Monk's Meanies defeat Kobb's Khorne 3-1
The Meanies got 500k in Inducements, which they spent on a Bloodweiser Babe (who didn't do anything) and a Wizard and a HMC (who both did quite a lot, the latter being responsible for 2 stolen rerolls both halves.) The Meanies received in Pouring Rain, and through their typical precision blitzing and screening they managed to punch in a TD in 3 turns (plus one for an opening-game Riot, leaving KK with just 4 turns to retaliate.) The answering Chaos drive got a decent push down the right flank, but the Wizard's fireball knocked down the ballcarrier and most of the cage, and the drive stalled as the Meanies punched and pushed at the Chaos line, sealing the defense when they forced a Beastman out the back of the endzone.
Kobb's Khorne's second half drive got similar push, getting players down the flanks and forcing the Meanies to spread out a bit. Saltykova- the new Witch Elf who refused to leave the pitch all game despite repeated attempts to bring the Assassin on in her stead- was successful in surfing a beastman on the right flank, but The Joker failed a dodge on the left flank, leaving that half of the pitch wide open. The ST4 AG4 Chaos Warrior received the pass and took the ball down that side of the pitch along with a decent cage. Strip Ball Mehmed Talaat managed a push on a 2d against to stall the offensive as the ball popped loose, but the Chaos team outmuscled the Meanies and picked up the ball with the Chaos warrior once more, getting to the goal line. Mehmed got some help for a 1dblock to knock the ballcarrier over, but Saltykova threw quad skulls to kill the play, letting the AG4 Beastman pick the ball up with his Extra Arms and rumble into the endzone, tying the game 1-1 with a quarter to play.
KK's luck really bottomed out on the next couple drives, however, as Turnovers from skulls and both downs let the Meanies score in 2 turns virtually uncontested, a Blitz on the final Khorne drive got Meanies into the KK backfield, and a final turnover made it as easy as picking up the ball and running it in for the final TD. These four turns were where the HMC really showed his worth, as the Chaos squad would have been in much better shape if they had had any rerolls left.
The Halfling Master Chef deserved MVP, but the judges awarded it to Saltykova for her eagerness to play, impressive failure, and impressive bounceback from that failure (she scored the go-ahead TD.) She will level up, as will a blitzer and a lineman. The game was pretty bloodless; the Meanies MNG'd the Tackle Claw Beastman, while Kobb's Khorne killed a gimpy Lineman on the last turn (the Apothecary withheld his services, partly because more valuable players were still in line to get beat on, and partly because the lineman had a stupid name anyway.) Apart from that, there was only a couple KOs and no BH or anything. All in all, a solid win for the Meanies.