Greetings, everybody.
It has come to my attention, and I'm certain it has come to yours as well, that the recent abundance of animal men is...shall we say...annoying? I, for one, welcome our new Animal Man overlords- but I also long for the days when my adventurers could wander an open field and run into a pack of wolves or a flock of turkey, instead of a phalanx of Barn Owl Men and Barn Owl Women.
However, just recently I was reminded of something. Something which, I think, might make these animal men rather interesting.
You see, we have a civilization for SOME animal men. They live in the caves. The entity entry for this animal men civilization has multiple races listed, but it only chooses from one of them for each civilization. Effectively, this means that, of the animal man species listed in the entry, only some of them may actually show up.
Since we cannot consume animal men in adventure mode, I am lead to believe that they are universally [INTELLIGENT]. What this means for us, as modders, is that we can place them into civilizations.
My suggestion is thus:
1. We catalogue the animal man species with which we have been cursed.
2. We divide them into groups around a common theme. (A serpentman group, for instance, or an Insectman group)
3. We place each of these groups into a civ. Each civ is different, to provide some variety.
4.
5. Less animal men per world in general.
Thoughts?