OOC: Starting next turn, game will move in steps of two months per turn. Colony is established, time scale is getting larger.The spy asteroid rendevous goes about as poorly as could be planned. The ship carrying the equipment is coming in too hot, as the speed of the asteroid was slightly miscalculated. Unable to slow down in time, the equipment ship streaks by it, and will not be able to turn around and get back in time to fit it out before the asteroid is too far gone into the outer system.
The situation on Aquarius stabilizes even further. The infestation is being held at about 5% of the surface, and it is once again contained enough to get the algae harvesting operation up and running. It seems that, given the current level of technology and natural predation, the infestation will stay at the same level without additional input.
Several small predators are adapted to Aries' atmosphere, including some spiders, wasps, and predatory plants. They are ready to go into "production" whenever ordered, along with a species of farmer ants.
The land sensors are redoployed, correctly this time, and begin to feed back data to the supercomputer. Average surface temperature is -8 degrees fahrenheit during the day. The atmosphere is around 5% oxygen (very low), 90% nitrogen (also low), and contains trace amounts of several other elements. CO2 is very low as well.
The terraformer suggests getting some of the trapped greenhouse gasses on the planet, most likely located under the oceans, out to start the warming process. He suggests a geological survey to look for natural gas reserves.
With the ship free of colonists, a backup is built storing the ship's personality deep in one of the bunkers. It contains the essential programming, but will not activate unless the ship is destroyed.
In spite of the failure of the surveillance asteroid, a giant telescope is designed and constructed this month. It has high enough resolution to make out what appear to be city-like structures on most of the gas giant moons. Electrochemical ammunition is discovered as well, and put into production in the small shipyard orbiting Aries.
A scientist approaches with an exciting discovery. He has found a semi-active volcanic system on the other side of the planet, that could be activated with the proper coaxing. This would put a lot of gasses into the atmosphere, as well as possibly raise the temperature slightly.
Additional note: there is already an orbital lens working on Aries, you'd need a lot more to significantly raise the temperature. Right now, it is only keeping a small part of the nearby ocean liquid.
Time lapsed in system: 1 year, 10 months- Unity on Aries
- Controlled Infestation on Aquarius
- In orbit of Aquarius
- Militarized Shipyard
- 2 Nano Factories
- 4,900 person colony
- 70 dead
- Bank of animal and plants
Note: if no location is given, resource is
on ship- Basic genetic manipulation of complex organisms
- Electrochemical Ammunition
- Giant telescope in orbit of Aries
- Strong Magnetic Shields
- Diagnosing medical robots
- Deep Land Drilling
- 2,000 space suits
- Small defensive fleet
- Mass drivers (orbital)
- Mass drivers (planetary)
- Sensor Probes
- Construction and miner bots
- Nuclear weapon (1)
- Orbital lenses (Aries and Aquarius)
- Planet A: abundant minerals, inhospitable
- Planet B: ash, acidic atmosphere, radioactive, small mining operation
- Planet C "Class.2224" "Aquarius": aquatic world, savage aquatic life, pack-like nomadic intelligent Avians, virulent bacteria, algae infestation: 7% of surface, small harvesting operation, Wrinkled Suckfish Cloning industry, Avian Contact Center
- Planet D "Class.1111" "Aries"
- Some minerals
- Mars-like with basic atmosphere
- Some bacteria
- Some moss and fungus
- Medium mining operation
- 4900 person colony with survival bunkers
- Medium industrial base
- Small brewery
- Thriving grasshopper creation industry
- Small clinic
- Grand Parliament
- Basic School system
- Planet E: abundant minerals, inhospitable
- Abundant Asteroids
- Gas Giant A: mysterious interference, intelligent life
- Gas Giant B: mysterious interference, intelligent life
- Pack dwelling
- Near-human intelligence
- Nomadic
- Capable of tool use
- Quick breeding rate
- Teach new generations