Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Safest Intentional Injury?  (Read 1068 times)

Thelogman

  • Bay Watcher
    • View Profile
Safest Intentional Injury?
« on: February 21, 2012, 01:05:56 pm »

My miner dwarves from the last fortress got hurt pretty bad, and though they healed up in the transfer over, they've been acting pretty strange now, refusing to do anything but rest in the hospital, even though one of them is totally healed up (the other has a function-lost spine, but was working fine until this happened).

But my chief medical dwarf doesn't recognize them as a medical problem, so I want to cause an injury bad enough to get them hospitalized, but okay enough that there's no chance of anything worse than buts and bruises.

What's the best way to do that without risking broken bones or nerve damage? I was thinking cavein, but I'm afraid that might result in spinal damage. Repeating spikes maybe?
Logged

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Safest Intentional Injury?
« Reply #1 on: February 21, 2012, 01:09:21 pm »

A 1 z-level drop should cause the doc to re-evaluate them, without causing damage.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

ASCIt

  • Bay Watcher
  • ._.
    • View Profile
Re: Safest Intentional Injury?
« Reply #2 on: February 21, 2012, 01:18:22 pm »

Easiest way to deal with this would be controlled fire, followed by a dip in a lake. Plus, I'm pretty sure fat melts off, so that can only help.
Logged
This is a very dorfy thread, and you WILL read it.

Thelogman

  • Bay Watcher
    • View Profile
Re: Safest Intentional Injury?
« Reply #3 on: February 21, 2012, 01:25:40 pm »

I checked their health screens, even though the transit to the new fortress healed their wounds, the medical world was baffled enough to insist they needed several operations. But since the chief medical dwarf didn't want to diagnose dwarves that were totally healthy, the end result was a deadlock that kept my miners from ever doing anything.

I unappointed my medical dwarf, and removed the hospital zone, and the dwarves got right back to work.

I suppose I just have to only make the hospital active when I've got injured, and remember that my two hypochondriac miners will be out of commission as long as I keep the hospital up.
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Safest Intentional Injury?
« Reply #4 on: February 21, 2012, 01:29:37 pm »

You could try what Oliolli said.  Just give them a 1-2 z-level drop.  The worst you're likely to get from that is a broken bone, if even that.  They should get diagnosed and treated for that then.  With any luck they'll be satisfied at that point and get back to work without you having to screw up your hospital.
Logged
Through pain, I find wisdom.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Safest Intentional Injury?
« Reply #5 on: February 21, 2012, 01:51:25 pm »

A 1 level drop will cause a stun but no combat logs.  2 level is safest.  Or, my preference, a 1x wooden training spear upright spike.  Burrow/squad them atop the trap, use a lever to activate, and continue until they get a cut or a break.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Safest Intentional Injury?
« Reply #6 on: February 21, 2012, 01:53:58 pm »

2 z lvl drop, or find a reliable syndrome from your nearest megabeast.

Or now that I think about it, a healthy dose of evil biome would work too.

Dynastia

  • Bay Watcher
    • View Profile
Re: Safest Intentional Injury?
« Reply #7 on: February 22, 2012, 07:27:40 am »

If you have enough animals, pasture them all on your malingerer's bed and wait for him to get bitten. Easier than trying to arrange a fall or a fire.

Use dogs, cats, birds, etc. Don't use any hoofed livestock.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Safest Intentional Injury?
« Reply #8 on: February 22, 2012, 07:41:08 am »

Even turkeys can get a lucky shot to the head, jamming the skull through the brain, maybe give them some head armour first, or yeah, i would go for the danger room/ small drop.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

h0lx

  • Bay Watcher
    • View Profile
Re: Safest Intentional Injury?
« Reply #9 on: February 22, 2012, 07:57:29 am »

A 1 level drop will cause a stun but no combat logs.  2 level is safest.  Or, my preference, a 1x wooden training spear upright spike.  Burrow/squad them atop the trap, use a lever to activate, and continue until they get a cut or a break.
That will just make them legendary fighters.
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Safest Intentional Injury?
« Reply #10 on: February 22, 2012, 08:39:57 am »

Use military commands to get them decked out in armor everywhere except the foot and danger room them until they break a toe.