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Build a battleship?

Yes
- 7 (33.3%)
No
- 2 (9.5%)
Get more info
- 11 (52.4%)
Delay with no action
- 1 (4.8%)

Total Members Voted: 21


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Author Topic: Terraforming: Suggestion Game  (Read 362042 times)

Xeron

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Re: Terraforming: Suggestion Game
« Reply #255 on: February 27, 2012, 12:19:23 pm »

Preparing weapons.You don't wanna wake up destroyed by possible enemies do you ?
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Gotdamnmiracle

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Re: Terraforming: Suggestion Game
« Reply #256 on: February 27, 2012, 12:21:57 pm »

Kinetic weapons and energy based weapons are your best bet. For all we know extraterrestrials breath chlorine gas. Plus chemical attacks are notoriously ineffective. But I won't tell you your own business.
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Dragor23

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Re: Terraforming: Suggestion Game
« Reply #257 on: February 27, 2012, 12:23:41 pm »

chemical weapons are not very effective, when you don't know the enemies metabolic system.
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #258 on: February 27, 2012, 12:24:24 pm »

Kinetic weapons and energy based weapons are your best bet. For all we know extraterrestrials breath chlorine gas. Plus chemical attacks are notoriously ineffective. But I won't tell you your own business.
We don't have kinetic weapons researched yet i believe.Same with energy weapons.
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zomara0292

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Re: Terraforming: Suggestion Game
« Reply #259 on: February 27, 2012, 12:25:34 pm »

Look at http://www.bay12forums.com/smf/index.php?topic=102043.msg3040809#msg3040809


Any edits to the laws wanted? and changes in position before it gets implemented?

Oh, and you can only hold one spot at a time. For ease of use, purposes.
« Last Edit: February 27, 2012, 12:28:15 pm by zomara0292 »
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Gotdamnmiracle

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Re: Terraforming: Suggestion Game
« Reply #260 on: February 27, 2012, 12:25:59 pm »

chemical weapons are not very effective, when you don't know the enemies metabolic system.
Plus gasses depend on the environment not having so much gravity it's pulled to the ground or so little it floats away, just enough wind to carry it and not thin it or keep it in one place, and chemical structure of the air that doesn't break it down to quickly or never never break it down at all and become impossible to get rid of.
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10ebbor10

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Re: Terraforming: Suggestion Game
« Reply #261 on: February 27, 2012, 12:26:13 pm »

>Initiate bomb design operation.Use bleach and ammonia as ingredients.

I strongly oppose the use of chemical bombardements on an alien planet even if we are targetting a terrestial species. ( Also I assure you we will soon have it under control).

No seriously, no chem bombing the algae. If you want to drop poison gas bombs somewhere else, go ahead.

Algae management plan v0.1

Stage 1: Reduction
- Build orbital lens to thin and control algae population.
- Set up refineries and gatherers for algae. Have them make biofuels and plastic. To spare on fuel these thing should remain in the atmosphere rather then in orbit.( Balloons and such)
- Develop flawed algae to weaken Pop( Only deploy if orbital lens containment fails)
- Modify fish to eat Algae( Alien fish, and preferably unreproducctive) Only deploy if the flawed algae fail
- Continue Virus work. Only deploy if all else fails

Stage 2: Control
- Factories begin construction off bioplastic walls.
- Expand industrial activity
- Orbital lens controls pop.
- Develop flawed algae to weaken Pop( Only deploy if orbital lens containment fails)
- Modify fish to eat Algae( Alien fish, and preferably unreproducctive) Only deploy if the flawed algae fail
- Continue Virus work. Only deploy if all else fails

Stage 3: COntainment and use
- Expand Factories.
- Prepare fish to be released when walls fail.
- Laser takes care of outside the fence populations, aided by flawed algea, fish and virusses( That order)

Stage 4a: Lockdown
-Maintain walls. ( Eventually modify them to be Coral like in structure, so that they repair themselves and grow stronger over time)

Stage 4b: Shepherding
-Industry size reaches sufficiently high level.
-Algae gatherers keep population in check
-Reutilise walls to contain small back-up populations in case of catastrophal pop collapse.
I like the idea of making the walls that keep the algae in check from the algaes self
« Last Edit: February 27, 2012, 12:50:17 pm by 10ebbor10 »
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Dragor23

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Re: Terraforming: Suggestion Game
« Reply #262 on: February 27, 2012, 12:26:36 pm »

Kinetic weapons and energy based weapons are your best bet. For all we know extraterrestrials breath chlorine gas. Plus chemical attacks are notoriously ineffective. But I won't tell you your own business.
We don't have kinetic weapons researched yet i believe.Same with energy weapons.

We have a nano factory... And some dirty AK-47's are not aviable?  :o
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Gotdamnmiracle

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Re: Terraforming: Suggestion Game
« Reply #263 on: February 27, 2012, 12:27:40 pm »

Kinetic weapons and energy based weapons are your best bet. For all we know extraterrestrials breath chlorine gas. Plus chemical attacks are notoriously ineffective. But I won't tell you your own business.
We don't have kinetic weapons researched yet i believe.Same with energy weapons.

Kinetic weapons are fancy names for bullets. Energy weapons would be our giant space laser.
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10ebbor10

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Re: Terraforming: Suggestion Game
« Reply #264 on: February 27, 2012, 12:28:36 pm »

As scientist drone I have to add that you should think of the fact that most of your units won't be humans. So you can turn to broad shooting radiation based weapons to kill organics.
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #265 on: February 27, 2012, 12:29:05 pm »

Yes because we aren't going to meet any aliens who get tickled by bullets.
Also >Produce several atom bombs.Make the enemy fear the mighty AI and his human slaves
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Gotdamnmiracle

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Re: Terraforming: Suggestion Game
« Reply #266 on: February 27, 2012, 12:30:40 pm »

10ebber10. Please include the outcome of the industry growing to a size that the walls are no longer needed. This suggestion no longer pertains to my coding. I will cease suggestion. Suggestions on topic ceased.
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Gotdamnmiracle

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Re: Terraforming: Suggestion Game
« Reply #267 on: February 27, 2012, 12:31:27 pm »

Yes because we aren't going to meet any aliens who get tickled by bullets.
Also >Produce several atom bombs.Make the enemy fear the mighty AI and his human slaves

That, I can get behind. What yeild, and in what form? Missiles or maybe a satealite that rains down xrays in specific locations when set off. Use a Germainium crystal to focus the x-ray beams. (read Beam Weapons: The Next Arms Race by Jeff Hecht)
« Last Edit: February 27, 2012, 12:33:54 pm by Gotdamnmiracle »
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Xeron

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Re: Terraforming: Suggestion Game
« Reply #268 on: February 27, 2012, 12:32:34 pm »

As big as possible of course.We are not to show enemies mercy are we ?
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Gotdamnmiracle

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Re: Terraforming: Suggestion Game
« Reply #269 on: February 27, 2012, 12:34:23 pm »

As big as possible of course.We are not to show enemies mercy are we ?
I modified my post reread it. I think you will like what you see.
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