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Author Topic: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF  (Read 261165 times)

Kanil

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Re: Bay12 Blood Bowl League - Season 6, Week 5
« Reply #540 on: January 10, 2013, 09:25:42 am »

On the bright side, I hear you'll be able to spectate other people's games.

I'm not sure how it'll work, but mocking Jartol for his ineptitude in real time is definitely something I look forward to.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Charmander

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Re: Bay12 Blood Bowl League - Season 6, Week 5
« Reply #541 on: January 16, 2013, 06:48:40 pm »

Off (Permanently): Takk the Orcabreathed, Ravv (due to fatalities), Novv, Irzz (due to crippling injuries). Novv being the most valuable of the lot. One of the most experienced players in the league league, but not the Stormer's top scorer.

On: Jaxx the Irontailed, Fohh and Gavv.

Self Inflicted start the match with a good 80k of inducements despite the rapid restructuring of the Stormers' side, and that buys agility drugs that work well enough for Lee Young-Ho. The Stormers win the toss and elect to receive, and line up in their tried-and-tested lineup. The fans cheer for the Stormers as the ball goes high, and Vorr opens proceedings with badly injuring Park Jung-Suk after a moment of uncertainty. Tyrr recovers the ball and hefts it the short distance to Garr, who wastes no time in trying to secure an early lead. Kim Taek-Yung heads off the skink with a sprint, but Son Chan-Woong fails to slip from the claws of Weyy and is brought down with a heavy thump. Without wasting time, Vorr shoves him out of the way for Garr to plant the ball in the endzone and put the Stormers 1-0 up.

For the next drive, the vampire side line up in Mostly-Full-Frontal-Brutality, the superpowered Thrall Lee Yung-Ho front and centre. once more the fans cheer for the Stormers and they find their confidence bolstered. Most of the Stormers go down fast under the weight of thrall muscle, as Baek recovers easily. The Stormers spend time recovering, doing little in way of trying to drive back the mob of undead. As the skinks shift around and the vampires capitalise on the lack of play, Baek hands off to Lee Yoon-Yeol, star player for the vampiric side. The rest of the thralls focus on using overwhelming numbers to bring down the scattered saurusses, but the melee forming in the middle soon starts to break apart as Jarr gets knocked out. Lee hands off to Ku Sung-Hoon after he leaps over a thrall, and Nirr fails to lip away from a solitary thrall to put pressure on the ball-carrying pair.

With the opening, the vampires form up in a box and head downfield with little resistance, although a good number of skinks move to converge on their position, with Rexx taking some wind out of their sales with a stiff tackle, but it does no good - the agile Ku slips away and jumps over the skink defensive line to plant the ball and equalise.

While Son doesn't get up, Jarr does, and the skinks still have their full complement of muscle as they get ready for the kickoff. The ball goes high, and Tyrr is able to slip under the ball to catch it with practiced ease for someone of his stature. The skinks get off to a strong start with a pair of KOs for the vampire side, although Garr repeats his earlier performance by surging upfield once the way was cleared. This time, sterioded-out Lee smacks Garr to the floor and lets Ku recover, who hurls a long-bomb to Lee on the other side of the pitch perfectly. Although the Stormers get a lot of bodies to the area, it's not enough, although the cocky Lee fails to slip away from Mejj, preventing him from scoring.

Not one of the unconscious vampire side decides to wake up, while the unconscious Tyrr scrambles back up and onto the field. The vampires set up heavy on the right side of the field, and Tyrr's wayward kick leads to a touchback, despite the crowd once more cheering the skinks on. The absurdly strong Lee Young-Ho holds onto the ball, soon backed up with various other thralls. A lot of skinks try and stop him - although there's no way to actually hit the ball-carrying thrall directly, there's enough opportunities to throw more bodies at the problem... except with a little bit of a shove, the thrall slips past and runs it into the endzone, putting the side 2-1 up.

The next drive doesn't go so well, the skinks failing to make any easy ground with the vampires backed so far up. There's little in way of a drive that the skinks manage, and the vampires counter by repositioning, shifting defensively and staying away from the baying lizards, although a drive from the blue-skinned side fails to go anywhere in particular with a messed-up sprint. The blue-bloods, in return, maintain their consolidation, refusing to budge, and content to wait out for the victory. Which they may as well do, given the lack of a breakthrough on the skink side, plans failing before they start to get going. Time and time again the skinks can't do enough, but at least this time Garr slips around, lacking cover as he is. Predictably, he's brought down, and the ball is recovered by Ku and hurled to Lee. Four stormers pile on the hulking thrall, but fail to even come close to bringing him down.

Despite some very concerted efforts, Lee slips away with little hassle, leaving the sauruses tied up. Rexx manages to wrench the ball from his hands, although Garr fails to catch the bouncing ball. Still, it gives Tezz a slim opening that he makes good on, slipping past a vampire and sprinting to the ball, running it in breathless and terrified to equalise, surprised he was still standing and staring at the crowds.

As the ball goes high in the dying moments of the game, Ku Sung-Hoon decides that he's just a little bit too hungry, and feeds on the steroid-laden Lee. And then proceeds to hurl a pass to him. While unconscious. The ball scatters and lands on the not-thrall Lee who collects it, and the thralls protect the two vampires with more of a hatch than a box, but keeping them safe from lunging skinks. As such, they can do little, and the game ends 2-2.

Ku Sung-Hoon gets MVP for Self Inflicted for his touchdown, while Garr gets his for similar reasons.

(Didn't expect to draw - Tezz saved us from defeat there, for sure.)

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Kanil

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Re: Bay12 Blood Bowl League - Season 6, Week 5
« Reply #542 on: January 16, 2013, 06:52:20 pm »

Hey, a game was played! Last match for the week is scheduled for friday, and we'll be back to a more regular schedule without holidays or server outages holding us back so much.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

ank

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Re: Bay12 Blood Bowl League - Season 6, Week 5
« Reply #543 on: January 18, 2013, 05:06:35 pm »

When is the game scheduled Friday?
was hoping to try out the new spectate feature.
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Jartol

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Re: Bay12 Blood Bowl League - Season 6, Week 5
« Reply #544 on: January 18, 2013, 05:08:16 pm »

Game was played ~4 hours ago. Next week should be after Kanil wakes up.
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BuriBuriZaemon

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Re: Bay12 Blood Bowl League - Season 6, Week 5
« Reply #545 on: January 18, 2013, 05:52:03 pm »

Hi guys, apologise for the slight derail but I am interested in getting Blood Bowl Chaos Edition and I am wondering if any of you who owns older editions and has access to the discounted price would be willing to gift Chaos Edition to me on Steam (for $10 I believe). Of course I will pay for it.
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Kanil

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #546 on: January 18, 2013, 10:29:48 pm »

Hopefully we can avoid any disasters for a little while, 'eh?

Matchups for Week 6:
Burnt Pies - Brunch's Big Bads vs Kanil - Self Inflicted
ndkid - Kobb's Khorne vs Jartol - Manner Pylon
AlStar - Glistening Dementia vs ank - Bay12 Breakers
Charmander - Sahagin Stormers vs monk12 - Monk's Marauders
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

AlStar

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #547 on: January 19, 2013, 08:01:59 am »

AlStar - Glistening Dementia vs ank - Bay12 Breakers
Glistening Dementia defeats the Bay12 Breakers 1-0.

Both teams had exactly the same value, which was a first in the tourny so far.

Game started with Dementia recieving. The Breakers decide to bring out the big guns, and set up their death roller on the line. Then they make the mistake of tempting fate by telling me that there's no way my minotaur can hurt it. Several blocks later (which included a SI: miss next game on a dwarf runner) and the roller was surrounded, allowing my minotaur to knock it down. Then, just to make sure it stays that way, the whole group gives it a good kicking, stunning it.

My centuar with the ball makes good progress, and in a mere 4 turns gets a TD, kicking the roller off the field for good.

Kick to the Breakers; things don't go so well for them, and turn 8 sees me a 1-die block, a ball pickup, then a handoff away from another TD. The block works, ball is picked up (at the cost of a RR,) but the handoff fails.

Second half starts off very good for the Breakers: they get a poor roll against my minotaur, so decide to reroll: the reroll gets a pow, and the hit BH's him. There's a big brawl in the centre of the field while the Breakers fight to move the ball up. Finally, it looks like I have him when a string of lucky hits CAS two Breaker players (BH for both) in a row, leaving the ballcarrier undefended. He dodges out, burning a RR in the process, then manages to make two GFIs, putting him mere squares from my endzone. A hobgoblin makes one GFI to put a tackle zone on him, then one of my dwarves makes two GFIs to blitz the runner. It's a success, and the ball bounces next to both of my players.

The Breakers weren't down yet - they move in their ST 4 troll slayer and stand the runner back up. I take a risk and 1d block the runner off the side, leaving the slayer alone in my end of the field. Turn 16 and he blitzes my hobgoblin, KO'ing him, but now he's beside my dwarf. Seeing no other chance to tie, he tries to dodge onto the ball. I'm not sure the odds of that working, but I think he would've needed 2 or 3 6s in a row, which he didn't get.

Now it's my turn 16 long-shot play. I must: pick up the ball (AG 2), GFI, handoff (to AG 2), 2 GFIs, pass (5+ needed to AG 2). No rerolls. I actually made it as far as the pass, which scattered and, sadly, did not bounce to the reciever.

Good game ank!
« Last Edit: January 19, 2013, 08:22:51 am by AlStar »
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ank

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #548 on: January 19, 2013, 04:14:45 pm »

Thanks for the game, it was really close, right on till the end where that runner got free.

Even though it was a bloody game, the worst thing that happened was my unskilled runner will miss next game.

Those bull centaurs are a pain in the ass!

Also, you dorfs have ridiculous hats!
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monk12

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #549 on: January 26, 2013, 12:46:24 pm »

Monk's Marauders 3 - 1 Sahagin Stormers

The humans get 150k in inducements, which winds up giving the rookie Catcher Omo Thunderjaw +AG and the takedown Blitzer Grant Valdred +ST. The humans received the ball to start the first half and got a good push upfield, but got too spread out and made a critical turnover, allowing the Stormers to knock the ball loose for a skink to quickly scamper into the endzone, 0-1. The humans bounced right back with a two turn TD as three skinks were unable to contain the dodgy Omo Thunderjaw, 1-1. The skinks might've responded with a 2TTD of their own except a riot on the kickoff caused the clock to run out with a skink mere yards from the endzone.

The second half started out with a Blitz for the humans, and things rapidly went downhill for the Stormers from there as skink and saurus alike went to the sidelines. The skinks couldn't handle a short pass that would've flipped the play (and given them a good chance to score) and the ball was quickly surrounded by human muscle. Grant Valdred and a small escort slowly made their way downfield, injuring every skink that got in their way before waltzing into the endzone 2-1. There was a little time on the clock, but the Lizardmen only had 7 players- they made a good job of exploiting a weakness in the human line, but there were simply too many blockers to account for. After a bit of violence, the humans executed a long scoring chain as a Catcher ran downfield to hand off to a waiting Blitzer who scored on the final play, 3-1.

The luck was pretty even in the first half- or should I say, Charmander had uniformly below average luck while mine was concentrated in Valdred (the only human with the strength of a saurus and the lead corner of my cage to boot) taking a nap in the KO box and a two play stretch where I rolled four 1's in a row. The second half was all Marauder as every other knockdown resulted in a Lizard carted off the field- factoring in that great Blitz event to start it off and Charmander was undermanned before the ball hit the ground. I don't think any of his injuries were long-term, so at least there's that.

I for one was quite happy that it wasn't a useless Lineman who caught MVP for the humans- IIRC it was Seneschal Sigric, and I think the only thing he did noteworthy was fail a dodge which lead to the Stormers scoring. Just as well, he's got a lot of SPP to go before his next level.

AlStar

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #550 on: January 26, 2013, 03:55:02 pm »

I just rolled my level-up's, and I'd just like to say: woo! Let's hear it for +AG on my block centaur!

While +ST would, of course, have been even better, having centaurs that can handle the ball is a major boon to any Chaos Dwarf team.

Kanil

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #551 on: January 26, 2013, 04:44:04 pm »

Lizard/Human match validated.

Nice job on the rolls, AlStar!

A couple days ago Burnt Pies and I played to a 2-2 draw.

Last match should be played some time tomorrow and the week will advance.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Charmander

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #552 on: January 26, 2013, 05:27:21 pm »

Charmander had uniformly below average luck
Fun fact: I would consider below-average-luck to be a good thing.

Quote
The second half was all Marauder as every other knockdown resulted in a Lizard carted off the field- factoring in that great Blitz event to start it off and Charmander was undermanned before the ball hit the ground. I don't think any of his injuries were long-term, so at least there's that.
True, but a game where you can literally do nothing because your ball-players and anyone with a shred of muscle when you have no ball-handling game to back up are bleeding out in a ditch to the side of a pitch is also remarkably unfun. Sorta estimated things would only go downhill when the first casualty was a saurus.
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ndkid

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Re: Bay12 Blood Bowl League - Season 6, Week 6
« Reply #553 on: January 27, 2013, 11:15:40 pm »

Kobb's Khorne vs. Manner Pylon

360k to Manner Pylon (probably should've dropped my 14th player before the match) gets Speedy slowed back down to normal speed, and three Agility boosts for the Skaven. Khorne elects to kick.

M1: Khorne pulls a beastman deep to each side. A blitz by Khorne gets TAB under the very short kick, with a Minotaur beside him. The Skaven push TAB, then the rat ogre double-skulls on a block, ensuring that, at least for the turn, the Chaos gods favored the beastmen.

K1: A warrior injures a skaven lineman. TAB kills a star gutter runner, but the apocothary takes care of him. Several other Skaven go down as TAB runs down the field.

M2: The minotaur's tentacles hold two Skaven in place. Three others run back and knock TAB over. A fourth picks up the ball.

K2: Two Skaven are knocked out. Several Khorne players surround the four-Skaven clump with the ball.

M3: The minotaur holds another Skaven in place. Two Gutter runners, including the ball carrier, break free to the opposite side of the field. A stormvermin falls over blocking the minotaur.

K3: The skaven thrower is pushed out by the minotaur. A warrior gets beside the ball carrier. Another warrior and a beastman run deep for defense.

M4: The ball carrier runs deep into Khorne territory, with friends on the blockers.

K4: Khorne gets a defender on the ball carrier.

M5: The gutter runner takes the ball in for the score.

K5: Both knocked out Skaven recover, bringing the MP headcount back to 10. Then the Skaven get a blitz, sending several gutter runners toward the kickoff. TAB picks up the kickoff and launches a pass to a warrior at the opposite side of the field, who fails to catch it.

M6: A pass and a handoff and another gutter runner score.

K7: A riot costs Khorne a turn. TAB picks up the kickoff and tosses it to New Guy, who runs it forward with a couple of blockers.

M8: New Guy gets knocked over.

K8: New Guy fails to pick back up the ball.

Halftime Score: Manner Pylon 2 - 0 Kobb's Khorne

K9: Two Skaven get knocked out. TAB picks up the ball and runs it to the left side.

M9: A gutter runner gets beside TAB. Another one is tackled trying to dodge away from the midfield.

K10: A beastman kills the rat ogre. Speedy knocks over the Gutter runner beside TAB, who hands the ball to New Guy, who runs it downfield with a blocker. A rookie knocks himself over trying to block a Gutter Runner.

M10: New Guy is knocked over, a Gutter Runner ends up with the ball.

K11: Three players surround the deep Gutter Runner. Six get into the morass near the ball. Two are stuck near midfield.

M11: All the gutter runners dodge to the opposite side of the field, despite precautions.

K12: The minotaur blitzes to no effect, and everyone else on the team repositions.

M12: Some dodges, and another Gutter Runner score.

K13: Both knocked out Skaven wake up, bringing them back to 9 players. Another skaven is killed by a warrior. The minoraur makes a hole in the middle; New Guy gets behind him and receives the pass from TAB. A warrior helps the minotaur in the front, and three beastmen, including Speedy, form a back wall.

M13: The gutter runners pull back in defense, except for one deep threat.

K14: The wall moves forward, except for the wild minotaur, who stands around.

M14: The ball carrier gets knocked over, sending the ball into a rookie's hands.

K15: The rookie hands the ball to a warrior, who runs in the score.

M15: The Skaven are fielding 8. They injure a warrior, and pick up the ball.

K16: A foul kills a gutter runner, making the 4th fatality of the game (one of which was saved).

M16: The Skaven play catch.

Final Score: Manner Pylon 3 - 1 Kobb's Khorne

Thoughts: There's only so much I can do when facing four A5 skaven, I think. Getting the blitz to start was good, but getting the blitz against me was way, way worse. Flubbing the score at the end of the first half was stupid. Getting four fatalities was silly, and I'd've traded those rolls for keeping some of his players knocked out at least once. Certainly an interesting game, in any case... similar-but-different from playing the experienced wood elves of previous seasons.
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Kanil

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Re: Bay12 Blood Bowl League - Season 6, Week 7
« Reply #554 on: January 27, 2013, 11:16:51 pm »

Matchups for Week 7:
Kanil - Self Inflicted vs ndkid - Kobb's Khorne
Burnt Pies - Brunch's Big Bads vs AlStar - Glistening Dementia
Jartol - Manner Pylon vs Charmander - Sahagin Stormers
ank - Bay12 Breakers vs monk12 - Monk's Marauders
Logged
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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