It was supposed to be a nice addition, because dwarves like mist and it makes them clean too. Forgot to add a floodgate to the river, which caused a lot of trouble, but it finally worked!
So I got the fortress up to 2½ years now. Marked drop in FPS from around 150 to 25 halfway through, not being helped by hundreds of puppies and a lot of clutter. Trading works well, especially considering I only produce huge amounts of valuable food, but I haven't really had a chance to test the military as I just bred fifty war dogs for any trouble. The turrets seem OK though. Just after an elven caravan showed up, an ambush attacked and killed all of them except the diplomat. Good thing is they left their dragon cages that they were gonna sell me, so they're now mine
A vampire stalks the fort but haven't yet been found. Almost lost the fort to a huge tantrum spiral that killed 2/3 of the population; I was down to just 23 dwarves before some migrants showed up. Good news is it might have killed the vampire, because I haven't seen any more attacks since. I also had a legendary engraver/stonemason survive the tides, as well as my broker (the only starting dwarf left), and right afterwards got another one in a 10 dwarf migration wave. Currently hard at work cleaning up all the corpses and destruction, but have good hope to be able to rebuild despite no metal production at all since fort beginning. Dogs are nice...
Some things I noticed:
- You can't burn things in the bonfire as advertised. They just go on a separate pile to the side and stay there, untouched.
- Skeletons and corpses randomly started reanimating and attacking me, despite being in a neutral biome and not having any necromancers near. Odd?
- If you capture a pet from the caravans, they don't get added to your fortress records despite being tagged as friendly and you being able to release them. Strange?
Other than that, great mod! It'll be nice to test it out in the future as well, but for now I gotta sleep. Have fun!