I played this a fair bit so far and it's enjoyable to a degree and offers fairly competitive gameplay.
Most common pubby stats are just plain old heli spam (Nato decks love this) - any aa or inf in cover will beat that anyway.
The most op thing atm? Polish inf for 10 deployment cost. In anothergame vs a helispammer nubcake (As always) two squads (20 points) took down 10 apaches (1 200 points) with there assault rifles.
Gameplay needs polish, like "look, your units will take this path" and "you can now hold down right mouse button to control there facing" and "here is a hold fire/button" or a "hold fire till XXX range button" and a "here, see a CIRCLE around your unit, showing where it's LoF is blocked by that tiny hill that you can't even see from your view...
My 100%, 100% of the time tactic is a simple adaptations of basic warfare principles (Thanks art of war); buy single units, single stacks of motostelski (the polish inf for 10) in pairs of 2-4 units, single flamethrower tanks (35-45 p each) and the cheap AA on-a-truck-dudes (15 p) as well as a pair of t-80s (the higher tiers with the 2.800 m range, instead of the range of
1 960 that every normal MBT has). 1-2 elite inf in helicopters if you feel like a dick + command armor (230 p) - then buy the nice large russian arty guns (Pion) and a extra Forward field base or two, depending on points given at the start.
When the game starts, MOVE FAST all units towards there points (I often have two main battle groups if I have to cover two lines of territorys.
On the way to the points, spread all units out... inf heads to buildings/forsets, recon covers far flanks and uses it's speed to get a good viewpoint (I prefer recons with no guns, so they spot but never get spoted) and put your flametanks into cover near roads. AA can chill a bit behind. Spread everything out nicly and push up to where your reacons meet the first enemies. AT the same time start shelling the enemy approche (blindfire is fine at the start, delay em for a headstart) and send the helis to there spawn (long-safe-way prefered).
Now the enemy will come in with a nice blob of heli spam or mbt spam (all they ever do apperently), which will ram headfirst into your cheap units. A single flamethrower tank (35 p) can kill any squad of main battle tanks (up to 500 p) and stunlock them with his flamethrower (while you set the arty in) - the same goes for the cheap polish inf (5p -> can kill anything in the game in close range). You always focus the arty on tanks and if the enemy ever feels like inf/helis, just let your AA on trucks shot em. The t-80s you got should chill around the enemy main tank force where you can always pick them off savly, since if they come closer they will get stunlocked by the cheap inf/flamethrower tanks/arty - and you have the better range/guns and crazy front armor (+better scouting).
The 1-2 squads of heli inf you send to there spawn should disembark now and sneak up, taking out any annoying arty (normally also taking over the first supply trucks the enemies start to send at this point and allowing you to send them to yourself) - and the helis search for there command vehicle. Take that out and you already won for the most part. Your spread out units now start moving forward, whereever there is no defence. If you send a inf unit foward and you see "oh that forest is filled with baddies - thats okay, you lost 5 p worth of troops and now you are shelling that thing like no tommorow while your flamethrower tanks set it alight. Profit.
Your army should flow forward like water, around hard strongpoints of the enemy (keep shelling them, they will run out of supplys soon and be cut off) and flow into weak points (focusing on taking out command vehicles since noone can cover all flanks, nor is anything safe from up close polish inf/flames/endless arty.
Won all my games so far, even the "teammate quits in the middle of the game" games, which happens far to often (needs some punishment, like in LoL). It's glorious, winning the field battle while having 50% of your total points in shameless arty spam.
As for the game: Only get it if you are into war simulators and have some buddys to play it with (otherwise it will loss its "charm" soon)