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Author Topic: Migrants  (Read 526 times)

ALZID

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Migrants
« on: February 21, 2012, 04:01:48 am »

Toady for me is paramount. please do so that migrants left after six months or less if nepopadayut into a fortress!
and then let them, I cant because there is no unified or simply let nehochu. they are dying of hunger or go as a scrip bottle they were locked. poyavlyayutsya and ghosts in the castle. completely illogical because migrants may continue if iti nepuskayut as a trader. bylob logical if only they were on and Ishli iza corpses nebylobe panic and dissatisfaction in the fortress. please do it in the Next update. technically it should be simple, the algorithm will be similar to the traders when they leave if they are not allowed.
Sorry I was translating into Google translator
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ALZID

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Re: Migrants
« Reply #1 on: February 21, 2012, 04:09:11 am »

or do so when my shield migrants arrive in the hall will also be a problem-solving. My gnomes nestradayut moral when they die, or goblin merchants :)
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peskyninja

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Re: Migrants
« Reply #2 on: February 21, 2012, 04:09:20 am »

+1 but it is extremely hard to define what's a fortress and what isn't for the computer.
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

ALZID

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Re: Migrants
« Reply #3 on: February 21, 2012, 04:27:59 am »

Well, I say let them determine the strength of the hall will be. if migrants were in the hall schitayutsya they own and they can be managed. and then let it krpepost determine where the tiles went their gnomes. Computer performance is not much affected
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