New list: (in an order of importance)
1) Leave the moonies alone, stop
any communications. Let's look how isolationist they really are
Keep listening however, don't want to miss anything2) Rebuild the weapon testing facility
Make sure to make one that is explosion proof. Btw, It seems the missiles are finished. If the can blow up a station, they can blow up an asteroid too.3) Design new bots: a) Flying firefighters, b) Submarine like explorers for Aquarius c) Ship repairers (may use that self repairing carbon to repair themselves) d) sturdy exploration bots that can explore planets B and E
4) Build a shield for The Avian Contact center, just in case. It will help against predators\disasters\attacks. Also, transfer some combat drones here.
5) Build an airship, capable of hosting 50 colonists on a permanent basis, for the second mobile Avian contact center. Mobile center can communicate with all Avians, not small portion of them.
I propose a Zepelin like ship. We don't want to have Avians being sucked up in the engine. Include escape pods. Call it the Valiant. If the design is succesfull build an adapted version on Gaia and Aries.(Aircraft carrier)6) Build minor orbital defenses around Planet B, and let's name it Infrenium
Our current base is hard to detect. (Should be) As long as nobody knows we are there. They can't shoot us. Then again we did blow up a station there.7) Design a new kind of military ship - slinger. Based on the fighters. All ship is basically a set of several engines, power, speed and agility is all it need, no weapons, basic armor, no shield. It can be used in 4 roles: a)tow damaged ships\containers; b) Attachable engine boosters for big ships; c) to move asteroid away; d) they may be used to launch projective (any, from tiny rocks to mines to torpedos to epically big spears to asteroids) just move close to the target, detach projective, turn around and let inertia to do the job. Note that they useful both in civilian and military roles. Build a prototype
I'd call it a tug No, if it will have military grade targeting system, high manuevrability and mounts for bombs\torpedos\spears
Let's return to terraforming Aries, I propose to introduce some stored earthworms into the soil. Choose the smallest ones and the most adapted to cold conditions.
Also, if we haven't done it, drop cyanobacteria all over the place. These are autotrophe organisms and can survive in harsh conditions. Maybe we can also fire one of our massdrivers shells at the volcanic system to reactivate it. This will increase airpressure and temperature. (CoČ) Ash is also a good fertilizer. 9) Create areas on Arias for biological waste stockpiling. Transport dead plants from Gaia (freighters return empty from it, anyway). Make sure plants dead and sterilized enough before dumping.
10) Release several hundreds grasshoppers and dozens of spiders in some remote place (ideally some kind of island) and look how it will develop
11) Expand the shipyard
12) Design and build farm ships, basically big, mobile, transparent, space based hydroponic farms. We should move majority of our food production in space, in that way farming will never mess with ecology and, more importantly, ecology will not mess with the farms. Also wastes from farming may be used for dumping on Aries
Good idea. Though I think our shipyards are to small to do this.I think 150ft ships are large enough for small farms, Yes we can't switch our food production to space in one moment, it's more a long term project and emergency food source
13)Build two cloning centers and two small factories for the settlements on Gaia
14) Drill some ice on Gaia and try to learn about geological changes, especialy atmoshpere changes. Study natural canyons, too
Changes: added shipyard expansion, new bots design, ice studiyng, releasing grasshopers\spiders, geologiacal research for Gaia, factories for Gaia
removed : outposts on aries, exporation of planet E, research of self repairing carbon