Kobb's Khorne v. w00t w00t: The Sequal
The game was delayed by a rain of frogs (a wizard's spell gone out of hand) for several days, but the mess finally cleared up and the teams faced each other across the pitch. Kobb's Khorne was heading on with only 11 players, with the minotaur out with an injury.
W1: Khorne elects to kick off, and lines up in FFB. The kickoff bounces into the end zone. w00t w00t's fans inspire them to another reroll. A wardancer and catcher run down one end of the field while the passer runs back to pick the ball up. Another catcher knocks himself out running downfield.
K1: Several players run toward the passer, and several run toward the catcher and wardancer. A chaos warrior falls over trying to get that extra yard to get beside the dancer.
W2: The wardancer pushes the beastman off the catcher, who catches the passer's pass and runs it in for the touchdown. In other words, a typical wood elf scoring drive. :-)
K2: TAB pulls off the line to receive the kick. There is a pitch invasion and a touchback. TAB takes the ball, runs it forward, and tosses it to Sprafy, who runs it on his speedy-for-beastman legs downfield. NATAB pushes the wardancer around. The other players still standing get elves into their tackle zones.
W3: A lineman and the wardancer pull back and knock Speedy Sprafy over. The wardancer tries to pick up the ball, but a permanently decreased Agility has its disadvantages.
K3: NATAB knocks the wardancer off the pitch. TAB runs down and picks the ball back up, and Speedy Sprafy stands beside him to protect against more blitzes.
W4: Sprafy didn't cover all lines, sadly, and the second wardancer knocks TAB out of the game (who is saved by the apothecary), getting the ball in the process.
K4: NATAB pushes the wardancer uselessly. Several other Khorne players run over to help.
W5: The wardancer escapes, hands the ball to the passer, who throws it to the catcher, who scores.
K5: NATAB pulls back to receive the kickoff on the 10-man Khorne team. More great coaching gives both teams rerolls. NATAB runs the ball forward, and Sprafy and TAB run downfield.
W6: Two linemen and a wardancer knock NATAB over. A catcher fails to pick up the ball, which then bounces into the hands of a lineman.
K6: A chaos warrior runs back to knock over the ball carrier. NATAB picks up the ball, but fumbles the throw back toward midfield.
W7: A lineman picks up the ball and scores.
K7: TAB pulls back to receive the kickoff. A wardancer gets knocked over by a rock from the crowd, and the ball goes out of bounds. (Since I was writing this, the ball goes into the hands of a chaos warrior.) NATAB and Sprafy try to go downfield... Sprafy knocks himself over.
W8: NATAB is almost surrounded by elves. The wardancer blitz, however, leaves him standing in place.
K8: NATAB blitzes out of the box, and into the end zone. The chaos warrior runs downfield... and, with a reroll, fumbles the pass.
Halftime Score: w00t w00t 3 - 0 Kobb's Khorne
K9: TAB goes back to receive the kickoff, which is a touchback. Khorne pushes some elves around, knock the treeman over, and mostly defend TAB when he makes it to midfield.
W9: A lineman falls over trying to get behind TAB.
K10: With a push of a nearby wardancer by a beastman, NATAB and TAB has a clear line downfield. TAB runs behind NATAB, then throws the ball to him. One elf gets knocked out... a beastman falls over trying to knock out another.
W10: Wardancers again blitz NATAB, and he again refuses to go down. (I award him the "Honorary Wardancer" title as a result.)
K10: NATAB pushes a wardancer back, breaks a tackle, and runs the ball in for the score.
W12: Khorne goes back to FFB. A riot, and the resulting turn loss, pretty much cement Khorne's loss.
K13: Khorne knocks over some players, but doesn't free up Sprafy on the left wing, who gets stuck in with a wardancer.
W13: The passer gets the ball to a downfield catcher.
K14: A beastman dodges past a wardancer, but falls over trying to GFI to blitz the catcher.
W14: The catcher goes to sit on the goal line.
K15: A foul against a down lineman stuns him.
W15: Not much.
K15: This time, the foul breaks the lineman's jaw, but gets Sprafy tossed.
W16: Catcher runs the ball in.
Final Score: w00t w00t 3 - 1 Kobb's Khorne
Final Thoughts: This felt more like a normal encounter with Wood Elves than our previous encounter. My lack of Minotaur meant that I had to use the majority of my line to contain his Treeman. Wardancers (and several linemen with dodge) refused to fall. I was at a manpower disadvantage, and couldn't manage to take anyone out of the game until the last (superfluous) turn. Overall, it reinforced my general feelings about BB trends: STR teams will will games, especially late in the season, but, often, AGL teams win championships because, at the end of the day, 50% of the AGL teams may die from sustained injuries, but they will generally have the ability to score at will in a way that's tough to counter. (Having said that, NEED MOAR TACKLE!!!!)