Ok, i did cave in. Usually iŽd have waited for the game to be discounted, but i fear that there will be no decent population left for the multiplayer by then.
Any tips for a "not bad" WiC player on how to build your deck/progress in the unlocks?
Edit: I prefered the Armor and Support (AA) class in WiC
It's different depending on whether you're NATO or PACT. Very different playstyles too.
PACT is very much about the rush and the blob of doom. NATO units tend to be more specialized (and expensive). These are just generalizations, since you can honestly build whatever deck however you want and do whatever you want... but generally it's like that.
For starter tanks, I definitely recommend the MBT-70 for NATO and the T-62 for PACT. Also grab the Motorstrelcki for PACT in either their BMPs or SKOTs. BMP is probably the best cost-wise APC in the entire game as for 10 cost it gives you a good missile and a tank cannon whereas the SKOT costs barely nothing but zooms around the map at 105km/h. Important when everything else can barely manage a measly 70km/h. The idea is to suicide the SKOTs into the enemy line so the infantry can wreck havoc while you keep the BMPs at the back to rain fire, so whichever works better for you. NATO French infantry tend to be better than others, but you should browse through the list to see what fits your needs the best. Just don't grab anything too expensive (Bradley-equipped infantry cost as much as a heavy tank and are dubious in their use). I personally prefer cheap and fast since it lets me fill gaps and respond faster, but that's just my opinion.
For AA, range is king of everything. The further away it can shoot the better. If it reaches something like 2.8km range then it's perfect since that's how far away helis can get before they start shooting. For AA guns themselves, caliber is also an issue as an AA quad autocannon may shoot an impressive 1000 something rounds per minute... but if it shoots tiny bullets, then it's completely pointless. Hinds don't give a crap about tiny caliber and neither do Apaches.
Artillery is honestly your choice. NATO have mortars which are shorter range but more accurate and more reliable (shorter range means they land faster). PACT have a wider selection of rocket artillery as well as the mass-murdering Buratino. In this game, you can't randomly fire artillery without spotters too (well, you can but you won't hit anything), so don't waste ammo on things you can't see. If you CAN see something, then chances are whatever is targeted is dead. Especially if you have big artillery like the PACT Pion / Malka which can actually blow up tanks. Smaller caliber stuff is usually for stunning and routing enemies, which they are extremely good at.
I'm not sure what else an artilleryman needs to know.
Oh yeah, grab some aerial recon. Preferably with exceptional optics so they can see further. The Kiowa Warrior has Hellfire missiles which turn it from a passive recon unit to an aggresive sniper. Could be useful to you if you like to poke at the enemy.