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Author Topic: Physics  (Read 647 times)

ALZID

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Physics
« on: February 20, 2012, 03:47:31 pm »

I started on the frozen sea. until I made the ice was a hole in the cave, and built on top of the site. When all the ice melts the sea went into the cave through the hole and the area remains hanging in the air. mozhnali somehow fix this? If there was luchsheb physics and all items hanging in the air fell. and very long bridges, and another under his tyazhostyu fall if you do not have
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Eagleon

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Re: Physics
« Reply #1 on: February 20, 2012, 04:38:34 pm »

If I understand correctly, you're asking for more realistic cave-ins. If not, I'm sorry, some of your translation was garbled. Mozhnali, luchsheb, and tyazhostyu are not English words, and some of the grammar didn't make it. Unfortunately there are a lot of technical problems involved. The game would have to perform many complex calculations to check if a column of terrain has enough structural integrity to stay stable. There may or may not be solutions for this. I believe it may be under consideration as a feature, but I don't think that it's a high priority just yet - the game is slow as it is for many computers.
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Nonsequitorian

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Re: Physics
« Reply #2 on: February 20, 2012, 06:58:16 pm »

It's Englussian. Mozhnali is Можно ли, or "is it possible". Luchsheb is  лучше бы, or "would be better." And тяжестью is tyazhestyu, or "weight."

King Mir

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Re: Physics
« Reply #3 on: February 20, 2012, 09:51:32 pm »

Actually the stated reason Toady hasn't made a more elaborate cave in system is that it would be hard to communicate it to the player.

Speed should not be a huge issue, since cave-ins can only happen when a dwarf digs something out. Compared to path finding it's rare.

Personally I think the display issue could be solved with a Depot-option style alternate display that would show the forces on each tile.