Turn 8.5 - All-Out Skirmish
Long Range CombatACV = Adapted Cargo Vessel
-----
Sunas - 85
ACV3 - 80
Solarus - 62
ACV5 - 58
Misericordia Nex - 49
ACV1 - 41
Mr. Success - 39
ACV2 - 31
Hivemind - 15
Truth's Stand - 10
ACV4 - 7
-----
Munitions Roll:
Sunas:
Fighter: [3] No Fighters Onboard
Missiles: [11] 2 Interceptors, 1 Breaker Warhead
Hivemind:
Fighter: [18] 2 Stingray Fighter Wings, and 1 Stingray Interceptor Wing
Missiles: [2] No Missiles
Solarus:
Fighter: [17] 2 Stingray Fighter Wings, and 1 Stingray Interceptor Wing
Missiles: [2] No Missiles
Combat Log:[/u]
Sunas [Accuracy: 15, Target: ACV1, Damage Dealt: 30 (10 To Prow, 10 To Port, 10 To Aft)]
Solarus [Deploys: 2 Stingray Fighter Wings, and 1 Stingray Interceptor Wing]
Hivemind [Deploys: 2 Stingray Fighter Wings, and 1 Stingray Interceptor Wing]
Mr. Success [Accuracy: 14, 13 18; Target: Frigate 6, Frigate 9, Frigate 10; Damage: All Destroyed]
Misericordia Nex [Accuracy: 17, Target: Hivemind, Damage: 30 (10 Prow, 10 Port, 10 Aft)]
Truth's Stand
Accuracy: 10,7,18,9,6,3,10,3,19,18,6,3,12,1,5
Targets: Frigate 1 (1 Glancing), Frigate 2 (1 Glancing), Frigate 3 (1 Glancing), Frigate 4 (1 Glancing), Frigate 6 (1 Glancing), Frigate 7 (1 Critical Hit, Triple Damage), Frigate 9 (1 Critical Hit, Normal Damage), Frigate 10 (1 Direct Hit)
Damage: Frigate 1 (15, Aft, Prow, Starboard), Frigate 2 (15, Aft, Prow, Starboard), Frigate 3 (15, Aft, Prow, Starboard), Frigate 4 (15, Aft, Prow, Starboard), Frigate 6 (15, Aft, Prow, Starboard), Frigate 7 (90, Aft, Prow, Starboard), Frigate 9 (30, Aft, Prow, Starboard), Frigate 10 (30, Aft, Prow, Starboard)
With that the battle begins, the enemy carriers turn their attention to your fleet and two launch forth three wings of fighters to take on your forces while one launches a salvo of missiles into the midst of your ships. An explosions racks across your hull as the ACV next to your ship takes a missile to its port side, fires flare up and die out as numerous gaps are torn into the hull of the ship, and as you watch a dozen or more corpses float out into the depths of space.
"Crew of the Mr, Success fire all warheads, ACVs load the last warheads and prepare to fire, Frigate close to engage with the enemy, and fighter wings hold out to face the enemy wings." You say, your nerves calm for the most part, and then watch as the forward three missile tubes open their hatches and the three warheads hurtle towards the enemy fleet. Your missiles fly through the black void like a lone trio of arrows, PD rounds fly all around them as they grow closer to their targets. For a moment it seems as if they would be blown from the void but their evasive thrusters kick in, and you watch as they collide with a similar trio of the frigates bearing down upon you.
You watch as one ship splits in half from the force of the warhead, and its two parts smash into the sides of the already damaged frigates, in giant balls of flame the three frigates splinter to pieces before your eyes and small flames drift from the ship for a sew seconds before winking out of existence. Out of the corner of your eye you watch as another volley of missiles comes streaking from the merchant fleets, the merchant ships themselves turning to flee while the mercs hold off the encroaching U.M. ships.
-----
You flip your radio on and quickly send a message to Captain Leanthas, not long after you get a contact request from him and as you open the feed his booming voice comes through.
"I'll be damned if I'm to turn tail and run now, thank you for the warning Aurin, but I shall stand and fight. What kind of man would I be if I did not face treachery with guns of my own? No I shall fight, if this is to be the end so be it, if it is I say goodbye to you here Aurin." You hear him boom out orders to begin charging the U.M. forces as the feed closes.
Slightly frustrated you slam your hand on the arm of your Captain's chair, and yell out a single order,
"Return Fire!" Hearing your orders everyone jumps into the action, and the ship begins to move closer to the U.M. frigates heading its way as the sole missile tube opens and fires its contents at one of the carriers, the warhead bathes its surface in fire, and tears a gash down its side as your crew begin to load and prep another warhead.
You turn to look at the other Mercenary ships and see the
Truth's Stand's surface covered with the open hatches of missile tubes, as you watch the contents are spewed into the midst of the ships. You watch with a slight horror as the missiles tear five ships to shreds before your eyes, and a salvo from the new arrivals destroys three more. You had seen death before, you had seen battles between ships before, but nothing had prepared you for the horror of a battle where both sides lost hundreds in their attempt to win. Freedom seemed such a fickle thing to the lives lost in payment ...
U.M. Forces
Frigates 1-4, 6, 7, 9, 10 were destroyed.
Close Range CombatFrigate 12 - 86
Mining Frigate 2 - 79
Frigate 11 - 69
Frigate 14 - 61
Frigate 13 - 57
Frigate 15 - 54
Lunar Will - 45
Mining Frigate 1 - 20
The Dragon Song - 16
Combat Logs:
Frigate 12 [Accuracy: 14, Target: The Dragon Song, Damage: 15 Bow]
Mining Frigate 2 [Accuracy: 11,6,14,16,11,18(20, Triple Damage),15,4; Target: Frigate 11, Damage: 16 Bow]
Frigate 11 [Accuracy: 5, Target: The Dragon Song, Damage: 0]
Frigate 14 [Accuracy: 16, Target: Mining Frigate 1, Damage: 15 Prow]
Frigate 13 [Accuracy: 1, Target: Mining Frigate 1, Damage: 0]
Frigate 15 [Accuracy: 11, Target: Mining Frigate 2, Damage: 7 Prow]
Lunar Will [Charges up Mystery Weapon]
Mining Frigate 1 [Accuracy: 12,17,1,1,3,15,6,5; Target: Frigate 13; Damage: 6 Damage Bow]
The Dragon Song [Accuracy: 15,11,14,8; Target: Frigate 15; Damage: 20 Bow, 10 Port, 5 Starboard]
The two sides clash, the rebels and mercs seeing each other as allies as the three ships weave their way into the superiorly numbered enemy forces. The Mining Frigates' laser burn bright in the black of space and where they go deep ravines are cut into the armor of enemy ships as the two frigates fight ferociously to survive the onslaught of their enemy. As the battle drags on the two frigates find their hull heavily damaged along the prow, and flames burn feverishly along their hull, the arrival of
The Dragon Song brings heart to the two ships as its cannons shake the entire ship with their resounding salvo.
Beneath the heavy fire of
The Dragon Song's main guns two ships are taken, one to a violent explosion as its reactor overloads taking the whole ship with it to tiny miniscule scrap, and the last is dies as the reactor is crushed by one of the rounds. Its lights flicker out before them yet the battle continues as the turrets, cannons ring out, and the dead float about in the freezing emptiness of space in the continuing chaos.
U.M. Forces:
Frigate 11 & Frigate 15
CombatInitiative
Mk. I Stingray Wing(1) - 85
Drone Fighter Wing(1) - 60
Stingray Interceptor Wing(1) - 40
Drone Fighter Wing(2) - 35
Stingray Interceptor Wing(2) - 31
Combat Logs:
Mk. I Stingray Wing [Accuracy: 18,16,12,20; Target: Drone Fighter Wing(1); 2 Critical Hits: 14,9; Damage: 10 to Drone Wing (1) [40 AP Left, 4 Drones Left]]
Drone Fighter Wing(1) [Accuracy: 11,9,7,10; Target Mk. I Stingray Wing(1); Damage: 5 [40 AP Left, 3 Fighters Remain]]
Stingray Interceptor Wing(1) [Accuracy: 12,12,7,13; Target: Drone Fighter Wing(2); Damage: 7 [43 AP Left, 5 Drones Remain]]
Drone Fighter Wing(2) [Accuracy: 14,13,4,19,1; Target: Mk. I Stingray Wing; Damage: 8 [37 AP Left, 3 Interceptors Left]]
Stingray Interceptor Wing(2) [Accuracy: 11,3,8,14; Target: Drone Fighter Wing(2); Damage: 5 [38 AP Left, 4 Drones Remaining]]
(( Is happening out of sight, no fluff for this till next turn ))
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Daughter of a Fallen People - Hidden
Galactic Credits: 0 G.C.
Shinam Dunarim Hull PlatingBattery Mounts - 4
3 Mk.IV Phalanx Laser Batteries [Atk: 8, Atk. Speed: 4]
Mk. IX Shield Plasma Battery [Atk: 12, Attack Speed: 2]
Missile Tubes - 1
6x Mk. III Breaker Warheads
4x Mk.I Lynbar Interceptors
Turret Mounts - 1
Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:800 Point Defense Rounds
CruisersThe Dragon SongModified Frigate Plating12 Mk. III 'Rancor' Light Point Defense Turrets [Atk: 2, Atk. Speed: 5]
4 Mk. III Shinra Cannon [Atk: 10, Atk. Speed: 1, Ammo: H.D. Shells]
HellfireCustom Heavy Combat Hull Armor18 Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Ammo: P.D. Rounds]
10 Missile Tubes [10/10, 10
Mk. II Seeker InterceptorsMissile ShipTruth's StandLight Commercial Freighter Plating25 Missile Tubes [10/25, 10 Mk. II Heatbursts]
5 Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Ammo: P.D. Rounds]
Equipment:
Laser Pistol [Atk: 2, Atk Speed: 2, Ammo: 8/8]
- 10x Energy Cartridges
Skills:
Cutebold-tastic: +1 to Charisma Rolls!
Symbol of Freedom: You have an opportunity to free your race, if you pull the strings right then you may achieve that.
Galactic Credits: 0 G.C.
'Shinra' Spec. Ops. Carrier - The Shinra is a small, and agile Carrier built to warp in, unleash a horde of fighter-bombers, and damage the enemy fleet beyond repair. These ships have long since become obsolete in the wars engulfing Galactic Space, but for Pirating it serves its purpose well.
Ship Details:Shinam Dunarim Hull PlatingSpecial Modifications:Mk. 0.1 OverdriverTurret Mounts - 4
4 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Missile Tubes - 10
6 Mk.I
Lynbar InterceptorsMunitions:500 Point Defense Rounds
Fighter Capacity - 3/15
3 Mk. I Stingray Interceptors
Dunarim Light Fighter Hull PlatingFuel: 75/75
Weapons:3x Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
Fighter Status:
'Gunner' - Stingray Interceptor - Piloted by Rip, who's life of combat training has made him cynical.
'Speedy' - Stingray Interceptor - Piloted by Erin, an eternally optimistic and happy 'bold who is somehow bestest friends with Rip.
'Dashy' - Stingray Interceptor - Piloted by Fuzzy, who is almost always eating something, save when completely focused on a task.
Specialists:Black Wolf Tactical Strike TeamJob: Boarding
Style: Combat
Skills:SuppressionVeteran Ship CrackersRobert FrinsJob: Logistics
Style: Leadership
Skills:Learned Tactical OfficerRipJob: Pilot
Style: Combat
Skills:Sense 3
Modified Mining Drone Fighter Wings - (Number Varies)#
Modified Mining Drones -
Light Galactic Hull -
Modified Laser1
Adapted Cargo VesselsStandard Galactic Hull Plating - 2 Missile Pods [Capacity: 8/8, 6x Mk.I Lynbar Interceptors, 2x Mk.III Breaker Warheads]
- Cargo Bay [12x Mk.I Lynbar Interceptors, 2x Mk.III Breaker Warheads]
4
Adapted Cargo VesselsStandard Galactic Hull Plating - 2 Missile Pods [Capacity: 8/8, 6x Mk.I Lynbar Interceptors, 2x Mk.III Breaker Warheads]
- Cargo Bay [12x Mk.I Lynbar Interceptors, 2x Mk.III Breaker Warheads]
2
Mining FrigatesStandard Galactic Hull Plating - 2
Adapted Mining Laser Turrets - 3 Missile Pods [1 & 2; Capacity: 8/8, 8x Mk.I Lynbar Interceptors; 3 Capacity: 3/4, 3x Mk.III Breaker Warheads]
U.M. ForcesLunar WillHeavy Titanium Mk.III Combat Hull Plating12 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk Speed: 3]
5 Tai-ceti Punishers [Atk: 15, Atk Speed: 0.5]
Unidentified Weapon [Fires on next turn]
HivemindHeavy Defensive Plating, U.M. Experimental Armor10 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
20 Missile Tubes [Empty]
Fighters:All Launched
SunasHeavy Defensive Plating, U.M. Experimental Armor10 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
20 Missile Tubes [2 Interceptors]
Fighters:None
SolarusHeavy Defensive Plating, U.M. Experimental Armor10 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
20 Missile Tubes [Empty]
Fighters:All Launched
Frigate 13Light Combat Plating, U.M. Model Mk.II5 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
2 Missile Tubes [
]
Mk. VI Centauri Hammer Cannon [Atk: 15, Speed: 1,
Unwieldy]
Frigate 11-12, 14-15Light Combat Plating, U.M. Model Mk.II5 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
2 Missile Tubes [
]
Mk. VI Centauri Hammer Cannon [Atk: 15, Speed: 1,
Unwieldy]
GM Note:Well this turn was
lonnnnnggg overdue, but here is the second half of turn 8, from now on the game will continue as a weekly update at the least (I'll have a lot less to roll for now that half the U.M. ships are gone
). I am sorry that it took so long to get this half out, but like I've said before I am not going to let this game die as I love running it so much. (So Much fun even the tedious rolling is fun
) Anywho let us get this show back on the road shall we?