Turn 7 - Storage Bays, & Skeletons
Captain Nrelshy, and Mr. Success (Nirur Torir)
Seeing the time as right you move your fleet towards the cluster of asteroids just outside the sensor range of the U.M.'s forces, and your ships set up. Those ships with Breaker Warheads set down on the asteroids, and set up for a long range bombardment while the remained of your ships set up in defensive formations to prepare for the coming fight. As you watch a flash of light from the gate signals the arrival of the Merchants, but as you watch you see their numbers to be around an eight of what you were told they would be, the remainder had stayed behind to be sure of their safety. Cursing you begin to scan the new arrivals for signs of the databanks signal, and within minutes you find that its cargo freighter had been one of the first through.
'It must be an attempt at a bargaining chip.' you think as you turn back, and send a message to the missile ships to begin the bombardment.
Phase 1: Long Range Barrage vs. U.M. P.D.As you watch the dozen or, so missiles go flying leaving behind no evidence of their approach as they grew closer, and closer to their targets within the U.M. fleet. You feel a momentary horror as one of destroyers levels its weapons in your direction, but within moments of the weapons coming to a halt you see a warhead smash its way through the side of the ship, and burrow its way in slightly. Within seconds an explosion rips through the destroyer leaving behind a field of scrap metal, in a single second that king of space had been reduced to nothing more then a few pieces of scrap, and other things floating beside it you'd rather not think of. Shaking your head slightly you come back long enough to see the remainder of the warheads smash against the pitiful fleet assembled here, two of the frigates are consumed in balls of fire, and blink out of existence, but the rest manage to survive though badly wounded, and with only the bare amount of armor of the internal superstructures of the ship. The last missile slams into the side of one of the U.M. carriers, but it simply brushes the damage off.
Now the fight begins in earnest ...
Equipment:
Laser Pistol [Atk: 2, Atk Speed: 2, Ammo: 8/8]
- 10x Energy Cartridges
Skills:
Cutebold-tastic: +1 to Charisma Rolls!
Symbol of Freedom: You have an opportunity to free your race, if you pull the strings right then you may achieve that.
Galactic Credits: 0 G.C.
'Shinra' Spec. Ops. Carrier - The Shinra is a small, and agile Carrier built to warp in, unleash a horde of fighter-bombers, and damage the enemy fleet beyond repair. These ships have long since become obsolete in the wars engulfing Galactic Space, but for Pirating it serves its purpose well.
Ship Details:Shinam Dunarim Hull PlatingSpecial Modifications:Mk. 0.1 OverdriverTurret Mounts - 4
4 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Missile Tubes - 10
6 Mk.I
Lynbar Interceptors3 Mk. III
Breaker WarheadsMunitions:500 Point Defense Rounds
Fighter Capacity - 3/15
3 Mk. I Stingray Interceptors
Dunarim Light Fighter Hull PlatingFuel: 75/75
Weapons:3x Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
Fighter Status:
'Gunner' - Stingray Interceptor - Piloted by Rip, who's life of combat training has made him cynical.
'Speedy' - Stingray Interceptor - Piloted by Erin, an eternally optimistic and happy 'bold who is somehow bestest friends with Rip.
'Dashy' - Stingray Interceptor - Piloted by Fuzzy, who is almost always eating something, save when completely focused on a task.
Specialists:Black Wolf Tactical Strike TeamJob: Boarding
Style: Combat
Skills:SuppressionVeteran Ship CrackersRobert FrinsJob: Logistics
Style: Leadership
Skills:Learned Tactical OfficerRipJob: Pilot
Style: Combat
Skills:Sense 3
Modified Mining Drone Fighter Wings - 5
Modified Mining Drones -
Light Galactic Hull -
Modified Laser5
Adapted Cargo VesselsStandard Galactic Hull Plating - 2 Missile Pods [Capacity: 6/8, 6x Mk.I Lynbar Interceptors]
- Cargo Bay [12x Mk.I Lynbar Interceptors, 4x Mk.III Breaker Warheads]
2
Mining FrigatesStandard Galactic Hull Plating - 2
Adapted Mining Laser Turrets - 3 Missile Pods [1 & 2; Capacity: 8/8, 8x Mk.I Lynbar Interceptors; 3 Capacity: 3/4, 3x Mk.III Breaker Warheads]
Aurin Velias, and Misericordia Nex (Tiruin)
The ship replies "You'll have to betray them to get what we want, but you'd be helping an enslaved race gain freedom ... They are here make your choice soon." the communication shuts off, and you watch as missiles come screaming through the abyss of space, and rip the U.M. forces to shreds in front of you. The situation quickly becomes sour as several of the U.M. ships level weapons on you, and you get hundreds of messages reading things like, "Surrender traitors!", "How dare you attack us during a deal!", and "We will destroy you!" It seems the rumors about the U.M. being in a rough spot were true, and now you had a choice to make help this supposed enslaved race, or follow your employers ... wherever that might lead you.
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Daughter of a Fallen People - Hidden
Galactic Credits: 0 G.C.
Shinam Dunarim Hull PlatingBattery Mounts - 4
3 Mk.IV Phalanx Laser Batteries [Atk: 8, Atk. Speed: 4]
Mk. IX Shield Plasma Battery [Atk: 12, Attack Speed: 2]
Missile Tubes - 1
6x Mk. III Breaker Warheads
4x Mk.I Lynbar Interceptors
Turret Mounts - 1
Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:800 Point Defense Rounds
CruisersThe Dragon SongModified Frigate Plating12 Mk. III 'Rancor' Light Point Defense Turrets [Atk: 2, Atk. Speed: 5]
4 Mk. III Shinra Cannon [Atk: 10, Atk. Speed: 1, Ammo: H.D. Shells]
HellfireCustom Heavy Combat Hull Armor18 Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Ammo: P.D. Rounds]
10 Missile Tubes [10/10, 10
Mk. II Seeker InterceptorsMissile ShipTruth's StandLight Commercial Freighter Plating25 Missile Tubes [25/25, 15 Mk. III Breaker Warheads, 10 Mk. II Heatbursts]
5 Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Ammo: P.D. Rounds]
U.M. ForcesLunar WillHeavy Titanium Mk.III Combat Hull Plating12 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk Speed: 3]
5 Tai-ceti Punishers [Atk: 15, Atk Speed: 0.5]
Unidentified Weapon
HivemindHeavy Defensive Plating, U.M. Experimental Armor10 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
20 Missile Tubes [
]
Fighters:Unknown
SunasHeavy Defensive Plating, U.M. Experimental Armor10 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
20 Missile Tubes [
]
Fighters:Unknown
SolarusHeavy Defensive Plating, U.M. Experimental Armor10 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
20 Missile Tubes [
]
Fighters:Unknown
Frigate 1-4Light Combat Plating, U.M. Model Mk.II5 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
2 Missile Tubes [
]
Mk. VI Centauri Hammer Cannon [Atk: 15, Speed: 1,
Unwieldy]
Frigate 6,7,9-15Light Combat Plating, U.M. Model Mk.II5 Mk. II Shai-tang P.D. Turrets [Atk: 3, Atk. Speed: 3]
2 Missile Tubes [
]
Mk. VI Centauri Hammer Cannon [Atk: 15, Speed: 1,
Unwieldy]
Captain Jack Scott, and the Void's End (empfan)
"Repair my ship, and you got yourself a deal." you say, and the Commander gives you a grin as he walks forward, and whispers something into one of the people's ear, as soon as he finishes the man sets to work on something, and the Commander walks back over to you. You hear him say, "Sorry about this part." and then feel a sharp short pain in your neck before your vision darkens to blackness. After several disturbing dreams about the Swarm, and what feels like a few days later you awaken to find yourself in a hallway junction with a note in your hand,
"Sorry, its something we had to do, ahead is the armory, to the right is the Med-Bay, and to the left is Mechanics section. Take your time, and explore, I gave you some requisition credits to use if need be, and whenever you want to live come back to this junction, and use the elevator behind you." Spinning around you find an elevator, and it has a small plate above it with your ship name on it, disturbingly enough it has six others scratched out. Well where to now?
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Leadership - +1 to Organized Tactics, +2 in Boarding Combat, In Boarding Combat (Or Similar) 2 of your Crewmen become
Soldiers
Marked for Death - Hidden
Galactic Credits: 250 G.C.
Main Power Core Ruined, Warp Drive DestroyedHelsburg Heavy Dunarim Hull PlatingTurret Mounts - 6
3
Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
1 Mk. III Shinra Cannon [Atk: 10, Atk. Speed: 1, Mount Cost: 3, Ammo: H.D. Shells]
Missile Tubes - 4 (All Empty)
Munitions:1970 Point Defense Rounds
398 High Density Shells
K'zan, and Star's Glare (Sinpwn)
"Let's head back to the station to drop this junk off. We'll probably head back for another run to appraise some of the bigger ships around here or see what we're up against at that shipyard." you say as you direct your six best men to pick up the weapons from the crate. Taking them in the hand the six of them look a bit unsure at first, but they soon get used to how the weapon feels, and give you a quick nod. You quickly make your way to the bridge and the second you take your seat the command to jump is given, all the forces in the area suddenly warp out. After the familiar tug of jumping wears off you find the lumbering, decrepit, and lifeless corpse that is the remains of the station. When you ask if their is any where to store things nearby the
locals reply that there is still a storage dock on the lowest levels of the station that is working condition, you can store your stuff there, and start making a small base of operations out of it when you get the resources.
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Attuned with the Machine - +2 to most rolls involving Machines
Galactic Credits: 0 G.C.
Fenbar Light Dinarium Alloy Hull Plating Battery Mounts - 4
- 4 Mk. IV Phalanx Laser Battery [Atk: 8, Atk. Speed: 4]
Missile Tubes - 2
Turret Mounts - 3
- 3 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:420 Point Defense Rounds
8 Mk.I Lynx Interceptors
Cargo Bay: (100% Full)
460 Units of Scrap Metal
140 Units of Scrap Electronics
6
Steel Storms100 Refined 15mm Hollow-Point Rounds
Specialists:Six Steel Storm Armed Soldiers (?) [? = Group Name Pending]
Job: Soldier
Specialty: Infantry Combat
Skills:Battle Rage STILL NEEDS NAME!
Modified Scrap HullEquipment:6x Mechanical Arms [For Manipulating, and Carrying Scrap]
Captain Sai'oda Fresa, and Endless Fury (Dwarmin)
Heading down the hallway towards the med-bay you begin to find scorch marks in increasing frequency covering the walls, and on the ground you see the piles of broken droids, slain by some unknown enemy with claws, or something similar. When you finally arrive at the med-bay you find around fifteen droids smashed, and pushed to the side, behind them stands a lone droid that has long since lost power from the massive spike rammed into its chest. You find the door untouched, and Breo easily hacks the terminal allowing you entrance to the room, inside most of the tables, and lockers are piled into a sort of barricade-fortress in one of the corners while the remaining containers, and lockers are left toppled/scattered about the remains of the room.
Near the barricade you spot a few skeletons, and as you look you see a small glint in one of their hands, heading over to take a look you find a small holo-tape held in the skeleton's hand, and several rusted, and useless guns scattered around it. Looking it over you find there to be no encryption on the file, but you'll need to wait till your back on board your ship, and using a closed-circuit computer to view the document on it. Frowning slightly at the skeletons you turn, and begin ordering your men to gather any supplies they can into piles to see what might be useful for you to take.
250 Kg of Various Basic Medical Supplies [G.C. Worth = 1500 or so]
50 Kg of Advanced Medical Equipment [G.C. Worth = 5000]
200 Kg of Lockers [G.C. Worth = 250 | Can Be Converted into Scrap Metal, or Brought Aboard for use as Barricades in case of boarding]
25 Droid Shells [G.C. Worth = ?? | Can be repaired, and converted into a special system for your ship | 5 Kg per Shell]
500 G.C. [No Weight]
40 Kg of Old Computers
80 Kg of Scrap Metal
20 Kg of Scrap Electronics
'Kitli' Deck Revolver [Atk: 8, Atk Speed: 1, Ammo: 4/6]
- 36 Revolver Slugs
Dunarium Reinforced 'Kitli' Power Gauntlets [Atk: 5, Atk. Speed: 2]
Skills:
Hate of an Empire - Hidden
Galactic Credits: 0 G.C.
Followers:
GRAV LIFT, and Rookie [AP: 25/25[color]
- Capacity: 0/1000 Kg
- No Items on Lift
Breo [HP: 10/10
- 'The Maker' [Atk: 12, Atk. Speed: 0.5, Ammo: 1/1]
- 19 Dunarium Bullets
- Batari Combat Knife [Atk: 3, Atk Speed: 3]
2 Rookies [HP: 4/4, AP: 4/4]
- Mk.I Ravager Rifles [Atk: 4, Atk Speed: 1, Ammo: 4/4]
- 9 Clips [Ammo: 4/4]
2 Crewman [HP: 8/8]
- Salvaged Pre-1st War Tactical Rifle [Atk: 1, Atk. Speed: 8, Ammo: 40/40]
- 8 Clips [Ammo:40/40]
Fenbar Light Dinarium Alloy Hull PlatingTurret Mounts - 10
4 Mk. I Lynbar Point Defense Turrets
6 Mk. III Shinra Cannon [Atk: 8, Atk. Speed: 1, Mount Cost: 3, Ammo: H.D. Shells]
Battery Mounts - 2
Fighter Capacity - 3/10
Munitions:40 Point Defense Rounds
20 High Density Shells
Fighters:2
Mk. I Stingray FighterDunarim Light Fighter Hull PlatingFuel: 50/50
Weapons:2 Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
1 Missile Holster [Missiles: 0/1]
Mk. VI Antilion Missile Fighter:Dunarim Light Fighter Hull PlatingFuel: 50/50
Weapons:4x Missile Holsters [Missiles: 0/4]
- Sorry for the wait guys, but here ya go turn 7
- Xardalas has (had(?))/(decided(?) to quit, and Spartan hasn't responded to my PM so I guess its just five players for now
- I'm doing some balancing work as we go, so if you see new specialists appear from nowhere, or current ones getting buffed that is what it is. I'm trying to balance everyone out, and balance you vs. the missions I have in mind for you.