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Author Topic: Necromancy in hamlets - zombies seem to go feral?  (Read 916 times)

TheLinguist

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Necromancy in hamlets - zombies seem to go feral?
« on: February 19, 2012, 09:49:16 pm »

Okay, I've had this issue twice now in hamlets, as a necromancer, and I'm curious as to what's causing it.

When I go into a hamlet with my horde of undead followers, they wind up attacking the civilians. So far, so good - I'd prefer if they didn't, but hey, it's reasonable, at least. Naturally, I then start to raise the slain civilians, because hey, who doesn't want more minions? It's a little peculiar that raising the dead in the middle of town isn't considered suspicious, but then again, that doesn't seem too bizarre for DF. However, something odd happens: after a little while, ALL my zombie followers seem to lose their loyalty to me. They suddenly become uncontrolled zombies, displaying as "U" or whatever instead of the "@" for a follower, and I'm left with maybe one or two followers.

This doesn't seem to depend on whether or not you're considered hostile by the town, either. The first time this happened, it was in a friendly hamlet - and when I went to an unfriendly hamlet to test things, it STILL happened.

So, anyone have any idea why my zombies are going feral all of a sudden? It seems to happen shortly after I use the zombification power, so I'm wondering if there's something odd going on when I cast the spell IN town...

It's a shame, though. I kinda want to sack a major city, using its own inhabitants against it, but it would be lame to have all my zombies go feral before I've even made it to the shops. Hmm... although, I suppose I could try stockpiling the corpses, for later use...
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Cbast

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Re: Necromancy in hamlets - zombies seem to go feral?
« Reply #1 on: February 19, 2012, 09:51:54 pm »

It just happened to me, I'm also interested.
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Artaud

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Re: Necromancy in hamlets - zombies seem to go feral?
« Reply #2 on: February 19, 2012, 09:54:56 pm »

I read in another post that this may happen due to a max limit on followers. Once you reach 500, the 501th follower will become follower number 1, and the previous 500 will be let go. That's how I understood it according to their post.
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Batmantis

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Re: Necromancy in hamlets - zombies seem to go feral?
« Reply #3 on: February 19, 2012, 10:01:18 pm »

I had a simliar experience with a human fortress, Approaching the fortress they stopped following me [7/8 of them]. I killed the one following me to prevent them attacking the lord i was on my way to talk to. Everything was fine, i went off to kill the Marsh titan i had been asked too.

But when i returned to the fortress, the undead had occupied the fortress, in a similiar way they do to a necromancer tower, they were spread across multiple levels of the Fortress tower, and had murdered the lord.

Interesting to say the least. I suppose the two different types of towers share some coded characteristics that causes this. Causing them to not leave the site.

Which could quite possibly be the same for some of the buildings in hamlets, acting the same.

If you notice, raising Zombies in a necrotower, will not cause them to follow you, and upon offloading the site and returning, any zombies on the outside of the tower will return to a seemingly random position on the inside of the tower.

All assumptions, but maybe that clarifies things.
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See, I play as a highland lord, I light the torches its time for war, I'll ride through a rival town weilding a ball and chain made of spikes and thorns, or a longsword, with the hilt made out of a dinosaurs spinal chord, sharpened against a rhino's horn, when you swing it it sounds like a lions roar!

TheLinguist

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Re: Necromancy in hamlets - zombies seem to go feral?
« Reply #4 on: February 19, 2012, 10:14:26 pm »

I read in another post that this may happen due to a max limit on followers. Once you reach 500, the 501th follower will become follower number 1, and the previous 500 will be let go. That's how I understood it according to their post.

That's definitely not the issue, I only had a couple score followers the two times this happened.

The possible connection to regular fortresses is intriguing, though. I haven't had any mass desertions at a fortress, and even took some of the fortress guards with me on my quests (after the rest of my zombies beat them to death). I'm pretty sure I was also able to keep some of the corpses that I raised at the first necromancer tower, although those were probably the corpses lying *outside*.

I've also seen occasional desertion out in the wilderness, but every time it happens THERE, it's generally only one or two feral undead - or a handful, at most.

Well, in any case, I think this calls for !!SCIENCE!!. After setting my adventurers' empathy to the lowest possible value, of course.
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