The Bittlesuit is the product and apex of cybernetics and genetic manipulation. Each suit is tailored with different properties and adapts to the environment around it, making it the ultimate in military science.
The suit works by being placed on the human and changing the persons body to better fit with the properties it is given. The suit augments the users body to allow for the ability to go without sleep for months, increased metabolism, increased oxygenation, increased muscle mass, and bone density, across the board, allowing for a soldier that only tires when it is convenient. The suit also has stitched into it the need to finish a programmed goal, akin to the building of sexual release, thus the wearer will not stray from the path (this can and should be modified. We don't want soldiers neglecting food or water or risking their lives because they want to complete their goal).
There are four different projects at the moment:
MARATHON
This suit, much like the bones in your body is mostly hard and spongy tissue. It uses this formation to change it's density and increase it depending on where the soldier would require. This materiel can easily disperse bullets and eject them from the body, reforming itself stonger in the area surrounding where the bullet hit, to be more effective at blocking other incoming rounds. This suit also heavily increases muscle mass and blood cell count, making the wearer an absolute horror on the battlefield.
>Fibre sponge smart armor plates.
> increased blood flow and cell count.
>increased muscle mass.
>Increased confidence.
>The ability to march for days without stopping to rest.
Best implemented as a forward assault unit.
PHAGE
This suit focuses mainly on tactfulness and dexterity. It masks heat and EM signature as well as rapidly changing the users bone structure and build to fit into small places or hide. This suit drastically increases flexibility, cardiovascular strength, and agility, using the entire body to complete a single jump or to sprint a small distance this suit can perform exceptionally well. With a high metabolism this suit may have to take long moments of rest or eating but again this is where the suit shines, being able to slow it's metabolism and lay dormant for months at a time until the proper moment presents itself.
>Bone structure manipulation.
>Metabolism manipulation.
>Single movement muscle control.
>increased twitch muscle growth.
>increased patience.
>Signiture masking.
Best implemented as forward recon.
CRYPTID
Need a pilot? You got one. Need a space to space assaultist? You got one. Need someone to fight cyber warfare? You got one. This suit increases the wearers critical thinking and rapid response ability allowing the person to make split decissions with the grace of a MENSA ballerina. This suit is best used for piloting space craft, but that is only half the story. With strong magnets and a built in space safe plasma cutter, the wearer can cut it's way into an enemies ship. From there this suit becomes the best tool a sabateur has in his arsenal, with the ability to see from any extremity and the ability to mentally map any vessel. As a precautionary measure the suit works as a long term EVA with an hours worth of air, which becomes a weeks worth as the suit modifies the body to slow it's precesses. The suit floods the body with biological antifreeze and keeps everything compressed allowing the person to float in a comatose state for a week at most.
>Increased critical thinking.
>increased response timing.
>Situation analysis ability.
>Advanced vessel piloting training.
>Bodily processes control.
>Hours regular air supply.
>Direct brain camera's which act as eyes in each extremity.
>Biological antifreeze production.
>Mental mapping.
>Plasma cutter.
>Magnetic soles.
Best used as a space to space pilot.
INVADER
If you want something that survives, this suit will be the answer. With built in gills drwoning is never a worry. This suit also comes equipped with enzyme control and foreign immune recognition, making finding food or water no longer a task. This suits shining gem however is the reactive skin, with the ability to program a small layer along the skin, burns from acids, bases, or UV ray is no longer a problem, but even more fascinating temperature control and water storage make the reactive skin this suits best quality. Beyond that this suit is built to build, so to speak, making sure that if a part of the wearer (god forbid) comes to bodily harm, as long as the dismemberment is below 60 percent of the main body (excluding the head) and the wearer can slink off, given enough time and materiels, the suit can tailor new bones, flesh, and even organs. This suit thrives in conditions both arctic and tropical. If you want someone to secure hostile ground, you have found their best tool.
>Gills.
>Enzyme control.
>immune system recognition and analysis.
>Reactive skin.
>Flesh/bone/organ fabrication.
>Advanced reasoning and problem solving.
>increased willpower.
Best used as a shock troop.
Disclaimer:
----- WARNING -----
The suit can be activated with a code and will take a full day (estimate) to bind to its host. After and during the binding process the host and suit become singular. Removal would cause bodily harm akin to attempting to tear off a whole fingernail or possibly to removing a crabs shell. A seperate deactivation code can be given which will require another day (estimate) to seperate into a suit and person again. The person may feel woozy after the seperation for a short time but his functions and body will have been returned to normal if not increased slightly from suit use.
The suit is a living thinking creature. A host is not required but special housing when not on a host is needed to keep the suit well fed and in peak condition.
How do ya'll like 'em? Tell me anything you think you would like changed or if they are perfect.
These are NOT mass production. A maven is the only one with the biological makeup at this venture to be able to wear one of these suits. Each suit will require a turn or two to create. Choose wisely fellas.