Unstoppable Immovables vs. Light of Judgment
The Lizards get a keg of Bloodweiser and a potion of AG for a skink which actually works. The elves win the coin toss and elect to receive.
L1: A catcher gets deep into Lizard territory with the ball and a fellow blocker.
U1: One elf is KOed, another stunned. Three more are knocked down. A skink gets beside the ball carrier.
L2: The catcher runs in the score.
U2: Kickoff goes into the hands of the AG4 Skink. Three elves stunned, one other knocked over.
L3: A lead blocking skink is knocked over.
U3: A saurus injures himself knocking over an elf.
L4: Despite lots of block dice being tossed around, skinks refuse to fall over.
U4: An elf is finally injured. The ball carrier comes around the end with two skink blockers. Another elf is knocked over.
L5: The ball carrier is blitzed down, sending the ball into the hands of another skink.
U5: The skink dodges around and runs in the score.
L6: Charm has to get a package.
U6: I take time while Charm gets the package, then end the turn so it'll be like there was a riot.
L7: A catcher runs forward the ball.
U7: Carnage ends early.
L8: The catcher runs in the touchdown.
U8: No real damage done.
Halftime Score: Light of Judgment 2 - 1 Unstoppable Immovables
U9: An elf gets stunned, and several other get knocked over. The skinks move forward with the kickoff.
L9: Two saurii get knocked down.
U10: The skinks keep moving the ball downfield.
L10: The ball carrier gets knocked by a blitzer who picks up the ball. A catcher goes downfield.
U11: Lizards begin to swarm around the blitzer with the ball.
L11: The blitzer gets away from traffic makes the pass, and the catcher runs in the score.
U12: One elf knocked out, two stunned.
L12: A blitz knocks down the ball carrier, then another elf falls over trying an aggressive dodge.
U13: The blitzer with the ball gets surrounded, but does not go down.
L13: The blitzer fails a pass.
U14: The pass is picked up by a skink, who hands it off to another, who amazingly manages to successfully grab it, and runs in the score.
L14: The lizards line up on the front line hoping for a blitz or other shenanigans. The elves run the short kickoff backward.
U15: Several lizards get around the ball carrier, but a skink falls over making the blitz.
L15: The ball is tossed back to midfield.
U16: The attempt for an amazing pickup, throw, and touchdown is crushed when the skink fails his first dodge.
L16: Some blocks.
Final Score: Light of Judgement 3 - 2 Unstoppable Immovables
Thoughts: About what I expected from this clash, except for how I got way, *way* more stuns and knocked outs than injuries. With the AG disadvantage, I really needed the bashiness to be more effective. Alas.