Kobb's Khorne vs. Bay12 Breakers
The Breakers get 680,000 in inducements; Kobb's Khorne kicks off.
B1: Khorne lines up in FFB, and gets a reroll from their brilliant coaching. The deathroller takes down the minotaur. A potioned S5 Troll Slayer pushes a Warrior back. A potioned blitzer stuns a beastman. A runner picks up the ball and runs it forward.
K1: Speedy knocks over the ball carrier. TAB picks up the ball , with New Guy and Speedy flanking him. The rest of the team stands up.
B2: The deathroller breaks the ankle of the minotaur, but the apocothary patches him up. TAB is knocked over, and the ball moves back toward the midfield, and a couple of players get knocked over.
K2: Khorne hurts one dwarf, and knocks over a bunch others.
B3: A dwarf slayer gets up and stuns Speedy.
K3: After some blocks, an attempt to pick up the ball, which is still lying there, fails, sending it toward the Khorne end zone.
B4: A dodging dwarf knocks over an A4 beastman, which isn't something you see every day. A dwarf skull-reroll-skulls on a block.
K4: A warrior hurts a troll slayer, and the apoc boffs the fix. Speedy tries to pick up the ball, but fails, leaving it between him and two warriors.
B5: The death roller knocks out a warrior. Five beastmen get knocked down.
K5: After two blocks, a warrior fails to pick up the ball.
B6: The deathroller blitzes, and double-skulls.
K6: The team stands up. A warrior blitzes, knocks over a dwarf, and fails to pick up the ball.
B7: The deathroller gets back up, and goes to blitz... but the foul appearance of the warrior is intimidating. Four beastmen go down.
K7: A runner is knocked out by a warrior. A rookie beastman manages to finally pick up the ball, dodge away, and toss it downfield to TAB. It scatters, but it does go far.
B8: The deathroller knocks himself over again.
K8: TAB picks up the errant pass and runs it in for the score at the halftime bell.
Halftime Score: Kobb's Khorne 1 - 0 Bay12 Breakers
K9: The kickoff goes out of bounds. TAB gets it and, after a bunch of blocks on the front to open up the flank, runs forward and pitches it to New Guy, who boffs the catch.
B9: The deathroller injures the minotaur. A runner knocks over New Guy, but injures himself in the process.
K10: TAB picks up the ball and hands it to a Warrior, who runs it forward to beside Speedy.
B10: The warrior with the ball gets knocked back over. Double skulls end the turn.
K11: A bad decision leads to a skull block before the team has stood up.
B11: A warrior gets injured. A runner ends up with the ball.
K12: Players stand up. The blitz against the ball carrier does nothing. Speedy is the only player left standing of the six on the field.
B12: The dwarves start to surround the ball.
K13: Speedy knocks over the runner with the ball, picks it up, and falls over trying to get it back to midfield.
B13: The runner picks up the ball and starts toward the end zone.
K14: Speedy tries to get to the ball carrier, but fails.
B14: The ball carrier waits at the end zone.
K15: Speedy stands up and fails his blitz.
B15: The runner holds.
K16: A block does nothing.
B16: The runner runs in.
Final Score: Kobb's Khorne 1 - 1 Bay12 Breakers
Thoughts: Ank was crippled by some really bad block rolls that he didn't have the reroll depth to cover for. I though I had the win, but I had some back luck and a couple of bad decisions there at the start of the second half, and once the dwarves started doing well on injury rolls, my half-team couldn't really play defense. All in all, a good, tough game.