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Author Topic: On undead, were*-undead and titans, mb bits for your *science* ^^  (Read 2118 times)

Aggel

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Hi there, fellow dorf breeders!
Haven't seen these things posted around, so beg your pardon if I am duplicating someone's post (being a lurker and failing at search doesn't help, yeah).
So, I went through 'profane' mist\eyeball grass\deadly rain sites till I found a nice desert with undeadies and a rain of acrid filth. The rain doesn't seem to do much: it just makes dorfs want to wash themselves and any living creature bleeds profusely and excretes "pus" with no visible injury or serious consequences.

First came forest titan made from salt. Ok, wtf and all that, but it literally smashed all zombies (there were three of 'em) that came in it's way. Then a corpse of lovingbid woman (or somesuch strange creature) pecked off it's foot and it seems, it fell and literally exploded: limbs and bodyparts of it's body flew around and landed to become a heaps of salt. So much for the giant.
So, undead multiplied, ran after living thigs, generally made all the fun things they were born (deaded?) to do.

Then came a Were-Hyena. It killed two or three zombies before it was overwhelmed. But. Then. Those double-time corpses became new were-hyenas. And all their limbs were intact (even mutilated corpse grew it's appendages back)! They killed at least one other undead each before succumbing and becoming 'werehyena corpse' or '*name-of-the-dorf\goblin\human\elf-corpse* with added *corpse* sometimes'. Then those zombie-were-hyenas arose again... As plain zombies and with their old injuries fixed (like, if a zombie didn't have legs and arms and it became were-hyena, after death it rises with only minor injuries suffered from the fight when it was a were-hyena).
And the curse excalated. 4 werehyenas became 8, 8 became 16... And now it's about 80% of my undeadies (they number around 110) that fix themselves through turning (around 3-4 times per season - didn't really count) and then dying and having their limbs cut off and then turning again... Even "Tripswoman left middle arm chitin" is turning in a full-grown werehyena!
Werehyeanas, when they turn, all labeled in unit screen as 'berserk' and have ability to destroy buildings (I had my depot smashed and all external doors were destroyed). They gladly mutilate any undead meat they see to make more undead. When they die and the period for curse passes, their corpses become normal undead creatures they were before (as I said), but 'regenerate' (again, as I said before). Then the new moon comes and they transform again. And their victims too. And the cycle continues, I think, till every (un)living thing is undeadwerehyena, even that living squirming left toe from the foot of dorf that was killed five years ago.

On a finishing note: lots of were-creatures seems to crash your game. I have 100+ undeads and 80% of 'em turn and I now have random crashes, really unplayable. So build those labyrinths early and trap undead filth inside them to control their (un)population!
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Karnewarrior

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #1 on: February 21, 2012, 07:49:31 pm »

 :D

I need to embark on an evil area!
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Feb

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #2 on: February 21, 2012, 08:05:37 pm »

Pit to the magma sea via bridge, only way to control your undeads spiral
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rtg593

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #3 on: February 21, 2012, 08:26:13 pm »

Nice... I've not tested myself in a scary area yet, just picked a normal calm embark to learn the new version. My Tundra Titan was taken down by 4 of my hunting dogs and 3 Marksdwarves, was pretty spectacular to read over (forgot to pause when I walked away, lol), and the were-panda and were-giant gila monster both turned into humans and left the map the moment they reached my gates, so except for the cow the were-panda appeared next to and slaughtered, been fairly uneventful for me...

Just watch, now that I've said that... :p
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Sting_Auer

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #4 on: February 21, 2012, 08:42:36 pm »

I've been studying evil regions as well, and I've noticed some rather odd behavior regarding the dead raising, the largest of which being that children turn into adults when they are raised.


I'm sure I will find far stranger things though, I only made it into late spring.
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Loud Whispers

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #5 on: February 22, 2012, 12:01:22 am »

Screen caps of werehyena rampage?

thegoatgod_pan

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #6 on: February 22, 2012, 03:32:13 am »

Ridiculously cool.  I was just rescued from a devastating undead siege by a heroic bunch of sparrowpeople, but this werehyena insanity is the coolest bug I've ever heard of.
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Aggel

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #7 on: February 22, 2012, 05:59:43 am »

So, as Whispers asked, here are some screens (I took a liberty of editing them, as there are just a lot of funny info). Also, I am not used to forums, so if there are any problems, tell me and I'll fix them.

So, here goes...
I embarked on a sinister desert that borders with good biome. Here we can see some zombies just chilling out in the sun on a field of sand covered in acrid filth. What looks like an aftermath of skeleton party to the upper right is actually teeth of a mule. Last month some werehyena delivered an exceptionally successful punch to some undead mule and all it's teeth flew out in a spectacular explosion %) It was much more hillarious to watch than exploding salt titan.
Also a river full of acrid filth and dorfen\human\elfen\animal blood.

Spoiler (click to show/hide)

So, here are some details. You can see the *head* and *hand* of Tathadrid, which have all their limbs intact. When werehyenas turn they pick on some ridiculous name which doesn't sound at all dwarfy, so Tathadrid was actually a dorf zombie before he (his parts) died at the claws of hyenas. Oh, and his shambling corpse when it was still 'normal', was decapitated by human swordsman in one swift strike some years ago. As you see, his head is doing well.
Also, a ridiculous undead hand of zombelf Etile... Well, elfs are fragile, zombelfs doubly so. Usually this thing ends up mutilated by undead and comes back to life with all the suffered injuries (which are many).

Spoiler (click to show/hide)

So, *this* time of month comes and viola: hundreds of werehyenas. I didn't bother making whole lists - announcements span like 9 or 10 pages and it would be just too big an image. You can see that Etile's hand is quite fit (forgot to make a screenshot to show it has no injuries). It was killed shortly after turning by mutilated corpse of an antler or some such animal which was in turn slaughtered by another werehyena.
You can see the aftermath: lots of hyenas on one screen (marked with arrows), pile of mutilated soon-to-be-undead-again-corpses.

Spoiler (click to show/hide)

Actually, it's quite fun: undeadies chase living creatures, werehyenas chase everything. Sometimes you can see how a crowd of zombies run around the map trying to catch hamster, cow, horse or a giant tick. Elfs are hillarious too.
Here you can see what was an entrance to my fort. The main entrance had two doors airlock style (zombies apparently respect them), to the right there was a door to depot which is, as you can see, demolished. And an entrance to a test labyrinth which serves as a resting place to some twenty undeadies (doors were smashed by berserking werehyenas).
Some zombies usually chill near depot or entrance, so my dorfs can't quite make it outside. Last time I lost five of them, as some restless haunt passed through the door and opened it. Damn ghosts just freak me out. And I actually lost a fortress before when a ghost passed through and opened a door to my undead zoo.

Spoiler (click to show/hide)

rtg593: After werehyena infection started I actually had a were-ape visiting. I hoped to see what will happen with all the undeads and two were-curses. But it was greeted by a rotting mutilated werehyena corpse and it literally vomited and left map leaving a bloody trail... Had a good laugh then %)

Sting_Auer: I had this happen too. Actually in previous fort I had one dorf woman - Sibrek - who lost her two children and husband to zombies and was left alone with rotting parts of fellow dwarfs in an empty fort. She cleaned it all, broke down to magma and gave birth to a child all by herself %) Her daughter became quite a successful zombie, but was killed shortly and came back as ghost (a child's ghost actually, judging by the picture) and tore her mother's legs off O_O Sibrek then succumbed to insanity, died, came back to life and killed her last baby.
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Blizzlord

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #8 on: February 22, 2012, 06:18:53 am »

Soooo... they are multiplying via mitosis?
Spoiler (click to show/hide)
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miauw62

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #9 on: February 22, 2012, 06:30:01 am »

Cant you try to train up a military and kill them while they are *relatively* harmless?
then drop all the remains in the magma pit.
You have one, right?
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Aggel

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Re: On undead, were*-undead and titans, mb bits for your *science* ^^
« Reply #10 on: February 22, 2012, 06:54:43 am »

@Blizzlord: Ahaha %)) I think, it's more like grafting or cutting (don't know correct english word for this: when you cut a branch of a plant and plant it). If it was mitosis I'd be spammed in a few months.

@miauw62: It is entirely possible, but they come back to undeath rather quick so I guess it will end in a chopfest with hundreds of bodyparts littering the field and dorfs chopping them till they are *dead*... Or dorfs will be overwhelmed sooner or later (I have only 20 of them and all migrants end up as a dinner for deaders). And damn zombyaks are very tough. Also there is a fresh supply of some undead thripsmen, mantismen and whatnot now and then.
I was more interested in watching how everything goes, so just made a few facilities to keep my dorfs alive for years to come (and I actually forgot to take axes with me on embark). I am digging now down to magma and I think there is a good option: make an expansive elaborate labyrinth down bellow with multiple entrances from the ground. Undeads swarm like flies when they find a path to the interior fortress, so they get inside and their path willl be blocked by floodgates, trapping all the filth inside (stone-fall traps work quite well to slow down more *lively* undeads). Then another floodgate opens.. And viola: we got ourselfs a bbq!
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