Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Build a battleship?

Yes
- 7 (33.3%)
No
- 2 (9.5%)
Get more info
- 11 (52.4%)
Delay with no action
- 1 (4.8%)

Total Members Voted: 21


Pages: 1 ... 75 76 [77] 78 79 ... 117

Author Topic: Terraforming: Suggestion Game  (Read 360297 times)

Immortal

  • Bay Watcher
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1140 on: April 24, 2012, 09:13:08 am »

Zecro, I like the idea but something tells me that tech is a little far off.. if GM is doing this by what makes sense thats a very large jump.

Lets work on large planet based fusion reactors?
We can scale it down with more research, the intermediate step may help.
From there we can put a large one in a defense platform or something while we figure how to make little one.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1141 on: April 24, 2012, 10:07:37 am »

Basically the only problem with downsizing fusion reactors(except from decreasing the part size) is that their fuel use and energy production increases, rather than decreases. This because of the fact that you need to increase the pressure and temperature to allow the fusion reaction to be selfsufficient. This means that at the best of times a small fusion reactor would provide as much mopwer as a large one. However due to the increased pressure and temperature the risk of the reactor overheating increases. This could be prevented by a stronger field, but however that makes the reactor room even smaller and increases the pressure again.

I do want a Greenlight for largescale fusion though. We can use drone ships with large fusion generators and then beam the energy to the individual smaller crafts.
Logged

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1142 on: April 24, 2012, 11:32:51 am »

I don't see a problem with the Gaian settlement.  It seems to me that the planet is safe enough for now, those robots are content to leave us alone if we leave them alone and there doesn't seem to be any immediate danger with the climate or anything.  I say go ahead it's not like we have a shortage of Humans at this point anyway what with the fertility/cloning centers we have on Aries.  Do supply them with an emergency evac shuttle or a survival bunker, though; we'd be ignorant not to equip them with such a device.

Hah... I thought that was a little too much to hope for.  We're definitely too far away to make very small miniature fusion reactors... oh, well.  We can stick to nuclear reactors for primary power and modular charged energy cells for backup/auxiliary systems and the like, so we can keep power reserves when the reactor is idle or fill them with aerotransmission -- just shove the cell into a slot with a receiving antenna sticking out of the ships rear.  Bingo, space refueling station. xD

Well at least the problem isn't as bad as I thought with the Mavens.  I think we can continue working on advanced applications for them, such as cybernetic doctors or extremely effective researchers -- hey, that might help us crack the whole fusion problem.  ;)  Also who else thinks this might be a good idea; send one or two of the Mavens along with those colonists to act as security officers, medical specialists etc. would help them along and also make for a good field test for us.  Provide them with adequate knowledge and cybernetic tools to do their job.  Two problems; one, those guys might feel a little intimidated having our super agents tagging along with them, and two, there is the glaring possibility of them going rogue and slaughtering everyone in the colony -- that is, if we allow them to get out of control.  Speaking of which, I don't think we should be doing Avian Mavens quite yet... it's a neat idea, but there remains the possibility of something going horribly wrong.  If we can contain it and isolate it from the rest of our Human Mavens (at least until we're sure what the effects will be), then maybe, yeah.  Let's approach the issue with caution, if we approach it at all.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1143 on: April 24, 2012, 11:56:48 am »

Problem is, if there's one robot, there might be  others.  If there's one danger, there will be others. I say that we let them fund their colony, but that we should give a negative advise, make sure everyone knows they are doing it at their own risk and that any eventual deaths of them are not our responsibility.
Logged

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1144 on: April 24, 2012, 01:34:14 pm »

Problem is, if there's one robot, there might be  others.  If there's one danger, there will be others. I say that we let them fund their colony, but that we should give a negative advise, make sure everyone knows they are doing it at their own risk and that any eventual deaths of them are not our responsibility.
I agree with that, but our programing is to protect all the humans from harm.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1145 on: April 24, 2012, 01:38:14 pm »

Problem is, if there's one robot, there might be  others.  If there's one danger, there will be others. I say that we let them fund their colony, but that we should give a negative advise, make sure everyone knows they are doing it at their own risk and that any eventual deaths of them are not our responsibility.
I agree with that, but our programing is to protect all the humans from harm.
I thought it was to protect the humans from extinction. They wouldn't have been stupid enough to say all humans from harm, right.

IF yes I think we should freeze them all back in. Living will result in death by aging, after all.
Logged

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1146 on: April 24, 2012, 03:23:37 pm »

Strongly discourage settlement on Gaia, but do not prevent it.  Also, why don't the Mavens have awesome battle armor yet?  Said battle armor must have built-in jetpacks.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1147 on: April 24, 2012, 03:25:20 pm »

Strongly discourage settlement on Gaia, but do not prevent it.  Also, why don't the Mavens have awesome battle armor yet?  Said battle armor must have built-in jetpacks.
If we're going for armor, I vote on include  nanite infused carbon fibers. It will be able to repair small holes. (We don't want to send them with fast producing nanites, just simple safe ones.)
Logged

Dragor23

  • Bay Watcher
  • A brazillion of football
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1148 on: April 24, 2012, 03:26:47 pm »

I vote for a finger laser.  :P

Just kidding, but I really want a artifictial eye with scanners and such things.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1149 on: April 24, 2012, 03:28:09 pm »

I vote for a finger laser.  :P

Just kidding, but I really want a artifictial eye with scanners and such things.
Why not just a HUD. We can directly send the data into optical areas of their brain. No need to project. But camera's are required.
Logged

Dragor23

  • Bay Watcher
  • A brazillion of football
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1150 on: April 24, 2012, 03:30:44 pm »

I vote for a finger laser.  :P

Just kidding, but I really want a artifictial eye with scanners and such things.
Why not just a HUD. We can directly send the data into optical areas of their brain. No need to project. But camera's are required.

Because the eye would work without a externial source of information.
Also, it just looks cooler.

"Hey, dude, pull my finger."
"No, Dave, not this again."
"Come on, just pull my finger."
"*sigh* Fine..."
*pow*
"JESUS CHRIST, YOU JUST SHOT ME WITH A LASER GUN!"
"Haha, dude, that's so totally fucking rad."
Logged

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1151 on: April 24, 2012, 04:32:14 pm »

Problem is, if there's one robot, there might be  others.  If there's one danger, there will be others. I say that we let them fund their colony, but that we should give a negative advise, make sure everyone knows they are doing it at their own risk and that any eventual deaths of them are not our responsibility.
I agree with that, but our programing is to protect all the humans from harm.
I thought it was to protect the humans from extinction. They wouldn't have been stupid enough to say all humans from harm, right.

IF yes I think we should freeze them all back in. Living will result in death by aging, after all.
Ah but isn't being frozen a harm in itself?

Regardless we should allow the human to have a small settlement as has been debated and discused above, with all the precautions articulated. Planet is safe so far, its more hospitable, the humans like it more, no need to terraform, etc.

I approve of Xvreon's ideas in regards to the Mavens. I think we should use the Mavens as a testing ground for genetic manipulation that should eventually be implimented throughout the colony, as well as what they are currently used for.

Immortal is also right, we should research planet bound fusion before we are ready to downsize it and implement it in space.

Also what are those nano-factories doing? I would assume just making things for the new colony and research items, which would leave some excess production. Have that extra production dedicated to the manufacture of parts for mercent ships, for shipping between the colony on Aries and the colony on Gaia, and possibly a future one on Aquirius. Also make sure that they can be converted to warships in the event of war.
Logged
you can't just go up to people and get laid.

Orb

  • Bay Watcher
  • [Loves_RTS]
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1152 on: April 24, 2012, 08:56:01 pm »

Responsibility only matters when the conflict is internal. In the end, it doesn't matter whose responsible when the big bad thing next door takes advantage of your collective mistakes and destroys you.

In the end, I suggest creating this new colony, but make it a military colony, so to speak. Have security robots patrol the edges, with a military command in place. Perhaps some sort of defensive wall surrounding the city. I'm not saying a full blown lock down, but just enough so that we and the military are in control, not the civilians. A quick, and readily available response in unknown territory is important.

Think of it akin to the castles of the medieval ages. It will put a stamp of control in the area.
« Last Edit: April 24, 2012, 08:58:06 pm by Orb »
Logged
[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1153 on: April 24, 2012, 09:50:00 pm »

Hence why I suggested survival bunkers.  Everyone can simply hide in a shell of reinforced concrete (lined with lead) 6 feet thick buried 30 feet below the ground when things get hot.  Anyways, the robots in the facilities seem to be purely defensive --  they don't leave their assigned area, they do kill anything and everything that intrudes (quite efficiently I might add) but I don't think they represent an immediate danger to the colony.  And even if they did there's not much we could do about it because we tried blasting the damn thing with rail cannons and it just repaired itself instantly.  And did you forget that the buildings have been completely sealed shut?  Whatever is in there just doesn't want us bugging them right now, if they really wanted us dead they would have rushed out and eviscerated us all already.

Seems to me like our biggest problems are not from outside; they're from inside.

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Terraforming: Suggestion Game
« Reply #1154 on: April 25, 2012, 08:58:59 pm »

Here's my little list of suggestions for now, sorry but I couldn't come up with anything for research.

Construction
> Build Space Academy on Aries.  This will teach human crews how to operate, pilot & maintain all varieties of military & civilian craft.  Record lectures/lessons & illustrations on all relevant facts to display to students.  Have the Scientist act as the first and primary faculty member, see if we have any others that might fit the position.
> Begin drafting designs for military vessels.  I suggest starting with a 1-seater fighter craft armed with lasers or small mass drivers, and a frigate of the maximum size we can afford.  Equip the frigate with docking clamps (bays might be too large for this small a ship) to haul the fighters when not in flight, and equip both ships with antennas -- we can use our aerotransmission to transfer power from the primary ship to the fighters even while they are in flight, only hope like hell it backfires and we end up with a bug zapper.  Run that through extensive testing with robotic drones at our weapons testing facility before we commit to that plan; until then, use standard energy cells.  We're probably going to be seeing 15-20 man crews for a 30 meter long frigate, to handle piloting/navigation/gunnery/sickbay/engineering and such all at once.  We can put several turrets on them, either lasers, missiles or mass drivers as that's the most practical stuff we can field right now.  I'll leave naming these ships up to you guys.

Research
> ?

Manufacturing
> Design and manufacture some small arms, from low-yield sidearms to rifles.  We want our guys able to defend themselves at this point, and also be able to field marines if it turns to boarding combat but let's start simple for now.

Actions
> Send a one-man shuttle or unarmed scout craft out to investigate the Moonies; if its just running on conventional drives and not reliant on external input it should avoid the notorious jamming problem that plagued our drones.  We need to find out what the hell is going on; make sure the craft has a good communication device so we can talk to them once we get close enough.  Give him orders to turn back if anything starts to look wrong, though.
> Allow the new colonists to touch down on Gaia; build a survival bunker to protect them for now, a compound or wall would make them feel trapped and oppressed.  Send some Mavens down there for field testing as well as keeping order and assisting/protecting the colony, but NO GUNS.  Have security bots maintain a perimeter around the colony as well, we can control them more reliably.
« Last Edit: April 25, 2012, 09:02:19 pm by Xvareon »
Logged
Pages: 1 ... 75 76 [77] 78 79 ... 117