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Author Topic: Hunting zones and settings  (Read 709 times)

Aspgren

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Hunting zones and settings
« on: February 20, 2012, 09:36:24 am »

Hi. I searched but didn't really find this being discussed...

I think it'd be neat with designated hunting zones in dwarf mode. Instead of hunters running to the edges of the map and shooting ravens and falling into ambushes ... you could designate an area and the dwarf will hang out in it. Only leaving it once prey has entered the zone and the hunter is in pursuit.
 I imagine that hunters who prefer to keep to themselves or who have a strong sense of duty spend more time in the hunting zone than others who prefer to party. I also imagine that some hunters prefer to sleep in the zone. So building a hut with a bed in it or putting a bed underground would be good for the morale of the hunter.

 Other things to consider:
Designating specific hunters to specific zones. Urist covers the north forest, Catten the west, Solon the east.
Designating what game to hunt. Don't waste your ammunition on small game rabbits! Wait for a deer.

If course if you don't designate hunters to the zone then they'll gather there on their own... and if you don't designate a zone at all then the hunters continue like they do today. Though it would still be nice to have a way of telling them "only hunt game of a certain size" or forbid specific dangerous animals from hunting.

Thoughts?
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NRDL

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Re: Hunting zones and settings
« Reply #1 on: February 20, 2012, 09:38:02 am »

So...it's essentially, "patrol"? 

Seems cool.  I support. 
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Aspgren

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Re: Hunting zones and settings
« Reply #2 on: February 20, 2012, 09:44:46 am »

So...it's essentially, "patrol"? 

Seems cool.  I support.

Well ... sort of. but the dwarf won't actually be depressed by long patrol duty, will return his own kills and not waste ammunition on low-value game.
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peskyninja

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Re: Hunting zones and settings
« Reply #3 on: February 20, 2012, 12:43:14 pm »

Other things to consider:
Designating specific hunters to specific zones. Urist covers the north forest, Catten the west, Solon the east.
This isn't very usefull now (Small embarks) it is a really nice feature for when we have very large embarks.
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