, 2012, 01:47:04 am »

You could use bridges. Keep them open when it's safe and once the flying BD comes around, close them. If windmills really require open space, then this will cause them to lose power when bridges are closed, but at least they will be safe.

Logged

Thelogman

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #2 on: February 22, 2012, 02:04:59 am »

I really like that idea. Plus it doubles as a way to shut off the magma stack without deconstructing it, which could be really useful for repairs and the like.
Logged

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: Safe Windmilling?
« Reply #3 on: February 22, 2012, 02:18:10 am »

You could try putting the windmill on the top level of the map.  I don't think they could fly over walls there.
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Jake

  • Bay Watcher
  • Remember Boatmurdered!
    • View Profile
    • My Web Fiction
Re: Safe Windmilling?
« Reply #4 on: February 22, 2012, 02:32:45 am »

I've not tested this, but it seems quite likely that fortifications will allow wind to pass through them.
Logged
Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Safe Windmilling?
« Reply #5 on: February 22, 2012, 03:06:50 am »

I've not tested this, but it seems quite likely that fortifications will allow wind to pass through them.
they also allow fliers to pass through.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Safe Windmilling?
« Reply #6 on: February 22, 2012, 03:09:41 am »

I've not tested this, but it seems quite likely that fortifications will allow wind to pass through them.
they also allow fliers to pass through.
Do they, I seem to recall that fortications only let living things pass when they're pushed through.
Logged

dragginmaster

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #7 on: February 22, 2012, 03:27:44 am »

It allows fliers if there is no roof above said fortifications, according to the wiki.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Safe Windmilling?
« Reply #8 on: February 22, 2012, 03:51:40 am »

eg: buid wall, then carve fortifications
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Mitchewawa

  • Bay Watcher
  • My pick is the pick that will pierce the heavens!
    • View Profile
Re: Safe Windmilling?
« Reply #9 on: February 22, 2012, 05:02:54 am »

eg: buid wall, then carve fortifications

Can't carve out of constructed wall. However, flying destroyers are rare enough for it to not matter that it's left exposed to the sky.
Logged
Mitch cancels sleep: Interrupted by Clowns

rtg593

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #10 on: February 22, 2012, 05:24:37 am »

eg: buid wall, then carve fortifications

Can't carve out of constructed wall. However, flying destroyers are rare enough for it to not matter that it's left exposed to the sky.

<.<

>.>

 Fortifications can be built one of two ways. Firstly, they can be carved from [[construction|constructed]] walls or [[smoothing|smooth]]ed natural walls by pressing {{K|d}}esignation and then C{{K|a}}rve Fortifications.

From wiki.
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Blizzlord

  • Bay Watcher
  • Rarely posting anymore.
    • View Profile
Re: Safe Windmilling?
« Reply #11 on: February 22, 2012, 05:35:13 am »

You could try putting the windmill on the top level of the map.  I don't think they could fly over walls there.
Best idea so far.

You could otherwise remove all flying titans/forgotten beasts from the world.sav file.
Logged
Quote from: a Swedish electronics teacher
In Sweden, digital electronics is considered unteachable. That is why you are not being taught about it.
Most attempts of sesquipedalian loquaciousness on the internet will most likely end up in egregious delusions of eloquence. Finagle's law commands it!

dragginmaster

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #12 on: February 22, 2012, 05:41:07 am »

On the subject of windmills, how do you know where to put one for best, or any, wind speed. I built one, it did not wind mill. I said screw em.
Logged

schismatise

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #13 on: February 22, 2012, 05:45:03 am »

On the subject of windmills, how do you know where to put one for best, or any, wind speed. I built one, it did not wind mill. I said screw em.

Your map either has normal air flow (40 power), low air flow (20 power), or it doesn't have air flow at all. Windmill location is irrelevant.
Logged

dragginmaster

  • Bay Watcher
    • View Profile
Re: Safe Windmilling?
« Reply #14 on: February 22, 2012, 05:58:20 am »

Is there a way to find out what your map has, other than building one?
Logged
Pages: [1] 2