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Author Topic: so... considering the move from 40d  (Read 7052 times)

deoxy

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so... considering the move from 40d
« on: February 21, 2012, 11:34:03 pm »

Been playing in 40d for a long time.  Have it modded to cover most of the stuff I find annoying, etc, etc.

So, for those of you who still remember 40d, how's the switch?  Have most of the nasty bugs/problems (like being unable to spar, and stat/skill rust being crazy fast) been dealt with?

Anybody up to making a "here's what to watch out for" list for me?
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MaskedMiner

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Re: so... considering the move from 40d
« Reply #1 on: February 21, 2012, 11:40:06 pm »

How about ton of more comment minus lack of non human sites in adventure mode?  :P

Seriously, why does 40d have so many people who don't move onward from that?... The 2D version doesn't have same kind of following...
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Loud Whispers

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Re: so... considering the move from 40d
« Reply #2 on: February 21, 2012, 11:55:06 pm »

Anybody up to making a "here's what to watch out for" list for me?

The bugs you've mentioned have been fixed, as for what to watch out:

Evil biomes. Have fun. Stay away from the mist, it took John Lee!

Spoiler (click to show/hide)

LilGunmanX

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Re: so... considering the move from 40d
« Reply #3 on: February 22, 2012, 12:09:27 am »

Been playing in 40d for a long time.  Have it modded to cover most of the stuff I find annoying, etc, etc.

So, for those of you who still remember 40d, how's the switch?  Have most of the nasty bugs/problems (like being unable to spar, and stat/skill rust being crazy fast) been dealt with?

Anybody up to making a "here's what to watch out for" list for me?

I'm not actually a 40d player myself, but I think I can help answer some of your questions based upon what I've actually heard about 40d and people's experiences with it.

The "nasty bugs" which you mentioned... skill rust being too fast, and an inability to spar... those have both been fixed a long time ago. However... [WARNING: OPINION INCOMING] the military system that is in place right now is a complete and utter clusterfuck, it is in desperate need of revision, and yes, bugs are still present. As opposed to being unable to spar, your dwarves now have an extremely low rate of skill-gain; even if they train the whole year, they'll barely improve. I find, and am often told so, that having them go on live hunts is preferable, but what with the recent changes to certain environments (see: Terrifying), having your dwarves leave the fortress at all could prove utterly fatal. Concerning military, I think that you're probably much better off in an earlier version of the game before everything was made convoluted.

HOWEVER, I will say that I have always, absolutely loved this game since I started playing it in the early versions of 3D, and the new update seriously kicks major fucking ass. As long as you can figure out the military system, prepare for an utterly mind-blowing experience and lots of FUN, especially if you're playing an evil biome. Because I feel that doing a straight evil embark is suicide with how the game is right now, I usually play on a half-and-half (terrifying on one side, untamed on the other), and build on the untamed half.
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Jacob/Lee

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Re: so... considering the move from 40d
« Reply #4 on: February 22, 2012, 12:14:15 am »

Oh, sure, the military menu is the most blunt and unintuitive UI in the game, maybe the world. Still, you can set up systems far more complex and useful then you could EVER dream of with the 40d system. 40d's military system is complete and utter bullshit compared to what we have today.

But beyond some of the bugs and the lack of dwarf/elf/goblin sites in adventure mode, the new version is far superior to 40d and you would never want to return to 40d after playing the current version.

G-Flex

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Re: so... considering the move from 40d
« Reply #5 on: February 22, 2012, 12:19:10 am »

Good: The new version has a lot of fun, neat, new systems and gameplay features.
Bad: Those new systems and features also feature a lot of problems that have existed since 0.31, and it's not clear when they'll be fixed.
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Nyxalinth

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Re: so... considering the move from 40d
« Reply #6 on: February 22, 2012, 12:21:41 am »

I was intimidated by the military system for the better part of two years and clung to 40d like a slowly decaying and threadbare old sock.  I finally got around to making myself learn it when I figured the DFVD was close to release.  I'm still no expert with it, but I've got it down enough that I'm perfectly happy to play the new version.  I just turn off invaders until I have my military sorted out.
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Jake

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Re: so... considering the move from 40d
« Reply #7 on: February 22, 2012, 01:54:28 am »

The military screen is a lot like DF itself; utterly impenetrable on the surface, but once you get used to its quirks it's incredibly powerful and a lot more intuitive than it looks. The wiki explains it pretty well, actually.
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martinuzz

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Re: so... considering the move from 40d
« Reply #8 on: February 22, 2012, 04:06:19 am »

Also a point worth noting: The new version sees a decent FPS increase. Where in DF 2011, having 50 dwarves would give me around 10 FPS, my game now runs at 20 FPS with 50 dwarves. Still think 40d is faster though, I remember have 80 dwarf forts in that version before having to abandon because of FPS death (FPS<5)
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simonthedwarf

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Re: so... considering the move from 40d
« Reply #9 on: February 22, 2012, 05:11:58 am »

People still play the 40d?
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schismatise

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Re: so... considering the move from 40d
« Reply #10 on: February 22, 2012, 06:15:59 am »

-snip- Anybody up to making a "here's what to watch out for" list for me? -snip-

Here's the stuff i've fixed myself because it bothered me:

- Removed clothing (added [ARMORLEVEL:1] to all clothing items) to remove clutter and improve fps (clothing items still exist, but nobody claims or wears them without you telling them to via military uniform)
- Added custom reactions for milling and brewing specific plants (see this thread)
- Removed [MOUNT] or [MOUNT_EXOTIC] tag from all [FLIER] creatures because flyer pathfinding is borked
- Removed [MOUNT] or [MOUNT_EXOTIC] tag from any creature that doesn't [LIKES_FIGHTING] or isn't a [LARGE_PREDATOR] to avoid mounted invaders indefinitely scattering instead of engaging because their mount is scared of fighting

That's all i can really think of right now :)

-snip- [WARNING: OPINION INCOMING] the military system that is in place right now is a complete and utter clusterfuck, it is in desperate need of revision, and yes, bugs are still present. As opposed to being unable to spar, your dwarves now have an extremely low rate of skill-gain; even if they train the whole year, they'll barely improve. I find, and am often told so, that having them go on live hunts is preferable, but what with the recent changes to certain environments (see: Terrifying), having your dwarves leave the fortress at all could prove utterly fatal. Concerning military, I think that you're probably much better off in an earlier version of the game before everything was made convoluted. -snip-

This is not directed at you personally, and i realise the above is indeed your opinion, however, i have seen similar statements made one too many times and i would just like to say, from someone who relies 100% only on military and plays with Fortress Defense, Orcs, and mods humans and elves to be automatically hostile and active in all seasons...

Spoiler (click to show/hide)

The military screen is a lot like DF itself; utterly impenetrable on the surface, but once you get used to its quirks it's incredibly powerful and a lot more intuitive than it looks. The wiki explains it pretty well, actually.

Failing the wiki, there is a boatload of information on this very forum. Much of it written by me, lol. Some examples.

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miauw62

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Re: so... considering the move from 40d
« Reply #11 on: February 22, 2012, 06:20:01 am »

your dwarves now have an extremely low rate of skill-gain

I remember a !!science!! thread not too long ago about teacher and student skills, those made learning significantly faster.
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Psieye

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Re: so... considering the move from 40d
« Reply #12 on: February 22, 2012, 06:49:21 am »

your dwarves now have an extremely low rate of skill-gain

I remember a !!science!! thread not too long ago about teacher and student skills, those made learning significantly faster.
This one.
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miauw62

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Re: so... considering the move from 40d
« Reply #13 on: February 22, 2012, 06:55:22 am »

Random idea that just popped into my head due to post above and post above my first post:
What if we were to make some kind of 'compendium' thread and in it link all kinds of !!science!! so people can easily find the !!science!! and !!research!! and use it so that they can use it for more efficient fortresses?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Chilton

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Re: so... considering the move from 40d
« Reply #14 on: February 22, 2012, 07:05:42 am »

I moved from 40d to 2011 without complaint.
I moved on to 2012 from 2011, and immediately felt more at home from My Time with 40d, and found a whole ton of NEW stuff.

Plus, more is coming.
Its up to You, but I have never seen need to hold back.
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